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Please Please Please Do Something About Base Cap.


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#21 Critical Fumble

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Posted 14 April 2013 - 06:56 PM

View PostZylo, on 14 April 2013 - 06:24 PM, said:

Ok, quick question here:

How many of you guys complaining about base caps run in pre-made groups?

I don't, and it doesn't bother me either because I can, horror of all horrors, drop again in less than 10 seconds on average.

Or try and defend it, either way.

#22 Muffinator

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Posted 14 April 2013 - 07:03 PM

Let me try to be more clear. I and the rest of my play group think it would be more fun if capping wasn't in the game. There isn't a good reason it shouldn't be added to the game to put it to the test.

#23 Agent of Change

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Posted 14 April 2013 - 07:04 PM

View PostDaZur, on 14 April 2013 - 06:55 PM, said:

By your own admission, this scenario does not occur often enough for it to be enjoyable for said "base sitter" thus rendering your proposition that something needs to be done about it mute.



Moot... it is moot. :)

Good Point though.

@ Muffinator.

Yes I am. I am a world class D1ckhead when i want to be... y'know what else i am... correct.

And being right is enough for me, I can go to bed knowing that I'm being a **** using the truth to people who whine on the internet and whatever small comfort that gives me (not to mention the amusement) is enough for me.

Self awareness will set you free.

#24 Muffinator

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Posted 14 April 2013 - 07:05 PM

Whining =/= constructive feedback

*I greatly enjoyed the multiple levels of irony in your post btw. Good night.

Edited by Muffinator, 14 April 2013 - 07:06 PM.


#25 Zylo

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Posted 14 April 2013 - 07:06 PM

View PostMuffinator, on 14 April 2013 - 07:03 PM, said:

Let me try to be more clear. I and the rest of my play group think it would be more fun if capping wasn't in the game. There isn't a good reason it shouldn't be added to the game to put it to the test.

So, what size group do you usually drop with?

What is the typical composition of your group in terms of weight classes?

I suspect your answer to these questions will reveal the problem you have with base caps (I suspect something like an all sniper team).

#26 M4NTiC0R3X

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Posted 14 April 2013 - 07:07 PM

sure this doesn't really belong here, but if i so choose not to listen to whoever thinks they're leader and then they try and team kill me does that make it okay?

No, no it doesn't.

#27 Muffinator

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Posted 14 April 2013 - 07:10 PM

View PostZylo, on 14 April 2013 - 07:06 PM, said:

So, what size group do you usually drop with?

What is the typical composition of your group in terms of weight classes?

I suspect your answer to these questions will reveal the problem you have with base caps (I suspect something like an all sniper team).

I 50/50 pug or play with 1-2 others. We all play different roles but great majority we are all in heavy or medium brawlers.
I know there are ways to deal with this issue in this game mode but it's just not how I want to play the game. I want tactical mech on mech battles, that's why I play. I'm pretty sure other people feel the same which is why this game mode is often suggested.

#28 Noobzorz

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Posted 14 April 2013 - 07:12 PM

View PostMuffinator, on 14 April 2013 - 07:03 PM, said:

Let me try to be more clear. I and the rest of my play group think it would be more fun if capping wasn't in the game. There isn't a good reason it shouldn't be added to the game to put it to the test.


I agree. Put TDM in. Seems like it would be easy, and it would get the people who don't want to play an objective (in every other FPS this makes you a total scrub, btw) into a gametype they claim they want and would enjoy and out of the one they are ruining for me.

#29 Muffinator

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Posted 14 April 2013 - 07:13 PM

View PostNoobzorz, on 14 April 2013 - 07:12 PM, said:

I agree. Put TDM in. Seems like it would be easy, and it would get the people who don't want to play an objective (in every other FPS this makes you a total scrub, btw) into a gametype they claim they want and would enjoy and out of the one they are ruining for me.

Win win :)

#30 Ihasa

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Posted 14 April 2013 - 07:13 PM

Was the deadline for another one of these threads near already? Hm I've lost track now.

#31 Royalewithcheese

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Posted 14 April 2013 - 07:13 PM

Solution: RTB.

#32 Zylo

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Posted 14 April 2013 - 07:15 PM

View PostMuffinator, on 14 April 2013 - 07:10 PM, said:


I 50/50 pug or play with 1-2 others. We all play different roles but great majority we are all in heavy or medium brawlers.
I know there are ways to deal with this issue in this game mode but it's just not how I want to play the game. I want tactical mech on mech battles, that's why I play. I'm pretty sure other people feel the same which is why this game mode is often suggested.

I think you will see less base capping with weight class matching returning next week. Right now many teams drop to find they have 3 or 4 light mechs and once they see the enemy team has 0 they rush off to cap rather than getting into a fight that might be lost due to the firepower differences between teams.

Difference in opinion here I'm sure but I always thought the tactical side was more important when your team also needed to protect the base while trying to kill the other team.

#33 Roadbeer

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Posted 14 April 2013 - 07:16 PM

View PostIhasa, on 14 April 2013 - 07:13 PM, said:

Was the deadline for another one of these threads near already? Hm I've lost track now.


It expired 15 hours ago, we actually had a lapse.

What's more shocking is the timer for an ECM thread expired 24 hours ago and nobody has picked it up. I'm afraid of it becoming public domain, so someone want to handle that?

#34 Jman5

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Posted 14 April 2013 - 07:18 PM

View PostMuffinator, on 14 April 2013 - 07:03 PM, said:

Let me try to be more clear. I and the rest of my play group think it would be more fun if capping wasn't in the game. There isn't a good reason it shouldn't be added to the game to put it to the test.

There are plenty of good reasons.
1. You can't just delete the bases and make it TDM. You would have to devote valuable development time to actually make it work.

2. You would have a myriad of abusable issues you would have to deal with such as players hiding at the end to grief or "punish" the other team.

3. Huge swathes of strategies and tactics would be trivialized and nearly meaningless without an alternate objective. You don't need to scout much, you don't have to move much or react to the enemy. You could essentially just find a defensible spot and wait.

4. You would be utterly destroying the role of the light mech and severely weakening the medium mech. Mobility loses a lot of advantages when the only objective is annihilating the enemy's mechs. Firepower and armor are key, so assaults and heavies would rule the game.

I can tell you without reservations that just introducing assault without bases would be a complete and utter disaster. It would be a massive game of stalemates. If you think the amount of PPC snipers is bad now, it would be an entire team of them in a TDM scenario.

#35 Owlfeathers

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Posted 14 April 2013 - 07:18 PM

As soon as the match opens, go stand in your base and tell your teammates to leg you. Problem solved.

That said, a TDM mode would be nice to get eventually. I probably wouldn't play it too much, but still. Not a high priority though.

Edited by Owlfeathers, 14 April 2013 - 07:24 PM.


#36 Muffinator

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Posted 14 April 2013 - 07:18 PM

View PostZylo, on 14 April 2013 - 07:15 PM, said:

Difference in opinion here I'm sure but I always thought the tactical side was more important when your team also needed to protect the base while trying to kill the other team.


I just find it a distraction - worse when I'm pugging, either everyone goes back to base in a disordered charge and get attacked from behind or they ignore it and we lose while I'm trying to get back there on my own. I'm sure in larger groups it is much easier to coordinate and play more strategically.

#37 Agent of Change

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Posted 14 April 2013 - 07:18 PM

View PostRoadbeer, on 14 April 2013 - 07:16 PM, said:


It expired 15 hours ago, we actually had a lapse.

What's more shocking is the timer for an ECM thread expired 24 hours ago and nobody has picked it up. I'm afraid of it becoming public domain, so someone want to handle that?


I would but I don't hate myself or GD that much. Besides it would just end up in K-town and I'm too lazy to create my own fodder.

This thread should be there any minute now that or locked.

#38 Roadbeer

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Posted 14 April 2013 - 07:19 PM

Soon.... soon



#39 xDeityx

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Posted 14 April 2013 - 07:21 PM

View PostCaladan Nix, on 14 April 2013 - 06:24 PM, said:

I'll keep saying it-

PGI needs to make them REAL bases. The capper should have to get past Turrets, Calliopes, troops with SRM launchers, then break open some Blast Doors and have to stand in that area and hold ground...

It would make it more of an actual "capture" than just standing in a highlighted route...


That would go against the model of minimum content with maximum monetization though.

#40 Muffinator

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Posted 14 April 2013 - 07:22 PM

View PostJman5, on 14 April 2013 - 07:18 PM, said:

There are plenty of good reasons.
1. You can't just delete the bases and make it TDM. You would have to devote valuable development time to actually make it work.

2. You would have a myriad of abusable issues you would have to deal with such as players hiding at the end to grief or "punish" the other team.

3. Huge swathes of strategies and tactics would be trivialized and nearly meaningless without an alternate objective. You don't need to scout much, you don't have to move much or react to the enemy. You could essentially just find a defensible spot and wait.

4. You would be utterly destroying the role of the light mech and severely weakening the medium mech. Mobility loses a lot of advantages when the only objective is annihilating the enemy's mechs. Firepower and armor are key, so assaults and heavies would rule the game.

I can tell you without reservations that just introducing assault without bases would be a complete and utter disaster. It would be a massive game of stalemates. If you think the amount of PPC snipers is bad now, it would be an entire team of them in a TDM scenario.


1: I'm a database programmer not a real coder but how can it be harder than changing one value to remove the cap win condition?
2-4: The PUG games I'm in already play as if there's no capping a lot of the time and they seem to still be pretty balanced. I really think a lot of people just want to fight. If it is a new game mode, no one has to play it if they don't want to anyway.





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