Muffinator, on 14 April 2013 - 07:03 PM, said:
Let me try to be more clear. I and the rest of my play group think it would be more fun if capping wasn't in the game. There isn't a good reason it shouldn't be added to the game to put it to the test.
There are plenty of good reasons.
1. You can't just delete the bases and make it TDM. You would have to devote valuable development time to actually make it work.
2. You would have a myriad of abusable issues you would have to deal with such as players hiding at the end to grief or "punish" the other team.
3. Huge swathes of strategies and tactics would be trivialized and nearly meaningless without an alternate objective. You don't need to scout much, you don't have to move much or react to the enemy. You could essentially just find a defensible spot and wait.
4. You would be utterly destroying the role of the light mech and severely weakening the medium mech. Mobility loses a lot of advantages when the only objective is annihilating the enemy's mechs. Firepower and armor are key, so assaults and heavies would rule the game.
I can tell you without reservations that just introducing assault without bases would be a complete and utter disaster. It would be a massive game of stalemates. If you think the amount of PPC snipers is bad now, it would be an entire team of them in a TDM scenario.