Matchmaking Feedback
#21
Posted 17 April 2013 - 08:12 AM
#22
Posted 17 April 2013 - 09:25 AM
Seems to be in the right direction,but weight class match will be more impactful.
now - time to go buy At LEAST a heavy....
#23
Posted 17 April 2013 - 09:29 AM
Edited by Wrede, 17 April 2013 - 10:33 AM.
#24
Posted 17 April 2013 - 11:20 AM
#25
Posted 17 April 2013 - 11:23 AM
Niko Snow, on 16 April 2013 - 10:15 AM, said:
First let me preface this with some history. Tuesday morning I was ready to remove MWO from my PC and laptop and never look back. I was absolutely sick and tired of the constant stream of steam rolls. It seemed to be that my elo was as low as possible based on my post-death spectating of my teammates' performance. A common outcome of battle for me went something like I would die very quickly as I typically would "lead the pack" and do between 200-500 dmg. After my team had all died the end-round screen would show the rest of my team had at MOST 200 dmg, usually ~100 or less. Very occasionally this would be offset with a mirror-image steam roll with my team the victor.
After patching Tuesday I am a much more happy mechwarrior. It seems like the people on my team are way less mentally challenged, have way better aim and generally understand battle mechanics much better.
In other words: I am having fun again.
Thank you so much for this fix.
I am not sure if I got adjusted down, or everyone else did or both or something else entirely but it worked for me.
Thank you.
edited: can't believe the popular vernacular for mentally challenged is censored.
Edited by PPMcBiggs, 17 April 2013 - 11:24 AM.
#26
Posted 17 April 2013 - 11:43 AM
#27
Posted 17 April 2013 - 11:50 AM
It's almost like I get set up with other low ELO players, and the opposing team is made up of players of roughly similar skill to each other...just their skill being a lot higher than ours.
Ran into a bad number of organized enemy teams, too. I PUG exclusively, so far - is it hard to have premade teams drop only against other premade teams?
Before the patch, the hud bugs drove me crazy, but I could get into the middle of the pack somewhat regularly. Post patch, the hud bugs are less common (though they still exist), but I feel outclassed by most enemies. Might be because of the massive sniper focus, too. Frankly, it hasn't been much fun, and I'm actually signing out for the day in frustration.
#28
Posted 17 April 2013 - 12:46 PM
#29
Posted 17 April 2013 - 01:04 PM
#31
Posted 17 April 2013 - 03:55 PM
Also, when driving Heavies, I was almost always matched up (on and with) teams almost exclusively Assaults and Heavies (I should not be the fastest mech on my team in a CPLT-K2).
Now, since ballistics HSR and the Highlander were also both out in abundance last night, there is probably more than one factor at work.
It is definitely going to take some getting used to.
#32
Posted 18 April 2013 - 12:23 AM
#33
Posted 18 April 2013 - 11:51 AM
Oh, and during peak hours I have ~ a 5/1 win/loss ratio (though the games are often very close, with only 1 or 2 people remaining). I'm not sure what's up with that, but it doesn't seem like that should be happening.
#34
Posted 18 April 2013 - 11:55 AM
Either my team is too extremely strong or too extremely weak... every single game i've played (as far as i can remember) has had either 8 Dead vs 0 Dead or 8 Dead vs 1 Dead... please fix this, it's very irritating with this matchmaking update!
#35
Posted 18 April 2013 - 12:47 PM
I just came off a match where the ECM ratio was 4:1. The kill ratio was 8:1, and it only seemed to take a couple of minutes.
ECM must be balanced. It's game breaking. My win/loss ratio in my 3L is double anything else I have.
#36
Posted 18 April 2013 - 09:20 PM
Pure misdirection.
#37
Posted 18 April 2013 - 10:05 PM
Edited by ohtochooseaname, 18 April 2013 - 10:07 PM.
#38
Posted 18 April 2013 - 10:15 PM
Also still want to feature that ECM got balanced between teams, Again got matches yesterday with 3 RVN-3L + 2 D-DC and no ECM on our side. Also got this vise versa.
The ELO value balacing seems to tighten up the matches a bit, but the missing class matching is a big problem.
#39
Posted 18 April 2013 - 10:21 PM
#40
Posted 18 April 2013 - 11:05 PM
On a side note, will we ever be able to see our rankings?
*Edit.
After playing a few more games, I see it is not working as well as first thought, and I'm right back to the exact same pre-patch position. I played against easy pilots to begin with (as expected), and I noticed a lot of easy 8-1 victories. I then reached a point where I felt I should be, ie. 50/50 win/loss (my kill/death was similar), and playing with 'like minded' pilots, and against pilots who really challenged me; the game was fun...Then it's like I hit a wall. My teams are mostly newbies, and the enemy are well co-ordinated, seasoned pilots. Also still seeing a lot of matches where one team is 1-2 pilots down.
It feels like it almost 'overshoots' you, then compensates by throwing you with pilots out of their depths, against pilots well seasoned.
Edited by Mokey Mot, 19 April 2013 - 01:36 AM.
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