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Chances To Ppc What Can I Say..


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#1 Charles Benedict

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Posted 16 April 2013 - 02:53 PM

So..

Ive always played a raven with ERPPC + PPC. I always enjoyed it because it actually requires skill to hit moving targets while you yourself are moving at 130+kph. Took me a long time to get good at it to. I often do 600-700 dmg in a match with my 2xppc raven.

Anyway, today's patch hit and i joined a game and noticed the delay in firing my PPC was gone.For a second i though, omg!! awesome!!! Im gonna pwn even more!!

After 10 games i realized the following..
It requires absolutely no skill anymore.. I actually found i am no longer exited as i used to be.
Normally when i hit a moving medium/light mech at 800-900 meters away with my ppc's while moving 130kph i jumped up from my chair, screaming, AWESOME!. Now it's just easy mode..

I for one think this change made more aspects of the game to easy.

The second issue i have is that my light mech suddenly is a very easy target.
In the ~15 matches ive played ive died ALLOT more then normally with my particular play style.
After adjusting i manage to survive longer but had to drastically change my previous play style

To test this i played a few matches in my ppc stalker and dual gaus jagger and went looking for lights. They are seriously EASY targets now. Way to easy imo. It's actually sad.

I'm curious as to what others players experienced. Do you feel your getting killed allot more easy in your light? Do you think the chances to PPC made this game easy mode ?
Do you feel light mechs have become easy targets for you with your ppc's/gaus ?

Also, lately ive noticed a huge increase in ppc boats. With the new patch im betting that in 2 weeks the forums will be filled with complaints about the further increase in ppc abusers we will see. It was already a issue (well more of an annoyance), now with the buff, it's going to get out of hand.

Discuss.

#2 Klaus

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Posted 16 April 2013 - 02:54 PM

Who cares?

#3 Kobold

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Posted 16 April 2013 - 02:54 PM

I play with between 20-40ms ping. I have never, ever, ever had firing delays on any of my weapons (besides those dang missile doors that they finally fixed).

Welcome to my world. I've been playing this whole time with a huge advantage over you.

#4 Team Leader

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Posted 16 April 2013 - 02:56 PM

Wait... Aiming made the game require less skill? You seem to be confusing "luck" with "skill". Think of all the people who could nail those shots and wouldn't register any damage. Now they finally can. Is that really "easy mode" just because there's less lag?

#5 Davers

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Posted 16 April 2013 - 02:57 PM

LOL So, when you didn't know when your weapon would fire, or if you were actually aiming at your opponent PPCs were a 'skilled' weapon and now that you can actually shoot at your opponent accurately it is a 'non skilled' weapon?

Just more proof the only skilled weapon in MW:O is LRMs. ;)

#6 Fut

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Posted 16 April 2013 - 02:57 PM

View PostCharles Benedict, on 16 April 2013 - 02:53 PM, said:

noticed the delay in firing my PPC was gone.[/u]For a second i though, omg!! awesome!!! Im gonna pwn even more!!


This is probably a dumb question, but what "firing delay" are people referring to?

#7 Ghogiel

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Posted 16 April 2013 - 02:58 PM

PPCs have been a top tier weapon for a while now regardless of them getting a buff again.

It's really an issue because LRMs and SRMs either suck or are 2nd tier as of right now.

#8 Davers

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Posted 16 April 2013 - 02:59 PM

View PostFut, on 16 April 2013 - 02:57 PM, said:


This is probably a dumb question, but what "firing delay" are people referring to?

People with high ping would notice a delay from when they clicked the button to when the weapon actually fired. Kind of like how everyone screamed about having to wait for missile doors to open on Catapults, only with ballistic weapons and more of a delay (and not as consistent as waiting for the door to open).

#9 Ghogiel

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Posted 16 April 2013 - 03:00 PM

View PostFut, on 16 April 2013 - 02:57 PM, said:


This is probably a dumb question, but what "firing delay" are people referring to?

Ballistics used to have a intentional firing delay, ie a small delay between button press and round leaving the barrel.

#10 Fut

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Posted 16 April 2013 - 03:03 PM

View PostDavers, on 16 April 2013 - 02:59 PM, said:

People with high ping would notice a delay from when they clicked the button to when the weapon actually fired. Kind of like how everyone screamed about having to wait for missile doors to open on Catapults, only with ballistic weapons and more of a delay (and not as consistent as waiting for the door to open).

View PostGhogiel, on 16 April 2013 - 03:00 PM, said:

Ballistics used to have a intentional firing delay, ie a small delay between button press and round leaving the barrel.


Sounds like there were a couple issues going here...
Thanks for the quick response.

I'm blessed with a very low ping - typically around 30. Can't say I've ever noticed a delay while firing my ACs off. Somewhat eager to see what it's like once I get a chance to patch this ****.

Edited by Fut, 16 April 2013 - 03:05 PM.


#11 Davers

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Posted 16 April 2013 - 03:04 PM

View PostGhogiel, on 16 April 2013 - 03:00 PM, said:

Ballistics used to have a intentional firing delay, ie a small delay between button press and round leaving the barrel.

I don't think it was intentional. I usually have about 50 ping and I never had a delay.

#12 Ghogiel

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Posted 16 April 2013 - 03:06 PM

Pretty sure devs explained why they did it with them but not lasers.

#13 BertyBargo

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Posted 16 April 2013 - 03:06 PM

So.. I don't want to sound too smarmy or Golden but...

People are mad when the game is broken.

People are mad when the game gets fixed.

QQing is the last option, I guess.

#14 Tank

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Posted 16 April 2013 - 03:08 PM

Dunno about PPCs, I don't use them often. But survivability of light are left untouched for me - I like to wobble when possible and keep the range.

#15 Kiiyor

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Posted 16 April 2013 - 03:09 PM

View PostDavers, on 16 April 2013 - 02:59 PM, said:

People with high ping would notice a delay from when they clicked the button to when the weapon actually fired. Kind of like how everyone screamed about having to wait for missile doors to open on Catapults, only with ballistic weapons and more of a delay (and not as consistent as waiting for the door to open).


True. It fired server side to prevent hax. The bigger the ping, the bigger the delay. I was used to pressing the button, touring Europe, hooking up with a hot Finnish chick before realizing she was crazy once I learned the language, returning home and having the shot fire.

#16 Joinkevich

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Posted 16 April 2013 - 03:12 PM

I've personally always thought that lights were too hard to kill a lot of the time. I mean, a slow non-upgraded heavy vs a light often ends with the light victorious -- but try that in a medium and its a lot less likely. I don't think that should be the case. I feel like I have to be more careful as a medium than as a light -- hunchies crumble fairly easy when they're alone, but Ravens and commandos can just run around in circles and survive. In fact, I built a heavy with 4 Stream SRMs just to hunt lights because it seems to be a lot more effective than trying to leg a raven with lasers.

Maybe they should have just kept in the mech collission/fall-down code and made heavier mechs a lot less likely to ever fall so lights would have to spend more time watching what's in front of them?

Anyway, I'm still waiting to patch so maybe they made lights ridiculously easy to kill, but I do think that they should be at least somewhat easier to kill.

Also I don't know about the delay you refer to for PPCs. Is it possible that the net code is better now? I've noticed a lot of the time when I have lag issues that you can "hit" something, see the impact, but not get a red crosshair to confirm your hit... and every once in a while a "miss" would result in red crosshairs (making me think the crosshairs turn red when the server responds "you hit it" and not by virtue of the client portion of the app saying "ooh, I hit it")... perhaps it's a lot more tight now and you see what's really happening?

Dunno, just running my mouth (fingers?) a little while I'm patching...ooh it's done!

-- Update --

Ok, seems to me that it's way easier to die with everything, but it's also way easier to kill things with everything. Everything is a little smoother, a little faster, haven't had weird texture glitches that I noticed since last patch. Mostly I notice that big hits seem to kill people a lot of the time when you think they should, whereas in the past you'd just be like "really?".

I'd say it's a vast improvement but might take a slight readjustment for some depending on your play style. More conservative, tactical and defensive playing is probably better now, which is good.

As for uptick in PPC owners -- I think that happened after the patch where they reduced heat effect or whatever. Made the PPCs way more usable.

Edited by Joinkevich, 16 April 2013 - 04:27 PM.


#17 DarkDevilDancer

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Posted 16 April 2013 - 03:13 PM

There was a delay? been playing months now and cant say any weapon was delayed other than missiles and i have a 100+ ping being in the UK.

#18 Charles Benedict

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Posted 16 April 2013 - 03:15 PM

Seems allot of people misunderstand me.

I always thought the delay with ppc was intentional because, its the only weapon that had a solid ~500ms delay for me.
Other weapons i never had this problem with. They all shoot instant.

So it required allot more skill for me to fire and hit with ppc's then it does now.
Now, since the delay is gone it made the game allot more "easy" for me. And i assumed for others to as i was under the impression this delay was intentional. I might add that if this was a lag issue PPC seem to be heavily affected far more then others weapons. ALLOT more. Especially because the delays was always exactly the same. So it required more skill but was very doable after getting used to.

If you guys are saying you never had this delay then i can understand why some misunderstood me, if not all.
However, i actually liked it more with the delay because it's such a powerfull weapon. Now it's really easy mode.

View PostTeam Leader, on 16 April 2013 - 02:56 PM, said:

Wait... Aiming made the game require less skill? You seem to be confusing "luck" with "skill". Think of all the people who could nail those shots and wouldn't register any damage. Now they finally can. Is that really "easy mode" just because there's less lag?


Learn to read please before commenting please.
The aiming got allot more EASY for me where in the past i had to account for the delay hence lead allot more.

View PostDavers, on 16 April 2013 - 02:59 PM, said:

People with high ping would notice a delay from when they clicked the button to when the weapon actually fired. Kind of like how everyone screamed about having to wait for missile doors to open on Catapults, only with ballistic weapons and more of a delay (and not as consistent as waiting for the door to open).


Thats just it. Although i have 90 ms all weapons basicly fired instantly where the ppc took atleast 500ms to fire. Always..

#19 Ghogiel

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Posted 16 April 2013 - 03:16 PM

View PostJoinkevich, on 16 April 2013 - 03:12 PM, said:


Also I don't know about the delay you refer to for PPCs. Is it possible that the net code is better now?

Both better netcode and the HSR. Before everything done server side authenticated so the game wouldn't let you actually fire until it verified that you did and sent packets back to you showing it happened. Lasers were also server side but for what ever reason always fired on button press with no delay.

#20 Hauser

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Posted 16 April 2013 - 03:17 PM

A good number of patches ago the speed of ballistics was increased to the current values. Perhaps it's time to slow them down again?





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