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Ballistic State Rewind Is A Lie


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#1 Mongoose Trueborn

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Posted 16 April 2013 - 07:19 PM

Honestly I'm not sure if it's state rewind or hitbox detection but the game right now is detecting ppc and gauss hits worse than it did this morning.

The best example i have was shooting the back of a shutdown highlander. PPC'*****, damage indicator signals hit, paper doll updates. I don't move the mouse and hold down the trigger, gauss fires and clearly hits in the same spot on a shutdown mech and no damage indicator and no hit.

Others I have played with said they got hit, rocked cockpit, no damage taken....

#2 FupDup

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Posted 16 April 2013 - 07:24 PM

Quote

Ballistic state rewind is a lie

That's a funny way of saying "cake." :D

#3 gjnii

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Posted 16 April 2013 - 07:25 PM

can't speak for gauss, but my ppc shots were lethal. I built a erppc2 ac2, ddc and racked up 9 kills without a death.
so i switched to my dakka phract with and in a single match cockpitted a jenner and cored a dragon at a full clip. both things that would've been HIGHLY unlikely before today. oh and I got a jenner at top speed on tourmaline too.

If I'm losing shots to bugs, i'm not feeling it. do you maybe have latency spikes or other users in the household? state rewind only goes so far, and even if your moment to moment ping is acceptable, someone else eating your upload bandwidth or something, even for a second or two, would be enough to throw it off.

#4 AnubiteGroove

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Posted 16 April 2013 - 07:25 PM

I've noticed a glitch with moving sideways and firing the slower-moving rounds like PPCs and balistics, where they enemy could be standing still, I fire, the rounds hit, but it doesn't count. To counter this, I usually have to be running nearly parallel with them. I don't think it has anything to do with the rewind in this case, maybe that is what you are getting.

#5 Falchion Sensei

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Posted 16 April 2013 - 07:28 PM

View PostAnubiteGroove, on 16 April 2013 - 07:25 PM, said:

I've noticed a glitch with moving sideways and firing the slower-moving rounds like PPCs and balistics, where they enemy could be standing still, I fire, the rounds hit, but it doesn't count. To counter this, I usually have to be running nearly parallel with them. I don't think it has anything to do with the rewind in this case, maybe that is what you are getting.


I have indeed noticed this a few times. Jager standing still firing at someone else and I hit him full on with 4 PPCs and Gauss (Atlas RS) and I get the shower of sparks upon impact, yet no damage on the paper doll. Happened today once or twice.

All around though, I've seen noticeable improvement with my ballistics tonight. Feels good.

Edited by Falchion Sensei, 16 April 2013 - 07:28 PM.


#6 Tie Ma

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Posted 16 April 2013 - 07:28 PM

yeah i get hits showing visually but nothing registering in crosshairs or on paper doll.

seems to happen more than before.(actually i never noticed anything like this before)

Edited by Tie Ma, 16 April 2013 - 07:28 PM.


#7 Taj the White Tiger

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Posted 16 April 2013 - 08:44 PM

View PostMongoose Trueborn, on 16 April 2013 - 07:19 PM, said:

Honestly I'm not sure if it's state rewind or hitbox detection but the game right now is detecting ppc and gauss hits worse than it did this morning.

The best example i have was shooting the back of a shutdown highlander. PPC'*****, damage indicator signals hit, paper doll updates. I don't move the mouse and hold down the trigger, gauss fires and clearly hits in the same spot on a shutdown mech and no damage indicator and no hit.

Others I have played with said they got hit, rocked cockpit, no damage taken....



Having used a 4 PPC highlander all morning its pretty obvious something is still wrong with PPC hit detection. I've pinged a stationary atlas dead centre in the torso and not got hit markers or any damage.

My theory is its something to do with multiple ballistic style weapons hitting a target at once

Edit: it seems to affect shooting fast moving lights far more than slower mechs

Edited by Taj the White Tiger, 16 April 2013 - 08:51 PM.


#8 Stoicblitzer

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Posted 16 April 2013 - 08:48 PM

View PostFupDup, on 16 April 2013 - 07:24 PM, said:

That's a funny way of saying "cake." :D

your sig made me laugh.

#9 CheeseThief

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Posted 16 April 2013 - 08:48 PM

I shot a speeding Commando in the back with an AC20 before.

The results were defiantly not a lie.

#10 LockeJaw

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Posted 16 April 2013 - 08:54 PM

Tell that to dead Ravens and Commandos lying scattered around in pieces this evening. Either I suddenly became MUCH better hitting with the ac20, or BSR is in effect. I'm going to to go for option 2.

#11 Pupecki

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Posted 16 April 2013 - 09:04 PM

I have had some of my AC/20 shots do no damage today and I have also taken shots that didn't even scratch my armor from well within maximum range

#12 Vermaxx

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Posted 16 April 2013 - 09:07 PM

I seem to hit LESS now, because the leading is all fakked up®.

#13 ManDaisy

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Posted 16 April 2013 - 09:09 PM

I am also getting hits maybe 1/10 that dont light up the reticule but visually show a hit. I suspect its happens near objects.

#14 Silentium

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Posted 16 April 2013 - 09:20 PM

I dunno, I am having to keep my head down more. There were already some crack shots floating around, there are more now.

#15 Ramrod

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Posted 16 April 2013 - 09:40 PM

Managed to get at least two aimed cockpit kills with the good ol' AC/20. I have indeed noticed once or twice the lack of paperdoll damage flashing even after what looked like a hit, but the majority have been true hits.

Edited by Ramrod, 16 April 2013 - 09:40 PM.


#16 bentron

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Posted 16 April 2013 - 10:25 PM

View PostMongoose Trueborn, on 16 April 2013 - 07:19 PM, said:

Honestly I'm not sure if it's state rewind or hitbox detection but the game right now is detecting ppc and gauss hits worse than it did this morning.

The best example i have was shooting the back of a shutdown highlander. PPC'*****, damage indicator signals hit, paper doll updates. I don't move the mouse and hold down the trigger, gauss fires and clearly hits in the same spot on a shutdown mech and no damage indicator and no hit.

Others I have played with said they got hit, rocked cockpit, no damage taken....


I've been experiencing exactly this for the past couple patches at least. It feels like it's gotten worse over time, but it may just be that I notice it more now. I've also witnessed the bug while spectating others and have had other people spectating me confirm my own observations.

I've experienced it targeting a variety of mechs, light through assault, from a variety of angles, and using PPCs, ERPPCs, and Gauss (though I'd imagine it happens with all ballistics). It's rare that I go a match without noticing this bug at least once or twice. I can still get kills and deal respectable to very high damage, but it's extremely frustrating when you (or a teammate) die or miss a kill because of this bug.

I'm not sure if BSR is the cause, just an exacerbating factor, or completely unrelated (because I experienced the bug weeks ago), but for what it's worth, it feels noticeably worse after today's patch. Prior to today's patch, it could have easily been written off as lag or desync, but if BSR is actually funcational, then there is something seriously broken with ballistic hit detection. I'd argue there has been for a while now.

#17 Dr Killinger

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Posted 16 April 2013 - 10:32 PM

I must say, as a high ping player, all ballistics are much, much better. I'll pay more attention to this, though.

#18 CrashieJ

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Posted 16 April 2013 - 10:37 PM

View PostFupDup, on 16 April 2013 - 07:24 PM, said:

That's a funny way of saying "cake." :)




Go "scout" and leave me.
I think I prefer to stay in base.

Maybe you'll find someone else to help you.
Maybe Kerensky?
THAT WAS A JOKE.
HAHA. FATLAS CHANCE.
Anyway, these Ballistics are great.
It's so delicious and moist.
Look at me still typing
when there's killing to do...

#19 Loler skates

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Posted 16 April 2013 - 11:46 PM

View PostCheeseThief, on 16 April 2013 - 08:48 PM, said:

I shot a speeding Commando in the back with an AC20 before.

The results were defiantly not a lie.


why did the commando turn around and flip you the bird with his defiant last breath?

#20 Ryvucz

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Posted 16 April 2013 - 11:53 PM

Maybe you were leading the parked mech way too much.

'(^.^)'





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