Jump to content

Speed Tweak Ninja Nerf


59 replies to this topic

#1 Saint Scarlett Johan

    Member

  • PipPipPipPipPipPipPipPipPip
  • Hearing Impaired
  • Hearing Impaired
  • 3,349 posts
  • LocationOn the Delta side of Vicksburg

Posted 16 April 2013 - 01:24 PM

So I noticed my Awesomes are all slower. Intentional?

#2 Rylyn

    Member

  • PipPip
  • 45 posts
  • LocationSt. Louis, MO

Posted 16 April 2013 - 01:40 PM

Every mech I have has been slowed. They did this on purpose but FAILED to put it in the patch notes...not cool.

Edited by Rylyn, 16 April 2013 - 01:50 PM.


#3 Arcane Shade

    Member

  • Pip
  • Knight Errant
  • 12 posts
  • Google+: Link
  • LocationVirginia

Posted 16 April 2013 - 01:45 PM

Yep, noticed this as well. Not happy about losing 5kph in my Raven. Or even the 2kph in my Dragon Flame. For some of us, speed is armor. Mobility is key. I hope this was an oversight, and not a ninja nerf. Please advise.

#4 Escef

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 8,529 posts
  • Twitter: Link
  • Twitch: Link
  • LocationNew England

Posted 16 April 2013 - 01:55 PM

View PostRylyn, on 16 April 2013 - 01:40 PM, said:

Every mech I have has been slowed. They did this on purpose but FAILED to put it in the patch notes...not cool.

I haven't heard anything about purposefully nerfing speed tweak. And it seems weird, why would they drop it by less than 1%?

EDIT: And, yes, I noticed it today in my CN9-A. Should be topping out at 89.1, not 88.5.

Edited by Escef, 16 April 2013 - 01:56 PM.


#5 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 16 April 2013 - 02:11 PM

For me this doesn't matter much, my favorite lights are already slow.

#6 HarmAssassin

    Member

  • PipPipPipPipPipPip
  • 367 posts
  • LocationMadison, WI, USA

Posted 16 April 2013 - 02:17 PM

Noticed that some of my mechs have missing heatsinks since the patch, had to go in and put them back.

Also each mech is not only slower, but one lost 14.5 kph with this patch!

Edited by HarmAssassin, 16 April 2013 - 02:20 PM.


#7 Mighty Spike

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 5,599 posts
  • Facebook: Link
  • LocationHoly Beer City of Munich

Posted 16 April 2013 - 03:40 PM

My phracts the same one lost 2km/h another 0,6 km/h.My awesome lost 4km/h.

#8 jay35

    Member

  • PipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 1,597 posts

Posted 16 April 2013 - 04:31 PM

View PostHarmAssassin, on 16 April 2013 - 02:17 PM, said:

Noticed that some of my mechs have missing heatsinks since the patch, had to go in and put them back.

Also each mech is not only slower, but one lost 14.5 kph with this patch!

Whoah, what lost that much?

#9 Major Scumbag

    Member

  • PipPipPipPipPip
  • Survivor
  • 157 posts
  • LocationPortland, Oregon

Posted 16 April 2013 - 04:36 PM

Wow crappy hardpoints on the Highlander and now speed nerfs. Game is getting worse each patch.

#10 Black Templar

    Com Guard

  • PipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 300 posts
  • LocationGermany

Posted 16 April 2013 - 04:36 PM

bumping

#11 M X Striker

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 114 posts
  • LocationAwesome, USA

Posted 16 April 2013 - 04:39 PM

My IM lost 4.5KPH. Hoping they fix whatever they broke.

#12 Lordred

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,474 posts

Posted 16 April 2013 - 04:43 PM

I'm cool with this, I've for a while belived all mechs should only use engines that would result in whole tile movements with respect to TT. I would love to see some mechs to slow down, even ones I pilot.

#13 ArmageddonKnight

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • 710 posts

Posted 16 April 2013 - 04:45 PM

Wow ..a couple kph ..such a massive nerf ..quick lets all get out pitch forks :D

Those running fast mechs above 100kph ..be happy ..being that fast is enough as is , running at 140kph is even more rediculous.
150 kph down to 140 ..big deal. Now if its was 50 down to 45 ..then it might be enough to moan about, as 50 is slow..but anything above 100 is more than fast enough.

#14 Escef

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 8,529 posts
  • Twitter: Link
  • Twitch: Link
  • LocationNew England

Posted 16 April 2013 - 05:00 PM

View PostArmageddonKnight, on 16 April 2013 - 04:45 PM, said:

Wow ..a couple kph ..such a massive nerf ..quick lets all get out pitch forks :D

Those running fast mechs above 100kph ..be happy ..being that fast is enough as is , running at 140kph is even more rediculous.
150 kph down to 140 ..big deal. Now if its was 50 down to 45 ..then it might be enough to moan about, as 50 is slow..but anything above 100 is more than fast enough.

So, don't point out the problem unless you're already slow? Hey, maybe I should whine about what my K2 pult with a stock engine does now?

Edited by Escef, 16 April 2013 - 05:00 PM.


#15 Sir Burpalot21

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 76 posts

Posted 16 April 2013 - 05:03 PM

This is absolutely ridiculous. Why is this not in the patch notes?
**** like this is just unprofessional.

#16 XX Sulla XX

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,094 posts

Posted 16 April 2013 - 05:14 PM

I took a hit on my Atlas. Not much like .5 or .25. Glas its not the 14 some on reported.

#17 XFactor777

    Member

  • PipPipPip
  • 81 posts
  • LocationCalifornia

Posted 16 April 2013 - 05:25 PM

I actually gained .1 on my atlas so maybe its just a bug?

#18 yashmack

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 802 posts

Posted 16 April 2013 - 05:29 PM

and there is still now word from the developers on this?? ugh

#19 squidvt

    Member

  • PipPipPip
  • Overlord
  • 67 posts

Posted 16 April 2013 - 05:30 PM

I can verify that this is in my Raven and all my other mechs...

#20 Pac Man

    Member

  • PipPipPip
  • Survivor
  • Survivor
  • 85 posts

Posted 16 April 2013 - 06:44 PM

I lost speed on all my mechs, from 1 to 5kph. It might not be on purpose, so don't go burning things on stakes yet. They might not have realized the problem. With the changes to the ballistic rewinds, they might've been mucking with the speed algorithms, to keep a linear line between all the mechs, and inadvertently slowed all the mechs down by a fraction (Which might not have been noticed when steamlining.)

Anyway, just a possible scenario. Don't jump to the worst conclusions, and if everyone's speed is nerfed, then we all have to deal with the same problems, and not just some of us.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users