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Magical Invisible Actuators!


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#1 Tie Ma

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Posted 16 April 2013 - 10:50 AM

So the 733C has a magical lower arm actuator on its right arm that doesn't take up any space.

pretty nice if your a 733C pilot. good to have that niiiice lateral AC20 movement.

pretty ****** if you are a realism advocate.

i didn't think i'd have to explain this but, for people who don't know. all mechs with 2 actuators cannot move their arms laterally. the 3rd actuator known as a lower arm actuator allows lateral movement, but also blocks the mech from placing the AC20 in that arm.

someone posted a solution to the problem here: http://mwomercs.com/...geting-reticle/

Edited by Tie Ma, 17 April 2013 - 08:43 AM.


#2 Roland

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Posted 16 April 2013 - 10:52 AM

View PostTie Ma, on 16 April 2013 - 10:50 AM, said:

pretty ****** if you are a realism advocate.

[Removed due to Certification Error with MemeGenerator, as this was generating errors of malware]

#3 AlexEss

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Posted 16 April 2013 - 10:53 AM

???

Huh

???

#4 3rdworld

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Posted 16 April 2013 - 10:54 AM

INB4 no lower arm actuator

Edited by 3rdworld, 16 April 2013 - 10:56 AM.


#5 AlexEss

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Posted 16 April 2013 - 10:55 AM

I still do not follow... If it is that the model lacks in detail... that have been a issue since YLW.

#6 ryoma

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Posted 16 April 2013 - 10:56 AM

How do you know it doesn't have YLW arms? Also did you notice the faster turning rates they gave the AC/20 variant? probably to help make up for lack of lower arm actuator.

#7 Tie Ma

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Posted 16 April 2013 - 10:57 AM

View Postryoma, on 16 April 2013 - 10:56 AM, said:

How do you know it doesn't have YLW arms? Also did you notice the faster turning rates they gave the AC/20 variant? probably to help make up for lack of lower arm actuator.


it has lateral arm movement. unlike YLW.

View PostRoland, on 16 April 2013 - 10:52 AM, said:

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sorry *immersion* and consistent game mechanics enthusiast

Edited by Nikolai Lubkiewicz, 23 May 2014 - 09:27 AM.


#8 AlexEss

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Posted 16 April 2013 - 11:02 AM

View PostTie Ma, on 16 April 2013 - 10:57 AM, said:


it has lateral arm movement. unlike YLW.




Now you made me whip out my wang... it can move it's arm up and down just fine... it is the side to side motion that is crap... and as i said it has the exact same armmodel as a normal cent

#9 Jack Lazarus

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Posted 16 April 2013 - 11:03 AM

But note that the degree of movement of the arms is only 10 degrees horizontal, instead of 20 like all others. I'm sure they had all kinds of discussion on what compromise to make in order to represent things properly, and this is what we got. Personally I think that's just fine.

#10 Ulketulke

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Posted 16 April 2013 - 12:48 PM

The left arm has an actuator so i think the 10° is a compromise between 0 and 20° on the arms.
Other option would be a 3rd crosshair...

#11 Shumabot

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Posted 16 April 2013 - 12:59 PM

View PostTie Ma, on 16 April 2013 - 10:57 AM, said:


it has lateral arm movement. unlike YLW.



sorry *immersion* and consistent game mechanics enthusiast


How does running straight up mountains in alpine and sending a lance of mechs to capture an oil rig by standing next to it go for that *immersion*?

#12 Tie Ma

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Posted 16 April 2013 - 01:03 PM

View PostShumabot, on 16 April 2013 - 12:59 PM, said:


How does running straight up mountains in alpine and sending a lance of mechs to capture an oil rig by standing next to it go for that *immersion*?


you've got to be kidding me. arm actuators are a game mechanic.

but while we are throwing that out the window. lets give the K-2 some magical arm actuators 10% arm turn too.
i know all the other ravens don't have ECM. but its okay we will give them all half a ECM.

and since wer doing magic. its kind of unfair that the mechs that can move their arms laterally can't moutn an AC20. lets just make those actuators take up magical space also.

better yet all AC10s mounted on weapon arms with 3 actuators will just get a mysterious 10 damage boost. since we're pulling function from thin air and all.

and since we are talking about base cap. slower mechs will get a +100% cap speed to compensate.

Edited by Tie Ma, 16 April 2013 - 01:11 PM.


#13 RG Notch

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Posted 16 April 2013 - 01:10 PM

View PostTie Ma, on 16 April 2013 - 10:50 AM, said:

So the 733C has magical actuators on its right arm that doesn't take up any space.

pretty nice if your a 733C pilot. good to have that niiiice AC20 range.

pretty ****** if you are a realism advocate.

Wow hows that realism deal with giant fusion powered walking tanks?

#14 Shumabot

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Posted 16 April 2013 - 01:10 PM

View PostTie Ma, on 16 April 2013 - 01:03 PM, said:


you've got to be kidding me. arm actuators are a game mechanic.

but while we are throwing that out the window. lets give the K-2 some magical arm actuators 10% arm turn too.
i know all the other ravens don't have ECM. but its okay we will give them all half a ECM.

and since wer doing magic. its kind of unfair that the mechs that can move their arms laterally can't moutn an AC20. lets just make those actuators take up magical space also.

better yet all AC10s mounted on weapon arms with 3 actuators will just get a mysterious 10 damage boost. since we're pulling function from thin air and all.


Arm actuators aren't a game mechanic, there is no connection to the placement of an actuator in your mech to your mechs ability to turn its arms in the game. It's just fru fru fluff and justifications. Streaks fire out the back of a mech half the time and the catapault was shooting ac20 shots out of a hole the size of an M&M for half a year.

Get over it.

#15 Tie Ma

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Posted 16 April 2013 - 01:12 PM

View PostShumabot, on 16 April 2013 - 01:10 PM, said:


Arm actuators aren't a game mechanic, there is no connection to the placement of an actuator in your mech to your mechs ability to turn its arms in the game. It's just fru fru fluff and justifications. Streaks fire out the back of a mech half the time and the catapault was shooting ac20 shots out of a hole the size of an M&M for half a year.

Get over it.


they have a function in the game. as in mechs without actuators. cannot move their arms laterally. all mechs with 2 actuators cannot move its arms laterally.

The K-2, the raven. Don't have actuators. so they can't move their arms sideways.

Edited by Tie Ma, 17 April 2013 - 08:30 AM.


#16 Zyllos

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Posted 16 April 2013 - 01:12 PM

So that variant of the Highlander has horizontal movement in the arms but one of the arms don't have Lower Arm Actuators?

3rd crosshair implementation please...

#17 Belorion

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Posted 16 April 2013 - 01:13 PM

Actually the lower arm actuator shouldn't be necessary for lateral movement put a splint around your elbow and tell me if you can't move your arm laterally.

#18 shintakie

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Posted 16 April 2013 - 01:15 PM

View PostShumabot, on 16 April 2013 - 01:10 PM, said:


Arm actuators aren't a game mechanic, there is no connection to the placement of an actuator in your mech to your mechs ability to turn its arms in the game. It's just fru fru fluff and justifications. Streaks fire out the back of a mech half the time and the catapault was shooting ac20 shots out of a hole the size of an M&M for half a year.

Get over it.


Doesn't havin a lower arm actuator keep you from puttin a AC/20 in the arm? That seems like a game balance/mechanic thing right there.

#19 Shumabot

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Posted 16 April 2013 - 01:15 PM

View PostTie Ma, on 16 April 2013 - 01:12 PM, said:


they have a function in the game. as in mechs without actuators. cannot move their arms laterally.


No, they don't. They take up a slot and have a name, that's all they do. You assume one thing is linked to the others because "fluff", and maybe that's how they're supposed to work for some sort of obsessive compulsive, but this is about the littlelest stormcloud I have ever seen in my life and given how much in this game is legitimately, actually broken I'm playing the littlest violin for you.

#20 Agent 0 Fortune

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Posted 16 April 2013 - 01:15 PM

Please remove lower arm actuators and hand actuators from my mechs too. Need space for heat sinks and autocannons.
thanks.





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