

Please Please Please Do Something About Base Cap.
#41
Posted 14 April 2013 - 07:31 PM
I don't like instant fast-lance caps too much at all, but if you NEED to cap to win (team is dying/dead) or it's been too long, I accept it as a valuable part of the tactics.
The last thing this game needs is to be just another "arena shooter," with nothing but killing on the menu. That would be all sugar and no cookie.
#42
Posted 14 April 2013 - 07:32 PM
#43
Posted 14 April 2013 - 07:35 PM
Who knew?
#44
Posted 14 April 2013 - 07:36 PM
Muffinator, on 14 April 2013 - 07:10 PM, said:
I know there are ways to deal with this issue in this game mode but it's just not how I want to play the game. I want tactical mech on mech battles, that's why I play. I'm pretty sure other people feel the same which is why this game mode is often suggested.
If you are dropping in mediums, I really don't understand your problem with base cappers.
Game modes don't create tactical mech battles, players do. Every game mode can be fought tactically.
#45
Posted 14 April 2013 - 07:46 PM
Davers, on 14 April 2013 - 07:36 PM, said:
Game modes don't create tactical mech battles, players do. Every game mode can be fought tactically.
OK so this happened last match I played: I'm pugging in my Hunchie on Alpine supporting the heavies as they are about to engage. We start getting capped. Luckily a raven says he will go back and a jager follows him. They get to base and defend for a sec but die pretty fast. I turn around and head for base too so our main group is now broken up and getting picked off. The base is capped before I can get there - turns out it was a group of lights that just base rushed. This situation was not avoidable without gimping our main force from the start. It wasn't fun, it wasn't tactical, it didn't take skill for the opfor it was just a random loss I couldn't prevent.
Yes I just fired up the next match and got on with my life but it was not a fun game because of the way this game mode works. It would be more fun if the mode was different. The reason this thread keeps coming up is because it is still valid. OK so there might be problems with TDM, so just disable early caps in Assault mode and it will still be a big improvement. You still want to maneuvere for position and have a goal beyond combat victory but you can't get trolled by a 4 pack of ravens with ecm and cap assist.
Edited by Muffinator, 14 April 2013 - 07:47 PM.
#46
Posted 14 April 2013 - 07:47 PM
#47
Posted 14 April 2013 - 07:49 PM
Muffinator, on 14 April 2013 - 07:46 PM, said:
Yes I just fired up the next match and got on with my life but it was not a fun game because of the way this game mode works. It would be more fun if the mode was different. The reason this thread keeps coming up is because it is still valid. OK so there might be problems with TDM, so just disable early caps in Assault mode and it will still be a big improvement. You still want to maneuvere for position and have a goal beyond combat victory but you can't get trolled by a 4 pack of ravens with ecm and cap assist.
When they lower the tolerance for weight matching to zero on the 18th, that might help your problem. You won't end up with half a team of light mechs on one side and only one on the other. Just remember, the light mechs had to cap. Realistically they don't stand much chance fighting a heavier lance. Forcing them to fight you and lose wouldn't be much fun for them.
#48
Posted 14 April 2013 - 07:52 PM
Muffinator, on 14 April 2013 - 07:46 PM, said:
Yes I just fired up the next match and got on with my life but it was not a fun game because of the way this game mode works. It would be more fun if the mode was different. The reason this thread keeps coming up is because it is still valid. OK so there might be problems with TDM, so just disable early caps in Assault mode and it will still be a big improvement. You still want to maneuvere for position and have a goal beyond combat victory but you can't get trolled by a 4 pack of ravens with ecm and cap assist.
What I read was "we blobbed down the center of the map and 120 tons worth of mechs escaped our notice"
Sounds like you might want to spread out and watch the flanks more.... just a thought
#49
Posted 14 April 2013 - 07:52 PM
Muffinator, on 14 April 2013 - 06:20 PM, said:
On bigger maps the only defense against getting capped is to leave mechs at base. How much fun is it to sit at base on the off chance someone comes to cap? And if you do that you leave your team a mech down if the enemy doesn't do the same. I accept capping is a legitimate win in this game mode but honestly how much fun is it really getting a cap win and how frustrating is it to get capped when you're enjoying a battle and literally no one is fast enough to get back and stop it.
The game is meant to be about giant robots blowing **** up, not giant robots standing in a square faster than the other team.
Quit it.
Just stop crying about it and move on.
It sucks? YES.
It is lame? YES.
It is a valid way to win a round? YES.
Please stop the QQ on this as it is sad and makes people look pathetic.
#50
Posted 14 April 2013 - 07:55 PM
Dishevel, on 14 April 2013 - 07:52 PM, said:
Just stop crying about it and move on.
It sucks? YES.
It is lame? YES.
It is a valid way to win a round? YES.
Please stop the QQ on this as it is sad and makes people look pathetic.
OK so you agree it sucks - why not just change it? Why is this so hard for anyone to grasp? I'm not QQing. I did get over it. I also think this game mode could be improved to be more fun.
#51
Posted 14 April 2013 - 07:55 PM
Caladan Nix, on 14 April 2013 - 06:24 PM, said:
PGI needs to make them REAL bases. The capper should have to get past Turrets, Calliopes, troops with SRM launchers, then break open some Blast Doors and have to stand in that area and hold ground...
It would make it more of an actual "capture" than just standing in a highlighted route...
Sounds like more work than PGI is interested in putting into the gametype. Also, it would mean there were never ever any base caps at all, if capping the base is harder than just killing them all.
#52
Posted 14 April 2013 - 07:56 PM
2. Make the base destructible and any weapon can hit it and deal 100% damage if one is standing inside the square for a faster win.
My 2cents.
#53
Posted 14 April 2013 - 07:57 PM
Noobzorz, on 14 April 2013 - 07:32 PM, said:
Because we know what will happen if they just blitz out Assault mode sans bases. After one week everyone will realize how broken, imbalanced, and unfun the mode is. Then instead of people crying for a simple TDM, they will be demanding PGI fixes it and give them a proper version. Then we're stuck with months of development time as PGI devotes it to revamping TDM. A mode that was initially released just to placate a few people who refuse to scout or communicate with their team.
Releasing a bare-bones team death match wont solve anything except change the nature of the complaints these people have. Deep down it's about making the game easier for them because they want Duck Hunt. Not a multiplayer team based tactical mech simulator.
Edited by Jman5, 14 April 2013 - 07:59 PM.
#54
Posted 14 April 2013 - 08:04 PM
When no one goes standing in a circle simulator? Dont know about you, but the games where i can shoot stuff till the end are the most fun. I would rather wait a few minutes after a awesome game and chase a little light than hit game start again because some idiots choose so ruin the game for everyone in 5 minutes.
Edited by ferranis, 14 April 2013 - 08:05 PM.
#55
Posted 14 April 2013 - 08:11 PM
If you don't like sitting at a base for even just three minutes, well, consider the downsides to removing alternate objectives from the game. You said you wanted tactical play; you wouldn't get it if the bases were removed or their cap times increased.
#57
Posted 14 April 2013 - 08:40 PM
You don't always have to run off rushing the opposing team. Stay at least in visual range with your base until you know the battle is in your favor. Even then it's still possible to get capped. Stay on your toes pilot!
#58
Posted 14 April 2013 - 09:00 PM

I am waiting to consume this thread! Do not let my soft, puffy, sweet looks fool you!
RTB and problem is solved. QQing has been solved. Let Stay Puft have this topic! He demands his sacrifice!
#59
Posted 14 April 2013 - 09:07 PM
IceCase88, on 14 April 2013 - 09:00 PM, said:
I am waiting to consume this thread! Do not let my soft, puffy, sweet looks fool you!
RTB and problem is solved. QQing has been solved. Let Stay Puft have this topic! He demands his sacrifice!
I'll allow it.
#60
Posted 14 April 2013 - 09:32 PM
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