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Clantech Coming Within Six Months After Launch


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#101 Skunk Wolf

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Posted 17 April 2013 - 07:48 AM

Maybe they are waiting for computer technology and the player base to catch up with Crytek engine code?

Features are probably not being released, not because they won't work, because they'd be unplayable on most of the rigs playing this game.

Yes, I complain a lot about the game engine, I just think it's a round peg into a square hole with this application and not very well optimized for a MMO application. I HAS to be a nightmare of an uphill struggle.

I hope they got a sweet deal on it.

Should have talked to Blair about coding a better one. However he's pretty busy with his own stuff right now.

Edited by Skunk Wolf, 17 April 2013 - 07:48 AM.


#102 EitherWay

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Posted 17 April 2013 - 07:51 AM

View Postbenth, on 16 April 2013 - 07:55 PM, said:

. Either way, it is too slow and the game will suffer for it.

I know, I hear ya.

#103 Hawker

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Posted 17 April 2013 - 07:55 AM

well if anyone played GEnie Mechwarrior back in the day of dialup like I did, they had CW then. We took planets and we lost planets. Shouldn't be that hard really.

As far as the clans go, if they nerf it, then what is the point? You would only **** off everyone who ever played Battletech. Clans can't be balanced with IS, it is so much better in all respects. All you could do is have clanners bid to drop against say an IS 12 man, but that has its own flaws too, however it would be canon and more reasonable assuming anyone even played IS at that point. The drop ques would probably suck at that point.

PGI did screw up though in setting a timeline and then unable to keep up with it. They should have played it smart and not give a date until they knew they could deliver.

I also have a Constellation for Star Citizen and that will probably take up my time since unfortunately as much as I love Battletech, and I do see this game as the beginnings of greatness, I just am unsure they are going to pull it out of the mud. I certainly have given them enough of my money to expect something better in return for that.

#104 Infernus1986

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Posted 17 April 2013 - 07:58 AM

View PostSkunk Wolf, on 17 April 2013 - 07:48 AM, said:

Maybe they are waiting for computer technology and the player base to catch up with Crytek engine code?


WAT
If you cant run cryengine its time to upgrade or be stuck playing old games

Edited by Infernus1986, 17 April 2013 - 07:58 AM.


#105 M4NTiC0R3X

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Posted 17 April 2013 - 08:03 AM

View PostKinLuu, on 16 April 2013 - 08:43 PM, said:

Well, I hope they are ready for Tukkayid.


Me to, 'cos apparently I'll have more than just L-Bills to bring w/ me.

Edited by M4NTiC0R3X, 17 April 2013 - 08:03 AM.


#106 Tezcatli

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Posted 17 April 2013 - 08:10 AM

Before the sky is falling. Can we get some confirmation on that?

Because if that's true it goes against what they said. It isn't opinion. They're literally pushing back when they said clans would come out. Then that begs the question of what have they been working on this whole time?

Edited by Tezcatli, 17 April 2013 - 08:10 AM.


#107 MrPenguin

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Posted 17 April 2013 - 08:12 AM

Hope you believe in circle jerks MWO community, because you're in one!
Posted Image
Better hold on to your hats!

#108 Odanan

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Posted 17 April 2013 - 08:19 AM

View PostZyllos, on 17 April 2013 - 06:43 AM, said:


Let me make sure, you are saying there will never be a Madcat (Timber Wolf, whatever, sue me, I am a freeborn!) and Catapult on the same team? Good, if that is what you mean.

Or are you saying we will never see a Vulture on one team vs a Dragon on the other team (Meaning Clan vs IS)? Bad, if that is the case.

The first case, I think, is what EVERYBODY wants. Strictly Clan mechs vs strictly IS mechs. But the issue is how to balance the IS community vs the Clan community?


The first case. You can't put IS and Clans in the same team because the game premise should be "every mech is equally good and has a role, no matter the weight or chassis".

By choosing to play as Clanner, the player will have better mechs but will face a larger/heavier team. I said 12 IS vs 10 Clanners, but it could even be 16 IS vs 10 Clanners.

#109 Zyllos

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Posted 17 April 2013 - 08:22 AM

View PostOdanan, on 17 April 2013 - 08:19 AM, said:


The first case. You can't put IS and Clans in the same team because the game premise should be "every mech is equally good and has a role, no matter the weight or chassis".

By choosing to play as Clanner, the player will have better mechs but will face a larger/heavier team. I said 12 IS vs 10 Clanners, but it could even be 16 IS vs 10 Clanners.


Yes, this is what I would hope for. But with no details, we have no idea.

#110 John MatriX82

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Posted 17 April 2013 - 08:26 AM

Oh dear, I don't want to wait for over 1 damn year to play clan mechs.. By this we'll be getting at least 4 more IS mechs (along with the 5th, unannounced assault) to cover a bit for the incoming months for a total of 24 battlemechs at minimum.

#111 Odanan

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Posted 17 April 2013 - 08:27 AM

View Postrdmgraziel, on 17 April 2013 - 07:41 AM, said:

I think Clan tech will be mixed with IS tech at some point since, technically, couldn't mercs and houses get access Clan mechs/tech if they won battles vs Clanners?

Ex: You headshot a MADCAT. You get the MADCAT and its armaments as salvage. The cockpit gets repaired with IS equivalents (essentially that of a Catapult), but you get the shiny Clanner tech. Huzzah! You go back to your lance and show off your shiny new toy as you go to take on an enemy merc lance.

Or you don't bother using it as is. You strip down the MADCAT and steal the shiny tech you just got to upgrade your *INSERT IS MECH OF CHOICE HERE* Huzzah! You go back to your lance and show off your shiny new toy as you go to take on an enemy merc lance.


I hope not.
Can't you people who want Clan tech in IS mechs realize that this would break the balance?

#112 Odanan

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Posted 17 April 2013 - 08:30 AM

View PostHawker, on 17 April 2013 - 07:55 AM, said:

well if anyone played GEnie Mechwarrior back in the day of dialup like I did, they had CW then. We took planets and we lost planets. Shouldn't be that hard really.

As far as the clans go, if they nerf it, then what is the point? You would only **** off everyone who ever played Battletech. Clans can't be balanced with IS, it is so much better in all respects. All you could do is have clanners bid to drop against say an IS 12 man, but that has its own flaws too, however it would be canon and more reasonable assuming anyone even played IS at that point.


This. ^

#113 Thorn Hallis

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Posted 17 April 2013 - 08:31 AM

View PostJade Kitsune, on 17 April 2013 - 06:20 AM, said:

As it sits, they've borked the "real time" numbers, the clan invasion is underway right now, we should be fighting the clans right this minute... and should have been fighting them for at least a month now.


Oh yeah, because everybody just LOVES to play set battles.

#114 Target Rich

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Posted 17 April 2013 - 08:32 AM

Heck...I just enjoy playing my mechs...period...

Although I do miss my Thor...

#115 Wrenchfarm

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Posted 17 April 2013 - 08:33 AM

I think it's admirable to have patience and to be understanding.

I also think there is a line where that patience and understanding starts to be taken advantage of. That you can be too "nice" to the point of becoming a sucker.

I think a lot of people in this community are past that point.

There is no excuse for the Keystone Cops level of buffoonery PGI has shown. From the lack of basic features, the limited number of maps, the constant bugs and and glitches that pervade every single aspect of the game. Going back on "pillars" of the design, failing to adhere to their own self-imposed deadlines (which lets face it, were pretty generous. Remember how many months Alpine and Tormaline were delayed?)

But the worst offence is the lack of positive communication from the devs. Snarky tweets, terse replies, and a community manager that goes on at length about how unpleasant his job and the community is. The fact that we continually hear about these problems from outside sources - which PGI will claim mis-quoted them or got it wrong, only to basically confirm it a week later.

It's a disaster.

PGI are the ones who said the game is ready for Open Beta. They are the ones who put themselves on a 1:1 time scale with the 3050 lore which DOES carry certain implications and expectations. They were the ones who said "this game is worth money, please give us some" then try to still hide behind the beta-shield.

It isn't entitled to expect them to live up to their own statements and goals. It isn't impatient to ask why basic functions are missing, or why half the weapon systems are broken right now, or why it takes them months to make even the slightest adjustment to things. It is OK to have reasonable expectations of them to deliver what they said when they are also asking you to pump money into this thing.

Don't be a sucker. Don't let them off the hook.

#116 MrPenguin

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Posted 17 April 2013 - 08:34 AM

View PostThorn Hallis, on 17 April 2013 - 08:31 AM, said:


Oh yeah, because everybody just LOVES to play set battles.

Its funny how the first ones to complain about game balance, are the first to suggest to make it infinitely worst.

Edited by MrPenguin, 17 April 2013 - 08:34 AM.


#117 Zerberus

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Posted 17 April 2013 - 08:34 AM

View PostOdanan, on 17 April 2013 - 08:27 AM, said:


I hope not.
Can't you people who want Clan tech in IS mechs realize that this would break the balance?


And go completely against canon for at least another year.

Not to mention he basic premise is much like assuming a caveman found a nuclear bomb and instantly understood exactly how it worked and how to use it. :)

Clan technology is 300 years ahead of what you have because you idiots blew everything up and continue to do so on a daily basis. Even if you COULD attain it there`s no way your techs would understand it without months of reverse engineering.

If you were member of Washington`s continental army, do you HONESTLY think you would understand how to use an apache helicopter or f-22 raptor? Or even a Sopwith Camel for that matter? Or drive a tank more than one gas tank without having any knowledge of combustion engines? wwi was not even 150 years after the War of Independence, and the technology is another world in comparison. Now think of fast tech moves today in comparison, and calculate that to twice that timeframe..... What we will be capable of in 300 years will make small gods look like ragdolls in comparison to what we have today.

Or to simplify it to a single weapon: how many people here know how to load , secure, aim, and fire a 120mm rheinmetall smooth-bore ( current artillery cannon 300 years after the first ones)? Not the tank it`s attached to, just the gun. Now Imagine you had never seen a cartridge /artillery shell before, only ball and loose powder. Imagine you had no idea what a Breechloader is, only a "traditional" black powder cannon.

If you DO figure out how to get it to work, you`ll probably be standing behind it when you fire it, and the recoil will smash your torso to pulp becore the blistering hot 20 lb shell casing falls on your foot.

Yeah, weapons adaptation to completely foreign, technologically advanced systems is child`s play.... :D

Edited by Zerberus, 17 April 2013 - 08:52 AM.


#118 MrPenguin

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Posted 17 April 2013 - 08:35 AM

View PostZerberus, on 17 April 2013 - 08:34 AM, said:


And go completely against canon for at least another year.


Game balance >>>>>>>>>>>>>>>>>>>>> Canon

If all you want to do is jerk off to mech models while reading lore, then just buy some TT models and a few lore books.

Edited by MrPenguin, 17 April 2013 - 08:51 AM.


#119 keith

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Posted 17 April 2013 - 08:38 AM

ow no its another the article took it out of content:P even thought they quoted russ:D

#120 Loler skates

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Posted 17 April 2013 - 08:41 AM

View PostAdrienne Vorton, on 17 April 2013 - 08:38 AM, said:

roughly... even shorter... open beta is supposed to end in about 5 month...90 days later would be 8 month´s... so you should actually be happy :)


you did the logic chain in reverse,

If we apply the same 90 days logic to 6 months after release (when release is five months away) so a total of 11 months we can expect Clans around Dec.. 2015

Edited by Loler skates, 17 April 2013 - 08:41 AM.






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