Adopt A Medium!
#21
Posted 17 April 2013 - 04:51 AM
#22
Posted 17 April 2013 - 04:51 AM
#23
Posted 17 April 2013 - 04:55 AM
If enough players choose medium mechs we may even see some games free of jump snipers.
#24
Posted 17 April 2013 - 05:15 AM
Zylo, on 17 April 2013 - 04:55 AM, said:
If enough players choose medium mechs we may even see some games free of jump snipers.
I can't wait for that. It's not much fun being the only medium on a team with 7 heavy/assault, playing against a team of 7 or 8 heavy/assault. Speaking of which, we might also need an 'Adopt a Light' program if that keeps up. And that was more than a few matches last night.
Edited by Doctor King Schultz, 17 April 2013 - 05:16 AM.
#25
Posted 17 April 2013 - 05:18 AM
Doctor King Schultz, on 17 April 2013 - 05:15 AM, said:
The best thing you can do is get 3 friends running mediums with you in a group of 4.
Some of my most fun matches were playing 1 of my centurions along with 3 other mediums played by corp members. Mediums can be quite deadly in a fast moving pack of 4.
#29
Posted 17 April 2013 - 05:29 AM
Contemplating getting some trebs aswell, just because I still haven't played anything with jumpjets after 8 months in the game :-)
#30
Posted 17 April 2013 - 05:32 AM
Zylo, on 17 April 2013 - 04:55 AM, said:
If enough players choose medium mechs we may even see some games free of jump snipers.
I wonder what their plan is for 8mans?
Wouldn't mind seeing similar restrictions in 8mans because 8mans are the places where weight limits and restrictions are much more manageable due to the amount of teamwork between all the players on each side.
#31
Posted 17 April 2013 - 05:36 AM
That said, mediums will continue to suffer from low populations until tonnage is a factor in the MM. Not weight class; tonnage!
Also, I want a 55 ton mech please!
#32
Posted 17 April 2013 - 05:45 AM
Zyllos, on 17 April 2013 - 05:32 AM, said:
Wouldn't mind seeing similar restrictions in 8mans because 8mans are the places where weight limits and restrictions are much more manageable due to the amount of teamwork between all the players on each side.
8-man matches might be a good place to test a tonnage match system or a min/max tonnage limit system. I've seen other players ask for some sort of limits and after seeing how bad the jump sniper issue is getting in solo/small-group drops it might convince more players to run 8-man groups with some limits in place.
#33
Posted 17 April 2013 - 06:01 AM
#34
Posted 17 April 2013 - 06:04 AM
#35
Posted 17 April 2013 - 06:05 AM
BatWing, on 17 April 2013 - 03:49 AM, said:
As a Medium Pilot, I cannot agree with this statement strongly enough.
Mediums need to use their speed in order to be effective. It's all about quick movement, and sticking close to the heavier Mechs on your team. Hit and Run tactics are a must.
I've been running Hunchbacks exclusively since I began MW:O (finally reached Elite Level with my third HBK just a few days ago actually) and I never run a HBK without a STD-260 Engine in it. It's a lot of tonnage to devote to just the engine, but I swear by the extra few km/h that it gets you.
Mediums have been a blast to play!
Edited by Fut, 17 April 2013 - 06:09 AM.
#36
Posted 17 April 2013 - 06:32 AM
Back on topic... Hardly a day goes by that I don't play my Centurions. I started Mechwarrior Online as a Light pilot, but one day I chanced to see the CN9-AL on trial rotation... It was love at first sight. We've been together since way back in Closed Beta. (CN9-AH I will never forget you...)
As the above poster states, a medium cannot stand alone on the battlefield. However, I've found enemies tend to ignore me and go for the nearby assault or heavy 'mech. Too bad they don't realize I have an alpha of 40+ and pretty good DPS.
I don't run any other mediums, since they each require a different style and mindset than my Centurions do; I can't zombie with either the Hunchback or the Trebuchet... And the Cicada is an honorary Britanni-I mean Light.
Edited by LinkIcefang, 17 April 2013 - 06:32 AM.
#37
Posted 17 April 2013 - 06:36 AM
#38
Posted 17 April 2013 - 06:36 AM
I'm drawn to the Hunch and the Centurion, because they were two mechs I'd play in the old TT days. I like to stay semi-stockish with my layouts though - so keep in mind that if you say "Hunchback!" I plan to be running around with an AC/20 on it!
And I'm not opposed to buying the Wang if the Centurions seem to be the stronger of the two chassis.
#39
Posted 17 April 2013 - 07:03 AM
Buckminster, on 17 April 2013 - 06:36 AM, said:
I'm drawn to the Hunch and the Centurion, because they were two mechs I'd play in the old TT days. I like to stay semi-stockish with my layouts though - so keep in mind that if you say "Hunchback!" I plan to be running around with an AC/20 on it!
And I'm not opposed to buying the Wang if the Centurions seem to be the stronger of the two chassis.
I am Elite on both Chassis since long time. I have over 380K experience on the CN9-A and HBK-4sp (I do not revert XP to GXP for lack of funds).
With that said i feel i can give you an insight, however your final decision really depend on your style and what works best for you.
Although you want to stay "stockish" you want to consider that in this game the massive Hunch on the right torso is a big liability for the standard Hunchie.
You meet anyone on the battlefield able to aim and understanding a bit of this game and your hunch will be gone by focus fire in less than 30 seconds and with that 80% of your beloved firepower.
The HBK-4sp is my favorite due to durability and hardpoint balance. you can take away an half of my mech and I can still fire at you with 50% of my fire power. Not many Mechs, of any class can say the same.
With any Centurion you have a similar issue due to the fact your main ballistic (or energy) will be on your right arm, very exposed. It is almost the same issue with the HBK hunch, good players will focus fire on your arm first and will take away the 60% of your fire power in few seconds.
At least you still have rockets on the left torso and ML on the CT, therefore you are in a better shape than any HBK with a hunch.
CN9-A called Zombie is a recent config very diffused and extremely effective in Pugs and/or Competitive drops. 3 SRMs (usually 6) and 2 ML and 98kph are the key of its success.
remember, whatever direction you will go with the Medium of your choice:
- SPEED: cannot be slower than 92kph if you want to survive long enough to tell your story (some ppl says 81kph, ok.. I can give you that as a very limit)
- FLANKING: today with strong ALPHAs around you do not have the luxury to be a face-browler. That s why you need to be fast and sneaky, flanking your target and attacking only targets already engaged and distracted by someone bigger than you. Choose your fight carefully or you 'll be dead before able to say "Mayday!!"
- STICK WITH YOUR ASSAULTS: be their shadow, be a "parassite", count on them to deliver your damage. If your Assault mate sucks, you are dead by direct result. Once your Assaults decale his target use your speed to bite the target *** with your weapons, then rejoin behind your Assault lines.
Think about youerself as a rubber band, hit and rejoin and that s why you NEED to be fast, you fail to be Fast, your DEAD.
So here you are ready for your choice. remember you will have probably work your Meds first to achieve the extremely important SPEED TWEEK, but you will need it
#40
Posted 17 April 2013 - 07:31 AM
But most days, the cockpit of my YLW is just used as the beer cooler for my mechanic crew.
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