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Networking & Performance: Ballistics State Rewind


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#21 Troutmonkey

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Posted 16 April 2013 - 05:41 PM

Thank you so much for this patch! The PPC delay was keeping me from using such an awesome weapon, but now I can actually hit things!

I am still having issues with hits hitting and not doing any damage, but this is a BiG step in the right direction. You're doing great, keep at it!

#22 Shomer Shalom

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Posted 16 April 2013 - 05:42 PM

View PostDeathofSelf, on 16 April 2013 - 05:25 PM, said:

Just dropped in a match, fired about 6 AC/20 shots at a stalker 2 of them didn't register (FYI my ping is normally steady around 25-35). There is definitely still something wrong with ballistics not registering, something beyond lag/netcode.


Same as what I said before. SRM's have it too. I don't know of the devs commenting on this yet.

#23 Sprouticus

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Posted 16 April 2013 - 05:49 PM

Have to say, the HSR is amazing. I just killed 3 lights in 2 matches, all of which were >300m and 2 of which were >500m. This from someone who never could hit lights previously.

#24 Chavette

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Posted 16 April 2013 - 06:42 PM

The firing delay is greatly reduced but there is much more "visual hit>no damage done" happening. 130 avg ping.

The crosshair stays yellow btw.

#25 Sable Dove

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Posted 16 April 2013 - 07:08 PM

Little to no change. Projectiles still consistently bounce off targets and deal no damage.
Only change I've seen so far is that UAC5s seem to get unreasonably long strings where they don't jam, or they jam constantly, with no middle ground.

#26 Tie Ma

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Posted 16 April 2013 - 07:09 PM

doesnt seem to be working.

i get times when i shoot someone and it looks like i hit. sparks on impact and everything. but nothing registers.
most of the time the target is standing still when that happens.

on the flip side. often times my reticle hit indicator lights up. when visually the weapon flies over above the target's head.

Edited by Tie Ma, 17 April 2013 - 09:36 AM.


#27 Hellhammer

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Posted 16 April 2013 - 08:47 PM

Much, much better. Thank You!

#28 ManDaisy

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Posted 16 April 2013 - 09:17 PM

View PostChavette, on 16 April 2013 - 06:42 PM, said:

The firing delay is greatly reduced but there is much more "visual hit>no damage done" happening. 130 avg ping.

The crosshair stays yellow btw.


I am experiencing this as well.

#29 Rat of the Legion Vega

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Posted 16 April 2013 - 09:54 PM

PPCs still miss light mechs often. Very evident on the training grounds trying to hit the stationary commando from off angles.

#30 xengk

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Posted 16 April 2013 - 10:20 PM

Manage to drop in a few game during lunch time to try out the ballistic HSR.
I have re-fallen in love with my YLWang again, and it is finally time to dust off my HBK4G(F) and take her for a ride around town.

#31 MustrumRidcully

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Posted 16 April 2013 - 10:38 PM

View Postzwanglos, on 16 April 2013 - 01:29 PM, said:

No-delay firing is noticeable and very very nice.

However, still having tons of issues with hits not registering at all. There seems to have been no change with this. Either it shows a red-crosshair hit that does 0 damage, or you get the full visual feedback (sparks and all) that does no red crosshair or damage. I was hoping, perhaps mistakenly, that HSR was going to fix this issue, but sadly it has not.

There is also a thread on this here: http://mwomercs.com/...ewind-is-a-lie/

Quote

This is an issue that has been brought up several times before in patch feedback. I don't think it's an HSR related issue, because I've registered no damage on immobile mechs sometimes before too. And yes, it is still present after the HSR.

On another note, HSR is so good. Thanks PGI!

That could very well be. It could also be just a paper doll update issue.

#32 Tuhnuttaja

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Posted 16 April 2013 - 10:47 PM

Just tried few rounds yesterday and it seemed to be fine, although it eats point of real light robots from game. Gladly got myself loads of both, so can now concentrate mostly on heavy ones.

#33 Vincinzerey

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Posted 16 April 2013 - 10:57 PM

With the New HSR ists sometimes just a slaughter now :)
Great Gaming with Ping about 160+

#34 Surmuri

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Posted 16 April 2013 - 11:23 PM

My ping is usually around 150ms and I'm really enjoying my 3xAC/2 Dragon.

#35 Iacov

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Posted 17 April 2013 - 12:17 AM

ppcs are finally fun to use!
love my K2 more then before!

#36 Nebelfeuer

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Posted 17 April 2013 - 01:35 AM

Thank you - finally equipped my Treb "Griffinstyle" and was able to HIT with the PPC (well everything but a single zombicent´s damned red CT - but Ive seen that happen with lasers before´and wnet for a leg instead). Hitregistration/feedback/dmg is not totally the same but who cares as long as there is some feedback (to me for motivation and to the enemy adding psychological pressure even if no dmg is applied once in a while). Gaussrifle also works quite nicely on my brandnew scottish legs so you definitely get a big "Well done!"-hug from me.

#37 Kmieciu

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Posted 17 April 2013 - 02:26 AM

HRS works so well that we should prepare for the giant "nerf PPC/ AC" outcry that is bound to happen any minute.

#38 Nexus Omega

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Posted 17 April 2013 - 03:02 AM

I am actually doing damage with my 4xAc2 Phact, no firing delay, full rof, Its awesome.
I think I will go buy a the Jager with 6 Balistic slots, 6xAc2's! wooo

Thank you HSR!

#39 Mokou

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Posted 17 April 2013 - 03:15 AM

Now my AWESOME are realy AWESOME!

#40 xengk

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Posted 17 April 2013 - 04:18 AM

View Postxengk, on 16 April 2013 - 10:20 PM, said:

Manage to drop in a few game during lunch time to try out the ballistic HSR.
I have re-fallen in love with my YLWang again, and it is finally time to dust off my HBK4G(F) and take her for a ride around town.


Dropped in with my HBK4G(F).
Feels good to be feeding ac20 slug down opponent's throat, and be among the top 3 damage dealer.

Edited by xengk, 17 April 2013 - 06:25 PM.






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