Ballistic State Rewind Is A Lie
#1
Posted 16 April 2013 - 07:19 PM
The best example i have was shooting the back of a shutdown highlander. PPC'*****, damage indicator signals hit, paper doll updates. I don't move the mouse and hold down the trigger, gauss fires and clearly hits in the same spot on a shutdown mech and no damage indicator and no hit.
Others I have played with said they got hit, rocked cockpit, no damage taken....
#2
Posted 16 April 2013 - 07:24 PM
Quote
That's a funny way of saying "cake."
#3
Posted 16 April 2013 - 07:25 PM
so i switched to my dakka phract with and in a single match cockpitted a jenner and cored a dragon at a full clip. both things that would've been HIGHLY unlikely before today. oh and I got a jenner at top speed on tourmaline too.
If I'm losing shots to bugs, i'm not feeling it. do you maybe have latency spikes or other users in the household? state rewind only goes so far, and even if your moment to moment ping is acceptable, someone else eating your upload bandwidth or something, even for a second or two, would be enough to throw it off.
#4
Posted 16 April 2013 - 07:25 PM
#5
Posted 16 April 2013 - 07:28 PM
AnubiteGroove, on 16 April 2013 - 07:25 PM, said:
I have indeed noticed this a few times. Jager standing still firing at someone else and I hit him full on with 4 PPCs and Gauss (Atlas RS) and I get the shower of sparks upon impact, yet no damage on the paper doll. Happened today once or twice.
All around though, I've seen noticeable improvement with my ballistics tonight. Feels good.
Edited by Falchion Sensei, 16 April 2013 - 07:28 PM.
#6
Posted 16 April 2013 - 07:28 PM
seems to happen more than before.(actually i never noticed anything like this before)
Edited by Tie Ma, 16 April 2013 - 07:28 PM.
#7
Posted 16 April 2013 - 08:44 PM
Mongoose Trueborn, on 16 April 2013 - 07:19 PM, said:
The best example i have was shooting the back of a shutdown highlander. PPC'*****, damage indicator signals hit, paper doll updates. I don't move the mouse and hold down the trigger, gauss fires and clearly hits in the same spot on a shutdown mech and no damage indicator and no hit.
Others I have played with said they got hit, rocked cockpit, no damage taken....
Having used a 4 PPC highlander all morning its pretty obvious something is still wrong with PPC hit detection. I've pinged a stationary atlas dead centre in the torso and not got hit markers or any damage.
My theory is its something to do with multiple ballistic style weapons hitting a target at once
Edit: it seems to affect shooting fast moving lights far more than slower mechs
Edited by Taj the White Tiger, 16 April 2013 - 08:51 PM.
#9
Posted 16 April 2013 - 08:48 PM
The results were defiantly not a lie.
#10
Posted 16 April 2013 - 08:54 PM
#11
Posted 16 April 2013 - 09:04 PM
#12
Posted 16 April 2013 - 09:07 PM
#13
Posted 16 April 2013 - 09:09 PM
#14
Posted 16 April 2013 - 09:20 PM
#15
Posted 16 April 2013 - 09:40 PM
Edited by Ramrod, 16 April 2013 - 09:40 PM.
#16
Posted 16 April 2013 - 10:25 PM
Mongoose Trueborn, on 16 April 2013 - 07:19 PM, said:
The best example i have was shooting the back of a shutdown highlander. PPC'*****, damage indicator signals hit, paper doll updates. I don't move the mouse and hold down the trigger, gauss fires and clearly hits in the same spot on a shutdown mech and no damage indicator and no hit.
Others I have played with said they got hit, rocked cockpit, no damage taken....
I've been experiencing exactly this for the past couple patches at least. It feels like it's gotten worse over time, but it may just be that I notice it more now. I've also witnessed the bug while spectating others and have had other people spectating me confirm my own observations.
I've experienced it targeting a variety of mechs, light through assault, from a variety of angles, and using PPCs, ERPPCs, and Gauss (though I'd imagine it happens with all ballistics). It's rare that I go a match without noticing this bug at least once or twice. I can still get kills and deal respectable to very high damage, but it's extremely frustrating when you (or a teammate) die or miss a kill because of this bug.
I'm not sure if BSR is the cause, just an exacerbating factor, or completely unrelated (because I experienced the bug weeks ago), but for what it's worth, it feels noticeably worse after today's patch. Prior to today's patch, it could have easily been written off as lag or desync, but if BSR is actually funcational, then there is something seriously broken with ballistic hit detection. I'd argue there has been for a while now.
#17
Posted 16 April 2013 - 10:32 PM
#18
Posted 16 April 2013 - 10:37 PM
FupDup, on 16 April 2013 - 07:24 PM, said:
Go "scout" and leave me.
I think I prefer to stay in base.
Maybe you'll find someone else to help you.
Maybe Kerensky?
THAT WAS A JOKE.
HAHA. FATLAS CHANCE.
Anyway, these Ballistics are great.
It's so delicious and moist.
Look at me still typing
when there's killing to do...
#20
Posted 16 April 2013 - 11:53 PM
'(^.^)'
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