Chavette, on 17 April 2013 - 09:24 AM, said:
#Answered
/lock
I love when people make posts like this that display their ignorance and lack of reading comprehension. It makes it even better when they post something smarmy at the end. The "Playing chess with a pigeon" analogy comes to mind.
MeatForBrains, on 18 April 2013 - 05:06 AM, said:
This is a two fold problem. It has to do with the number of slots a mech has on its arms/legs etc. Which is the root of the problem with ravens carrying gauss highlander that cant carry an AC20 etc.
If it's a smaller mech it should have less slots. Use slot availability to limit weapon size, and carrying the qty. An Atlas should have a huge amount of space, and a spider should have very little. Either change the number of the available slots, or scale the weapons to take up a different amount of slots based on weight class.
ALSO
We don't need hardpoints the way the game has them setup, we need power based usage, especially for energy weapons. An engine needs an available energy pool that all weapons tap from. The bigger the engine, the more slots it takes up (or smaller is less) and the larger or smaller available energy pool.
Unused energy reduces energy weapon cycle time, or slows it down etc.
Don't put qty of hardpoints, just put a hardpoint allowing you to put any number of whatever weapon type. Instead of limiting type and qty. In other words just limit type. The slot usage with the above mechanice will take care of the rest.
It would also be nice to buy ammo in qty's instead of by tons, rounded up to the nearest slot.
I agree with you on the critslots, but I don't think they will make changes that stray that from from TT.
As far as heat usage/penalties, that is DEFINITELY a way to bring some common sense back into things.