

Performance & Connectivity Feedback
#101
Posted 24 April 2013 - 09:15 AM
#102
Posted 24 April 2013 - 01:15 PM
3.0 ghz dual core
4 GB ram
630 gt nvidia
Im playing on 720 resolution with textures, particles, post AA, effects and object detail on very high, and before the last 2 patches in the mech bay i had 35-37 fps and in game was 25-35 which is fine for me, sometimes i could reach 40+ when there was less mechs on the field, but now the mech bay is at 27-33 and in game is like 15-20 and its very choppy, i dont know what happened but im having a hard time hitting targets and my K/D has taken a hit...I hope that it will get better as the next patches come out...
#103
Posted 24 April 2013 - 02:05 PM
SLI GTX275
3072x768 (down from native 3840x1024). Compared to before last week the framerate I get now at 3072x768 is what I used to get at 3840x1024.
Everything on Low, except Object Detail on High, Texture+Shadow on Medium.
The last week or two I've taken a 30-50% FPS hit.
I used to get 55-65FPS on most maps. Around 60-75 on Tourmaline and Apline.
Since last week I don't get over 60FPS anywhere except the wide open on Alpine. Even with everything on low. I now get 30-45, and 40-60 on Tourmaline/Alpine.
I run MSI Afterburner while gaming to monitor GPU stats.
Top data set is FPS, max of 60FPS(>60 on the yellow lines), each 'blip' in the lower sets is an MWO match.

Edited by frag85, 24 April 2013 - 02:11 PM.
#104
Posted 24 April 2013 - 02:08 PM
AMD Phenom x4 965 @ 3.8 ghz
GTX 660
8 gig ram
#105
Posted 24 April 2013 - 02:11 PM
How had the patch generally affected your performance?
This is the first patch where I have had any problems, as far as performance in ten games where I might get one crash I now have about 1 in 3.
Whether there are specific points in the game when your performance changes.
all crashes occurred at the start of the game or very near the start.
What are your video settings, did you change them since last patch?
no all video settings are same as last time and have checked for an update.
#106
Posted 24 April 2013 - 03:06 PM
I overclocked my PC and could not figure out which parameter has an effect of preformance, be it FSB, CPU or Memory speed.
#107
Posted 25 April 2013 - 10:20 PM
- How had the patch generally affected your performance?
- Whether there are specific points in the game when your performance changes.
- What are your video settings, did you change them since last patch?
- Average FPS ingame and in the menus for previous patch and latest patch (Press F9 to see your FPS)
22FPS menu
4 FPS lowest, 10.8 highest
- System specs (You can include them in a [spoiler] [ /spoiler])
8 GB RAM
Windows 7 64 bit
NVidia Geforce GT 520
- Your advertised internet connection speed / Geographic location
San Francisco / Bay Area California, US
#108
Posted 25 April 2013 - 10:28 PM
#109
Posted 25 April 2013 - 11:24 PM
What a pity. They should just pull the plug and fix all of these issues and when the game is stable and more complete reactivate it. I know most would disagree but this is the most unstable and disappointing mech game I've ever played.
#110
Posted 26 April 2013 - 08:43 AM
- How had the patch generally affected your performance?
- Whether there are specific points in the game when your performance changes.
- What are your video settings, did you change them since last patch?
- Average FPS ingame and in the menus for previous patch and latest patch (Press F9 to see your FPS)
- System specs (You can include them in a [spoiler] [ /spoiler])
Nvidia GT220
8GB RAM
- Your advertised internet connection speed / Geographic location
---
A fix would be great, as I havn't really been able to enjoy the game for almost a month now. I spent $35 on a Heavy Metal I have yet to really get to play realistically. It's all choppiness and trying to aim reticules through jello.

#111
Posted 26 April 2013 - 05:06 PM
#112
Posted 28 April 2013 - 05:52 AM
The answer just occurred to me. Smoke from damaged mechs. Smoke from damaged mechs is what's causing the fps drop. I observed this in "testing grounds". Fps was 17 initially, and after I shot up the first mech and it started smoking fps dropped to 9-11. Then, as I approached the smoke, my fps dropped further and further. Fps was lowest initially when the smoke started coming out (then rises after that initial drop), or when the smoke fills my viewing area. Then experimentally, I shot up another mech within visibility, and observed that having 2 mechs smoking in front of me reduced the fps even further. Then I turned away from the smoke, and experienced a rise in fps.
So I reckon the processing of the smoke is one of the causes of the drop in fps since April 2. However, it's probably not the only cause, I think fps has generally become much lower since April 2.
Please look into this, I really want to play MWO again since the April 2 patch ruined my fps.
#113
Posted 28 April 2013 - 06:01 AM
- How had the patch generally affected your performance?
- Whether there are specific points in the game when your performance changes.
- What are your video settings, did you change them since last patch?
- Average FPS ingame and in the menus for previous patch and latest patch (Press F9 to see your FPS)
- System specs (You can include them in a [spoiler] [ /spoiler])
4 GB Ram
Nvidia GeForce Gt 330m
Windows 7
- Your advertised internet connection speed / Geographic location
Edited by SnuggleBug, 28 April 2013 - 09:28 AM.
#114
Posted 28 April 2013 - 11:38 AM
Edited by Aleric, 28 April 2013 - 11:38 AM.
#115
Posted 28 April 2013 - 11:58 AM
#116
Posted 29 April 2013 - 09:04 AM
Since around the time of the last hotfix, the game is virtually unplayable for me due to super-low FPS. I have never experienced this issue before; normally my FPS gets a little better with each patch. No change to system or game settings, but now I basically can't play anymore due to extreme FPS drop. My ping is always in 40-50 range.
I am playing on a laptop with a separate GPU.
Also, noticed it is especially bad on frozen-city. I have seen a lot of texture and fogging issues on that map lately as well.
#117
Posted 01 May 2013 - 02:52 AM
- How had the patch generally affected your performance? - Severe performance and graphic quality drop.
- Whether there are specific points in the game when your performance changes. - No.
- What are your video settings, did you change them since last patch? - Low settings, no change.
- Average FPS ingame and in the menus for previous patch and latest patch (Press F9 to see your FPS) - 8-15, compared to 15-20 before patch and 20-40 in March.
- Your advertised internet connection speed / Geographic location - 15 mbps, Novosibirsk, Russia.
#118
Posted 01 May 2013 - 11:36 AM
#119
Posted 02 May 2013 - 10:23 AM
So first, what was applied to the server before the problems, and what is now missing?
Two, I'm concerned that the network is affecting game performance. Can we get an update?
#120
Posted 03 May 2013 - 03:49 AM
JohnnyisHere, on 28 April 2013 - 05:52 AM, said:
The answer just occurred to me. Smoke from damaged mechs. Smoke from damaged mechs is what's causing the fps drop. I observed this in "testing grounds". Fps was 17 initially, and after I shot up the first mech and it started smoking fps dropped to 9-11. Then, as I approached the smoke, my fps dropped further and further. Fps was lowest initially when the smoke started coming out (then rises after that initial drop), or when the smoke fills my viewing area. Then experimentally, I shot up another mech within visibility, and observed that having 2 mechs smoking in front of me reduced the fps even further. Then I turned away from the smoke, and experienced a rise in fps.
So I reckon the processing of the smoke is one of the causes of the drop in fps since April 2. However, it's probably not the only cause, I think fps has generally become much lower since April 2.
Please look into this, I really want to play MWO again since the April 2 patch ruined my fps.
Smoke could be ONE of the causes, but I don't think it's the only one since my fps is bad any time there is a mech within my visual field. And not visual field as in I can see it, but the 90 degree area in front of me, from my location to the other end of the map regardless of any obstructions.
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