[Error] Runaway thread [Error] Runaway thread [Error] Runaway thread [Error] Runaway thread [Error] Runaway thread could not free all buffers from CDevBufferMan! UnLoadLevel End: 0.0 sec Ammo Pool Statistics: homingrocket: 0 bullet: 12 waypointrocket: 0 javelin: 0 [Error] Runaway thread [Error] Runaway thread System Shutdown [Error] Runaway thread DXInput Shutdown Closing PAK file: game\animations.pak Closing PAK file: game\bumpers.pak Closing PAK file: game\gamedata.pak Closing PAK file: game\objects.pak Closing PAK file: game\scripts.pak Closing PAK file: game\shadercache.pak Closing PAK file: game\shadercachestartup.pak Closing PAK file: game\shadersbin.pak Closing PAK file: game\sounds.pak Closing PAK file: game\textures.pak Closing PAK file: engine\engine.pak Closing PAK file: engine\shaders.pak Closing PAK file: game\localized\english.pak Closing PAK file: game\causticvalley_ig.pak Closing PAK file: game\desert_ig.pak Closing PAK file: game\forestcolony_ig.pak Closing PAK file: game\frozencity_ig.pak Closing PAK file: game\industrial_ig.pak Closing PAK file: game\rivercity_ig.pak Closing PAK file: game\skyboxes_ig.pak
This is what the other instance that has appeared says... Which is strange, considering Jagermech's don't have JJ's
[Error] Runaway thread [Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetName ======== frozencity is loaded in 12.4 sec ======== [Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_fs_1.lmg [Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_take_off_ltf.lmg [Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_fs_1_fp.lmg [Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_take_off_ltf_fp.lmg CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Malformed packet CGameClientChannel::Release