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Highlander Hardpoints, This Can't Be Right


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#41 madMAx666

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Posted 16 April 2013 - 10:32 AM

View Post3rdworld, on 16 April 2013 - 10:22 AM, said:

I can feel it, coming in the air tonight....

Posted Image

only 2 JJ are pretty useless. cant poptart with this at least. i've got a HM with 5JJ which is barely enough to get over most obstacles.

#42 SMDMadCow

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Posted 16 April 2013 - 10:32 AM

View Post3rdworld, on 16 April 2013 - 10:22 AM, said:

I can feel it, coming in the air tonight....

Posted Image


Program shows 2 energy hardpoints but build has 3 PPCs?

#43 3rdworld

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Posted 16 April 2013 - 10:35 AM

View PostmadMAx666, on 16 April 2013 - 10:32 AM, said:

only 2 JJ are pretty useless. cant poptart with this at least. i've got a HM with 5JJ which is barely enough to get over most obstacles.


Tell that to my poptart 3D or HGH-HM. 2 JJs is enough to jump onto the citadel. People greatly over estimate how many JJs you really need. And for a poptart you are just looking to clear the obstacle by half your torso, not jump over it.

View PostSMDMadCow, on 16 April 2013 - 10:32 AM, said:

Program shows 2 energy hardpoints but build has 3 PPCs?


Actually for a variant that they didn't release the 732b. It has the stock hardpoints of the 732 that they released (well missing a missile slot). I need to update the spreadsheet, but I am at work at the moment. (and actually doing work).

Edited by 3rdworld, 16 April 2013 - 10:40 AM.


#44 zraven7

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Posted 16 April 2013 - 10:36 AM

I honestly don't see a problem with these builds. Some mechs actually weren't built around boating. That, and it looks like all of them have jump jets, which put in the right hands, can be game changing.

I could see some interesting builds coming out of these, and having a hybrid sniper/brawler wouldn't be the worst thing in the world. Also, you'd actually have the tonnage to not worry about ammo, or to make a ERPPC build that might be something close to heat-neutral.

#45 Sennin

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Posted 16 April 2013 - 10:52 AM

This thread is nothing but FAIL. Go read the patch notes, paying closer attention to the hard points and quirks, then go play around on SMURFY before you get on the Forums and QQ some more.

#46 Lightfoot

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Posted 16 April 2013 - 11:11 AM

View PostSennin, on 16 April 2013 - 10:52 AM, said:

This thread is nothing but FAIL. Go read the patch notes, paying closer attention to the hard points and quirks, then go play around on SMURFY before you get on the Forums and QQ some more.


I just followed the link to the mwowiki and read what was there this morning. It's been updated since then and the HGN's all look pretty good now. I know the HGN-733C is going to be everyone's favorite already.

#47 Skydrive

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Posted 16 April 2013 - 07:19 PM

View PostLightfoot, on 16 April 2013 - 11:11 AM, said:


I just followed the link to the mwowiki and read what was there this morning. It's been updated since then and the HGN's all look pretty good now. I know the HGN-733C is going to be everyone's favorite already.

Yep, got a plan for that one all set up, and can't wait for when Im able to sneak up behind enemy support mechs, and let loose enough firepower to shred just about any rear armour, and their structure :D

Plus carrying 2 ERLL's for a range option when needed.

Only thing I am not certain of yet is the colour. Should I make it pink....

Edited by Skydrive, 16 April 2013 - 07:22 PM.






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