Did some quick research, and lining up with some TT mechanics might be good.
Roughly: (freaking tables, no idea what I'm doing)
Heat Threshold(%) / Impact
36 / -10.8 kph, arm/twist/turn speed
57 / >-10% Accuracy
71 / -10.8 kph, arm/twist/turn speed
93 / -10% Accuracy
100 / 4s to Override
107 / -10.8 kph, arm/twist/turn speed
129 / -10% Accuracy, 3s to Override
136 / 10% of Full Crit
143 / -10.8 kph, arm/twist/turn speed
157 / 2s to Override
164 / 30% of Full Crit
171 / -10% Accuracy
179 / -10.8 kph, arm/twist/turn speed
186 / 1s to Override
200 / 60% of Full Crit
214 / No Override
Speed penalties are mitigated by the speed pilot skills, and are cumulative.
Accuracy penalties are mitigated by player skill, and are cumulative.
Add a new skill to mitigate the times to override. Quick Ignition is still viable for restarts.
Hitting 'O' stops the shutdown before it happens. So when you hit that heat threshold Betty will say "4 second until shutdown" or some timer will pop at the top of the screen. Your mech will be FMC (full mission capable) during that timeframe.
Maybe I'm the only one who seems to start shutting down before I can prevent it.
Full Crits would be a random crit to a valid piece of destructible equipment, that destroys the equipment. If it's ammo or a gauss rifle, the ammo explodes and does damage as a normal ammo explosion.
Add a new T2 skill to mitigate the chance of critting (-10%) or a skill to reduce the damage from Full to Half Crit. Or better yet, both skills.
There is a damage/turn to the pilot element. But in MWO the pilot is just a viewport and not really a thing. Maybe they could add a 'pilot unconscious' feature. "Feature" hehe.
Or replace the pilot damage impact with impact to targeting and the HUD.
Additionally, some of the higher heat penalties could be switched around and include permanent damage. For example:
36 / -10.8 kph, arm/twist/turn speed Temporary
71 / -10.8 kph, arm/twist/turn speed Temporary
107 / -10.8 kph, arm/twist/turn speed Permanent
43 / -10.8 kph, arm/twist/turn speed Permanent
179 / -10.8 kph, arm/twist/turn speed Permanent
So at 107% you're at -32kph with -10.8kph permanently lost.
Edited by Snowseth, 18 April 2013 - 10:02 AM.