Roland, on 16 April 2013 - 06:46 AM, said:
But that's an issue with the player base, not with the underlying game itself.
ok we hit the meat of it now.
It is an issue with the player base, so in the absences of any kind of external parameters the problem player base will be a problem.
Strictly TDM as it has been proposed is Big Stompy Robots go kill the other Big Stompy Robots. You can do it however you want, take as long as you want move around as much as you want, but no external parameters beyond Go forth and lay waste.
Given that we have accepted (at least partially) the premise that in that environment the player base will take that as license to grab the biggest mech with the highest alpha and b-line the shortest reasonable distance to their enemy then it becomes clear to me we need further parameters.
Capping is one such parameter. Deniable Victory conditions make great parameters as they are something that a team can affirmatively prevent from happening Multiple victory conditions create an environment where you need to consider multiple potential outcomes and make cost benefit analyses on your actions.
In an environment with multiple parameters conditioning will occur. Even the most gung ho of mindless run and gunners will eventually have to come to a place where they accept losing or modify their behavior to consider multiple victory parameters and the prevention of the same form the enemy.
Capping is not the best or perfect but it is flat out better than if it wasn't there. That is something i would put money on.
Edited by Agent of Change, 16 April 2013 - 06:56 AM.