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This Game Been Nothing But Gauss And Ppc Fest


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#241 zorak ramone

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Posted 18 April 2013 - 07:11 AM

Random side point:

If it was possible for any mech heavier than a Cataphract to carry 2xGR and at least 1, maybe 2 PPCs, it would make all of the current GR/PPC snipers look silly by comparison. The main advantages of the PPC are that energy HPs are plentiful, PPCs only take up 3 crits, and there are no penalties for hitting 99% heat and lower.

EDIT: and if those GRs could fit in the arms, the howls of pain would be numerous. Add ECM and/or JJs and it becomes the only worthwhile mech in the game.

Edited by zorak ramone, 18 April 2013 - 07:12 AM.


#242 Joseph Mallan

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Posted 18 April 2013 - 07:26 AM

I found it a bit, bogus that the Atlas was restricted from having an AC in both torsos. Oh I understand the reasoning and all, but bother, we have so many lesser Mechs sporting big guns, why can't the Mech that is supposed to have Fear as one of its weapons, be capable of loading up the heavy artillery?

Edited by Joseph Mallan, 18 April 2013 - 07:27 AM.


#243 DegeneratePervert

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Posted 18 April 2013 - 07:30 AM

View PostJoseph Mallan, on 18 April 2013 - 07:26 AM, said:

I found it a bit, bogus that the Atlas was restricted from having an AC in both torsos. Oh I understand the reasoning and all, but bother, we have so many lesser Mechs sporting big guns, why can't the Mech that is supposed to have Fear as one of its weapons, be capable of loading up the heavy artillery?


Because then I wouldn't spend any more money after I secured my 2x AC/20, 2x ERPPC atlas.

#244 Ngamok

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Posted 18 April 2013 - 07:31 AM

View Postzorak ramone, on 18 April 2013 - 07:11 AM, said:

Random side point:

If it was possible for any mech heavier than a Cataphract to carry 2xGR and at least 1, maybe 2 PPCs, it would make all of the current GR/PPC snipers look silly by comparison. The main advantages of the PPC are that energy HPs are plentiful, PPCs only take up 3 crits, and there are no penalties for hitting 99% heat and lower.

EDIT: and if those GRs could fit in the arms, the howls of pain would be numerous. Add ECM and/or JJs and it becomes the only worthwhile mech in the game.


Which is why so many people keep saying they want the Mauler in game. If they put the Mauler in game, then this game will truely be AssaultWarrior Online:

http://www.sarna.net/wiki/Mauler

#245 Joseph Mallan

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Posted 18 April 2013 - 07:32 AM

View PostDegeneratePervert, on 18 April 2013 - 07:30 AM, said:


Because then I wouldn't spend any more money after I secured my 2x AC/20, 2x ERPPC atlas.

You are but one of many. However I would go the route of the Devastator and twin Gauss twin PPC. B)

#246 Caviel

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Posted 18 April 2013 - 07:34 AM

PPC/Poptarting is only an issue until the metagame adapts and people start making slow sniping teams pay by base capping the match out from underneath them.

#247 Joseph Mallan

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Posted 18 April 2013 - 07:36 AM

Oh Dear what will the TDM players do when PopTarts invade their matches?

#248 fried

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Posted 18 April 2013 - 07:36 AM

On the tabletop a mech that was hit while jumping imediatly had to make a piloting roll or take fall damage. why can't that be implimented?

#249 Joseph Mallan

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Posted 18 April 2013 - 07:38 AM

View Postfried, on 18 April 2013 - 07:36 AM, said:

On the tabletop a mech that was hit while jumping imediatly had to make a piloting roll or take fall damage. why can't that be implimented?

on TT you didn't fire till jumping was over. Unless you are talking about DFA?

#250 3rdworld

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Posted 18 April 2013 - 07:42 AM

View PostCaviel, on 18 April 2013 - 07:34 AM, said:

PPC/Poptarting is only an issue until the metagame adapts and people start making slow sniping teams pay by base capping the match out from underneath them.


Or the snipers would just chill near their base. which is pretty much what they do anyways.

#251 zorak ramone

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Posted 18 April 2013 - 07:58 AM

View PostNgamok, on 18 April 2013 - 07:31 AM, said:


Which is why so many people keep saying they want the Mauler in game. If they put the Mauler in game, then this game will truely be AssaultWarrior Online:

http://www.sarna.net/wiki/Mauler


The scarier one would be the King crab. That would put those GRs in the arms with the PPC in a torso. Given the way the devs like to multiply hardpoints, that would probably be two PPCs i one torso ... and it can still fit an XL engine. The scariest mech would be an assault mech that carries a balistic weapon and energy weapon in each arm, and doesn't have lower arm actuators. This would allow it to carry 2xPPC/2xGR all in the arms. The reasons why the stalker is so deadly with quad PPCs, and the CTF is a better dual GR mech than the K2, have alot to do with those PPCs/GRs being in the arms.

#252 Zerberus

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Posted 18 April 2013 - 08:08 AM

View PostJoseph Mallan, on 18 April 2013 - 07:36 AM, said:

Oh Dear what will the TDM players do when PopTarts invade their matches?


They wanted TDM as a "superior game mode without the usual problems", so let that be their issue to deal with. I have planets to conquer :P

Edited by Zerberus, 18 April 2013 - 08:10 AM.


#253 zorak ramone

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Posted 18 April 2013 - 10:14 AM

View Postfried, on 18 April 2013 - 07:36 AM, said:

On the tabletop a mech that was hit while jumping imediatly had to make a piloting roll or take fall damage. why can't that be implimented?


This isn't actually true.

#254 juxstapo

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Posted 18 April 2013 - 10:17 AM

Personally, ParticleWarrior online has been my favorite by far (like 810m far).

#255 MaddMaxx

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Posted 18 April 2013 - 10:35 AM

View PostRoland, on 17 April 2013 - 10:54 AM, said:

snip

They'll become stronger as infight weapons, but now that there are totally viable long range beat down weapons, having stronger short range weapons is something we shouldn't be afraid of any more.


And the pendulum swings all the way back the other way. The ML and SL were, had to be, reduced due to those units capable of carrying enough to make things tough for those who did not have speed enough to compensate. A fast Hunchback can move, such that, they can get to the holy land known as "inside the beat down range" and then would have even more potent weapons than they do now simply because it was decided that the "beat downers" were having their way uncontested?

If that were at all true, the current Teams with just a marginal quantity more of those "beat down" ranged weapons would never lose. That is not even close to being the case currently. The Pendulum will always sway. Only when we just stop kicking it will things have a chance to find equilibrium. :P

Edited by MaddMaxx, 18 April 2013 - 10:37 AM.


#256 Joseph Mallan

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Posted 18 April 2013 - 10:38 AM

View PostZerberus, on 18 April 2013 - 08:08 AM, said:


They wanted TDM as a "superior game mode without the usual problems", so let that be their issue to deal with. I have planets to conquer DEFEND :D
I fixed it! :P

#257 LordBraxton

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Posted 18 April 2013 - 02:31 PM

View PostKhanCipher, on 18 April 2013 - 12:09 AM, said:


i hate to break it to you, the aim skill beats the soak damage skill all the way


Its true, even if they torso twist, a smart pilot just waits till they turn to take another shot.

Patience has always been key in this game

Now that entails sitting behind cover until the enemy makes a stupid move...

#258 Mesosaurus

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Posted 18 April 2013 - 08:34 PM

View PostLordBraxton, on 18 April 2013 - 02:31 PM, said:

Its true, even if they torso twist, a smart pilot just waits till they turn to take another shot.

Patience has always been key in this game

Now that entails sitting behind cover until the enemy makes a stupid move...


So many times I try to torso twist to not expose my arm, but it always end up another enemy poptart coring me.

#259 Asmudius Heng

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Posted 18 April 2013 - 08:59 PM

Just add severe reticle shake when using JJs so they become manoeuvrability tools not stable firing platform tools.

This would force people who want accuracy to use thier feet and suffer the consequences of being shot back rather than the pip the top of a ridge, snipe and drop.

This is the same as MW4 where I did this a lot, the only thing that helped in that game was that ERLL was so powerful and accurate that you could blast em out of the sky, but then ERLL were pretty broken in general. The same issue of the extreme benefits of high alpha long range weapons plus being able to explode yourself for such a short period of time will always exist is the JJ ride is smooth.

I don't know if it is broken or just that every man and his dog has a jumping highlander right now because it just came out and sometimes you end up facing 6 of the, when your team has 1 and its still more about tonnage difference, just since so many people having the same mech, same tactics, same speed they end up grouping up effectivly and focusing fire without the need for coordination.

Wen you have random and desperate loadouts things even out a bit more. If a team of mostly jumping highlanders got his by a team of fast heavy brawlers those brawlers could do quite well by the fact they would all be moving together to the kill zone and under the most effective pop target range as a group.

It is match making, lack of tonnage based weight limits, and the flavour of the month mentality due to new mech release that is driving behaviour and breaking the system for pugs IMO

#260 Captain Pee Sheets

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Posted 18 April 2013 - 09:02 PM

How in Gods name can we make PGI take this thread seriously????





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