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Pgi: Stop Screwing This Up


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#141 MrPenguin

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Posted 16 April 2013 - 08:17 AM

View PostFunkadelic Mayhem, on 16 April 2013 - 08:16 AM, said:

neat

So, you're not being serious. You're just posting to screw with me?

Edited by MrPenguin, 16 April 2013 - 08:17 AM.


#142 Loler skates

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Posted 16 April 2013 - 08:18 AM

View Postjakucha, on 16 April 2013 - 08:14 AM, said:



Sure he was wrong about the Spider thing, but he is right about being careful about how they buff MGs.


No he isn't you could triple their damage they would only just hit acceptable.

and how dangerous would overbuffing the mg be? Only a few mechs have the BS points actually benefit.

#143 Enigmos

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Posted 16 April 2013 - 08:20 AM

Isn't it all sorta like the pharmaceutical industry? I mean, if the people have chronic conditions requiring expensive drugs, and those drugs turn a lucrative profit, then do you want to cure the problem and run out of work or keep making a hefty profit just treating the symptoms?

#144 Loler skates

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Posted 16 April 2013 - 08:21 AM

View PostMrPenguin, on 16 April 2013 - 08:12 AM, said:


"Yeah, let me just send out a sh*t version of the thing I've been working on for over a year just to spite people. Because lulz"


When you know people who have worked QA or worked the position your self then you can such ignorant drivel.

I assure you bugs get listed as DNF in patches because they want to push certain features through. The fractals bug is almost certainly related to the new changes on the vision mode and how it interacts with the Hud.

QA tends to find things pretty rapidly the dev team just doesn't have the resources to fix it.

So you have two fundamental points.

Either QA isn't competent or equipped properly

or the Dev team is allowing bugs to enter patches because of the features associated with the bug.

Choose one.

#145 jakucha

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Posted 16 April 2013 - 08:22 AM

View PostLoler skates, on 16 April 2013 - 08:18 AM, said:


No he isn't you could triple their damage they would only just hit acceptable.

and how dangerous would overbuffing the mg be? Only a few mechs have the BS points actually benefit.


If they overbuffed them, that combined with the lack of heat and constant fire rate would probably make them too useful considering what they are. But that's getting off topic now.

Edited by jakucha, 16 April 2013 - 08:22 AM.


#146 KuruptU4Fun

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Posted 16 April 2013 - 08:29 AM

View PostLoler skates, on 16 April 2013 - 07:44 AM, said:

This would be fine if it was a cure for cancer or something important. You've got to be kidding if you think i'm going to spend tonnes of money to maybe possibly fund a game which I might end up enjoying. Especially when there is evidence of the studio not being able to handle the job.


Yet people will buy cigarettes or soda or use sweetener knowing that it will cause their body irreperable harm?

I've spent $250 on this game with the mentality I've described and have no regrets about doing so, I am an informed customer and willing to give PGI room to create things that may break and room to fix it when I tell them it's broken. If others can't do that constructively (like the OP) then they need to walk away and find something else to entertain them.

#147 Corvus Antaka

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Posted 16 April 2013 - 08:30 AM

View PostMechwarrior Buddah, on 15 April 2013 - 04:50 PM, said:

I got it, I got it, two pictures that work well with this thread

Posted Image

and

Posted Image


QFT

#148 StalaggtIKE

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Posted 16 April 2013 - 08:33 AM

View PostRoadbeer, on 16 April 2013 - 08:15 AM, said:

LRM Nukes: Bad balance decision, had nothing to do with the quality of the patch.

Get your facts straight. This was an unintended side effect of them correcting a previous problem pertaining to explosives and leg armor.

Edit: If you're going to white knight, do it right.

Edited by StalaggtIKE, 16 April 2013 - 09:45 AM.


#149 Sir Trent Howell

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Posted 16 April 2013 - 08:33 AM

Another one of these threads. Yawn.

#150 Loler skates

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Posted 16 April 2013 - 08:34 AM

View Postjakucha, on 16 April 2013 - 08:22 AM, said:


If they overbuffed them, that combined with the lack of heat and constant fire rate would probably make them too useful considering what they are. But that's getting off topic now.


Constant firing is a downside not an upside.

Keep everything about them the same except for the crit damage multiplier and triple the damage and they will still just barely be as good as small lasers.

It's also not off-topic because the topic is about pgi screwing up.

The mg is screwed up.

#151 Levi Strauss

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Posted 16 April 2013 - 08:36 AM

Posted Image

#152 Loler skates

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Posted 16 April 2013 - 08:38 AM

View PostKuruptU4Fun, on 16 April 2013 - 08:29 AM, said:


Yet people will buy cigarettes or soda or use sweetener knowing that it will cause their body irreperable harm?

I've spent $250 on this game with the mentality I've described and have no regrets about doing so, I am an informed customer and willing to give PGI room to create things that may break and room to fix it when I tell them it's broken. If others can't do that constructively (like the OP) then they need to walk away and find something else to entertain them.


Those things you listed have this effect which make people buy them outside of societal pressure for cigs that is.. Addiction both sugers and Nicotine are highly addictive.

but you already knew that example was facile right?

#153 jakucha

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Posted 16 April 2013 - 08:44 AM

View PostLoler skates, on 16 April 2013 - 08:34 AM, said:


Constant firing is a downside not an upside.

Keep everything about them the same except for the crit damage multiplier and triple the damage and they will still just barely be as good as small lasers.




I disagree, it could be abused in situations where the pilot is simply good at aiming or fighting a slow target. Which means they're putting out a constant and unending stream of damage that's doing more than just tickling and would be too much for an MG. They should get a buff, as long as it's not an overbuff.

Edited by jakucha, 16 April 2013 - 08:45 AM.


#154 KingCobra

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Posted 16 April 2013 - 08:50 AM

View PostKuruptU4Fun, on 16 April 2013 - 07:33 AM, said:


Ok, so you're saying that it's ok to lay on 10 years of expectations on a small developer? Let alone their original idea got shut down due to liscensing rights they didn't have? If anyone is unsatisfied then by all means don't give them money and if the dissapointment is not sated after that decision then those people need to simply walk away and find something else? The minimum comp specs to play the game were posted way before the Founders were let into the CB anyways. If people didn't look for them then get upset because their computer can't play it then the fault is on them for being an uninformed consumer.


What im saying is MWO is not the game the old fans-players of MechWarrior expected and lets not sugar coat the fact PGI picked this IP to milk the player base into thinking they were getting a new MechWarrior 5 and instead got MechCodWorldOFMECHS Online. As to my $200-300 walmart computer comment the PC market is shrinking money is tight for a lot of average folks in the world so why not make the game to fit the market? not make the market try to upgrade to fit the game? It means less players overall. And maybe your right the ones that expected a true MechWarrior game should stop paying and playing and just walk away and wait again till a bigger more informed developer comes along to resurrect MechWarrior. PGI has only to look on these forums to there long time BT-TT-MechWarrior-Xbox fans and players to understand what all expected from them as far as building a MechWarrior game. Posted Image

#155 KuruptU4Fun

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Posted 16 April 2013 - 08:56 AM

View PostLoler skates, on 16 April 2013 - 08:38 AM, said:


Those things you listed have this effect which make people buy them outside of societal pressure for cigs that is.. Addiction both sugers and Nicotine are highly addictive.

but you already knew that example was facile right?


There is no societal pressure to buy MC from PGI, so if people spend money on something that they have information showing (let alone know already) that is not completed and may change over time before it's full release date then that's on them. I see people who say they aren't actors on commercials all the time wishing they never smoked cigs, or are happy they learned how to change their eating habits and became thinner. So there's your societal example of buyers remorse. These forums provide the same thing, but people in general need to be better informed customers before they spend money, instead of QQ'ing about doing it and being unappy.

#156 TheSteelRhino

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Posted 16 April 2013 - 08:57 AM

View PostLoler skates, on 16 April 2013 - 07:03 AM, said:

Do you honestly believe a competent team would allow the current fractals bug to persist in a live environment? We don't have tools to give PGI proper logs of whats occuring and any data they could gather from the public already has been.

If pgi had competent CVS managment they could rollback the problematic code in the graphics engine (probably actually a HUD/actionscript related bug) and move us back to the last stable graphics code, with out rolling back on the content added in the patch.

That they haven't done this as a hotfix is laughable.



It's released when it's in the market, anything else is just a foolish label.



Go read the legal terms. You agreed to it. It's Beta. Period.

It's nice to be idealistic, but sometimes you have to be REALISTIC.

And as far as the bugs go. They have a new UI coming, 12v12, ELO bug fixes..etc. Bugs get rated and handled accordingly..Or which you prefer they just stop where they are working right now, to address something, that may be irrelevant due to some OTHER upcoming code release ..that you aren't aware of.

It's Beta....if you cannot handle that it's Beta..come back in September.

#157 Barnaby Jones

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Posted 16 April 2013 - 11:18 AM

View Postjakucha, on 15 April 2013 - 11:27 PM, said:



How can you justify complaining about something you have no idea of how it works and likely couldn't do a better job of fixing?



Its quite simple... Given the time they took to design what is effectively stat tracking (ELO) and the length of time they have been collecting actual data to populate their formula, to only figure out this type of issue now speaks very clearly to the lack of any reasonable amount of internal testing prior to pushing it out on the servers.

I dont have to have developer level knowledge of the system in order to recognize a major bug should have been found and fixed far earlier than now, and given the length of time between the death of 8mans to the discovery of the bug, the only explaination is that they didnt test ELO properly on their own internal test bed, if at all.

#158 Ialti

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Posted 16 April 2013 - 11:33 AM

Alright, alright.

"It's still a BETA!!!111"

"It's no longer a BETA!!!!1"

We get it. Move on.

#159 Theevenger

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Posted 16 April 2013 - 11:40 AM

View Postjay35, on 15 April 2013 - 04:55 PM, said:

I love how people with no experience in software development trot out the old "QA is harrrrd" excuse. This isn't even about QA challenges, this is about a blatant lack of QA to begin with.


You've never worked in QA before have you?

On a more serious note, they just made a command chair post about two weeks ago describing the new QA tools and methods they are rolling out. Leave the Devs alone. They are doing a good job.

#160 Barnaby Jones

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Posted 16 April 2013 - 11:44 AM

View PostForestGnome, on 16 April 2013 - 11:25 AM, said:



You have literally 0 idea how QA is run. How exactly are humans, in a set sprint cycle (do you even know what that is?) supposed to be able to play thousands of matches in time to see their ELO get inflated? Seriously. we are humans, not gods.

Also, this probably wasn't a major bug. Stuff like this happens all the time because somebody put a 1 instead of a 0 into a compiler, or an algorithm.


You seem to believe that testing ELO code requires actual matches to be played....





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