buttmonkey, on 18 April 2013 - 06:46 AM, said:
so then why can you still stand/walk hell even run at 75 kph when your WHOLE ******* LEG has been shot off. you cant have it both ways so dont give the op so much stick
When I use to play COD4 why did people die when I shot at their pinky toe or I shot their weapon itself? For that matter how could someone run in those games after jumping off a building? Oh you got shot 32 times? Just hide behind a wall for a few seconds, and you'll magically stop bleeding and hemorrhaging.
Game Logic, that's why.
Because the creators realized that if they had made it to where you lose one leg and you fall over, then
everyone would go for the legs only and this would be KneecapWarrior, but at the same time they wanted players to think about their armoring and whether or not they need to take the damage else where.
Case in point, I have the internals on the Right Torso of my mech exposed and the enemy is in front of me. I have 25% armor left on the right arm and 25% left on my left arm. One arm carries an AC/10 and the other arm carries an SRM6, while the right torso carries 2 medium lasers (Made up mech and weapons), and there is a high probability that the enemy's next attack will strip the armor off either arm if I shield and I could possibly lose the arm I shield with or the weapon.
There are 2 choices:
Take the damage to the front, which will most likely lead to the destruction (distraction) of the right torso and with it the right arm and weapon
Let either arm take the damage with the risk of losing the arm and the weapon
So choosing to shield leads to loss of possibly one weapon while the other choice leads to loss of not just a torso with 2 medium lasers but to the loss of the right arm and weapon as well.
This game requires thinking and strategy not just shooting what is in front of you. If you still have a problem that you can fight with one leg, then by all means shutdown your mech when it happens, I'm sure the other team will understand.
Praetor Shepard, on 17 April 2013 - 02:11 PM, said:
After thinking about it, it would seem better to simply increase the HP for Internals.
No more dividing by 2, if you can put 32 Armor points on the arm, then that section has 32 HP for Internals, not 16.
Great Idea, because Atlas needs 126 HP for internals to go with the 126 HP of armor.