

Chances To Ppc What Can I Say..
#1
Posted 16 April 2013 - 02:53 PM
Ive always played a raven with ERPPC + PPC. I always enjoyed it because it actually requires skill to hit moving targets while you yourself are moving at 130+kph. Took me a long time to get good at it to. I often do 600-700 dmg in a match with my 2xppc raven.
Anyway, today's patch hit and i joined a game and noticed the delay in firing my PPC was gone.For a second i though, omg!! awesome!!! Im gonna pwn even more!!
After 10 games i realized the following..
It requires absolutely no skill anymore.. I actually found i am no longer exited as i used to be.
Normally when i hit a moving medium/light mech at 800-900 meters away with my ppc's while moving 130kph i jumped up from my chair, screaming, AWESOME!. Now it's just easy mode..
I for one think this change made more aspects of the game to easy.
The second issue i have is that my light mech suddenly is a very easy target.
In the ~15 matches ive played ive died ALLOT more then normally with my particular play style.
After adjusting i manage to survive longer but had to drastically change my previous play style
To test this i played a few matches in my ppc stalker and dual gaus jagger and went looking for lights. They are seriously EASY targets now. Way to easy imo. It's actually sad.
I'm curious as to what others players experienced. Do you feel your getting killed allot more easy in your light? Do you think the chances to PPC made this game easy mode ?
Do you feel light mechs have become easy targets for you with your ppc's/gaus ?
Also, lately ive noticed a huge increase in ppc boats. With the new patch im betting that in 2 weeks the forums will be filled with complaints about the further increase in ppc abusers we will see. It was already a issue (well more of an annoyance), now with the buff, it's going to get out of hand.
Discuss.
#2
Posted 16 April 2013 - 02:54 PM
#3
Posted 16 April 2013 - 02:54 PM
Welcome to my world. I've been playing this whole time with a huge advantage over you.
#4
Posted 16 April 2013 - 02:56 PM
#5
Posted 16 April 2013 - 02:57 PM
Just more proof the only skilled weapon in MW:O is LRMs.

#7
Posted 16 April 2013 - 02:58 PM
It's really an issue because LRMs and SRMs either suck or are 2nd tier as of right now.
#8
Posted 16 April 2013 - 02:59 PM
Fut, on 16 April 2013 - 02:57 PM, said:
This is probably a dumb question, but what "firing delay" are people referring to?
People with high ping would notice a delay from when they clicked the button to when the weapon actually fired. Kind of like how everyone screamed about having to wait for missile doors to open on Catapults, only with ballistic weapons and more of a delay (and not as consistent as waiting for the door to open).
#10
Posted 16 April 2013 - 03:03 PM
Davers, on 16 April 2013 - 02:59 PM, said:
Ghogiel, on 16 April 2013 - 03:00 PM, said:
Sounds like there were a couple issues going here...
Thanks for the quick response.
I'm blessed with a very low ping - typically around 30. Can't say I've ever noticed a delay while firing my ACs off. Somewhat eager to see what it's like once I get a chance to patch this ****.
Edited by Fut, 16 April 2013 - 03:05 PM.
#12
Posted 16 April 2013 - 03:06 PM
#13
Posted 16 April 2013 - 03:06 PM
People are mad when the game is broken.
People are mad when the game gets fixed.
QQing is the last option, I guess.
#14
Posted 16 April 2013 - 03:08 PM
#15
Posted 16 April 2013 - 03:09 PM
Davers, on 16 April 2013 - 02:59 PM, said:
True. It fired server side to prevent hax. The bigger the ping, the bigger the delay. I was used to pressing the button, touring Europe, hooking up with a hot Finnish chick before realizing she was crazy once I learned the language, returning home and having the shot fire.
#16
Posted 16 April 2013 - 03:12 PM
Maybe they should have just kept in the mech collission/fall-down code and made heavier mechs a lot less likely to ever fall so lights would have to spend more time watching what's in front of them?
Anyway, I'm still waiting to patch so maybe they made lights ridiculously easy to kill, but I do think that they should be at least somewhat easier to kill.
Also I don't know about the delay you refer to for PPCs. Is it possible that the net code is better now? I've noticed a lot of the time when I have lag issues that you can "hit" something, see the impact, but not get a red crosshair to confirm your hit... and every once in a while a "miss" would result in red crosshairs (making me think the crosshairs turn red when the server responds "you hit it" and not by virtue of the client portion of the app saying "ooh, I hit it")... perhaps it's a lot more tight now and you see what's really happening?
Dunno, just running my mouth (fingers?) a little while I'm patching...ooh it's done!
-- Update --
Ok, seems to me that it's way easier to die with everything, but it's also way easier to kill things with everything. Everything is a little smoother, a little faster, haven't had weird texture glitches that I noticed since last patch. Mostly I notice that big hits seem to kill people a lot of the time when you think they should, whereas in the past you'd just be like "really?".
I'd say it's a vast improvement but might take a slight readjustment for some depending on your play style. More conservative, tactical and defensive playing is probably better now, which is good.
As for uptick in PPC owners -- I think that happened after the patch where they reduced heat effect or whatever. Made the PPCs way more usable.
Edited by Joinkevich, 16 April 2013 - 04:27 PM.
#17
Posted 16 April 2013 - 03:13 PM
#18
Posted 16 April 2013 - 03:15 PM
I always thought the delay with ppc was intentional because, its the only weapon that had a solid ~500ms delay for me.
Other weapons i never had this problem with. They all shoot instant.
So it required allot more skill for me to fire and hit with ppc's then it does now.
Now, since the delay is gone it made the game allot more "easy" for me. And i assumed for others to as i was under the impression this delay was intentional. I might add that if this was a lag issue PPC seem to be heavily affected far more then others weapons. ALLOT more. Especially because the delays was always exactly the same. So it required more skill but was very doable after getting used to.
If you guys are saying you never had this delay then i can understand why some misunderstood me, if not all.
However, i actually liked it more with the delay because it's such a powerfull weapon. Now it's really easy mode.
Team Leader, on 16 April 2013 - 02:56 PM, said:
Learn to read please before commenting please.
The aiming got allot more EASY for me where in the past i had to account for the delay hence lead allot more.
Davers, on 16 April 2013 - 02:59 PM, said:
Thats just it. Although i have 90 ms all weapons basicly fired instantly where the ppc took atleast 500ms to fire. Always..
#19
Posted 16 April 2013 - 03:16 PM
Joinkevich, on 16 April 2013 - 03:12 PM, said:
Also I don't know about the delay you refer to for PPCs. Is it possible that the net code is better now?
Both better netcode and the HSR. Before everything done server side authenticated so the game wouldn't let you actually fire until it verified that you did and sent packets back to you showing it happened. Lasers were also server side but for what ever reason always fired on button press with no delay.
#20
Posted 16 April 2013 - 03:17 PM
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