phelancracken, on 08 June 2012 - 10:53 AM, said:
Sigh. Yes, clanners used zell, but correct me if I am wrong, but when your opposing foes break zell through several means, you change your tactics. You also keep forgetting that the clans had access to Wolf's Dragoons intel. What they did with that intel is their progative.
It depends on the Clan, some Clans let their warriors do away with Zell if the enemy doesn't use it while others require their warriors to use Zell and fight "honorably" no matter what.
phelancracken, on 08 June 2012 - 10:53 AM, said:
However,
I do have a question, is this found in the MAIN rules set? No. The reference from the Total Warfare is proceded by this. Page 273. Players should be aware, however, that it is generally difficult to accurately balance Battetech games, even under the rules of this section; the use of Clan honor makes absolute game balance impossible. (Found in Total Warfare, page 273) The game developers of the table top have made it clear that clan honor, aka zell, is impossible to get balanced in the game. It also states before that part that clans should have better skill sets or larger forces to offset the handicap of Clan honor. All players should agree to the use of clan honor before the start of play of the scenario. Also in Total Warfare page 273 same section.
That's not what that says at all!
"Players should be aware that it is generally difficult to accurately balance BattleTech games,
even under the rules in this section;" This is merely saying that it is difficult to balance BattleTech games, period, always and in every situation. It then goes on to say EVEN using the rules in this section, which implies that the rules in this section are designed to help balance the game, Zellbrigen is designed to help balance the game.
"The use of Clan honor makes absolute balance impossible." All this is saying is that it is not possible to use Zellbrigen to make things perfectly balanced. However we know that the game is already difficult to balance and that Zellbrigen was supposed to help balance the game. They're just warning the players that even with Zellbrigen the game is going to be unbalanced (presumably towards the Clans since they're what throws it out of balance in the first place).
Zellbrigen is designed to help balance the Clans so that the game is closer to even. That's just a warning saying that even with Zell the game won't be perfectly even.
phelancracken, on 08 June 2012 - 10:53 AM, said:
Where the arguement is starting in the other thread is this, "Is it possible to force clan pilots to use Honor rules? I think it can." That's the title of the thread. You can't force clan pilots due to multiple reasons. This is were the disagreement on zell is coming from. BV is the main method to balance clans that is used in tt conventions across the country.
You can't force Clan pilots to use Zell in table top because there are no hard coded parameters. However in a video game you can program in parameters that either force Clan players to abide by some level of Zellbrigen, or simply reward/punish them for breaking it.
Also from a lore perspective pilots can be (and were) forced to follow Zellbrigen by their superiors. Since each Clan had different interpretations of when Zell was in force and what exactly each rule meant, the devs can decide how strict they want to make Zell and strength or relax it in order to help balance the Clan and IS forces.
BV is a boring and unimaginative way to balance the game, especially when coding gives you other options.
Edited by Kartr, 08 June 2012 - 01:42 PM.