

If I Owned Pgi
#61
Posted 17 April 2013 - 10:40 AM
#62
Posted 17 April 2013 - 10:40 AM

#63
Posted 17 April 2013 - 10:40 AM
Ryvucz, on 17 April 2013 - 10:38 AM, said:
I don't know the guy, and as far as I know, he was not in talks with Jordan Weisman about it.
-Edited for silly color thing that popped up
What does that have to do with anything?
He put some ideas out about how he would fix things.
Would you quit because PGI released a lot more information to us? Would you quit because they released more variants while making sure they are viable?
Would you quit because they changed ECM?
Would you quit because they added a founders program for the clans?
What part makes you quit?
#64
Posted 17 April 2013 - 10:41 AM
cool story bro
#65
Posted 17 April 2013 - 10:42 AM
Nathan Foxbane, on 17 April 2013 - 09:59 AM, said:
I am sad to tell you it is quite the opposite. Go look at the list of games. It is beyond depressing.
However, the issue that I and many that I have spoken to have is much beyond that.
Wrenchfarm, on 17 April 2013 - 09:36 AM, said:
It is their attitude. I would not really mind the severe lack of experience or the poor game design choices if Pgi would try to work WITH the community. Most of us here really care about MW and dearly want this game to succed. We would love to help any way that we could. Many still continue to attempt to provide constructive, useful feedback. And Pgi continues to ignore it and basically say screw you to the core player base (which apparently is not the target audience).
-blows off deadlines, does not bother to explain why.
-ignores community for months on major issues. then asks for "official feedback" on said issues. then ignores that.
-works against player run leagues/tournaments instead of with them. why?
-attempts to pull off utterly pay to win consumables. Community realizes and gets upset. claims it was just a big misunderstanding.
Etc.
It is about respect and trust.
Edited by and zero, 17 April 2013 - 10:44 AM.
#66
Posted 17 April 2013 - 10:42 AM
Odanan, on 17 April 2013 - 09:53 AM, said:
It wasn't discussed enough because the problems are still there.
TOTAL BS.
If DISCUSSION solved problems this forum would be a goldmine of the best game developers the world has ever seen.
WORKING ON FIXING PROBLEMS solves problems. Definition of the percieved problem, measurement of it`s impact, analysis of the results, tweaks to improve the results to more ideal values, controlling whether they stay wheres intended or not..
This is the basis of Six Sigma, DMAIC: Define, Measure, analyze, improve, control.
Note that "tweet incessantly" is not mentioned in there....
SO maybe, just maybe, they actually spend ther time coding instead of giving us a blow by blow of every line they write?

Edited by Zerberus, 17 April 2013 - 10:46 AM.
#68
Posted 17 April 2013 - 10:51 AM
Zerberus, on 17 April 2013 - 10:42 AM, said:
TOTAL BS.
If DISCUSSION solved problems this forum would be a goldmine of the best game developers the world has ever seen.
WORKING ON FIXING PROBLEMS solves problems. Definition of the percieved problem, measurement of it`s impact, analysis of the results, tweaks to improve the results to more ideal values, controlling whether they stay wheres intended or not..
This is the basis of Six Sigma, DMAIC: Define, Measure, analyze, improve, control.
Note that "tweet incessantly" is not mentioned in there....
SO maybe, just maybe, they actually spend ther time coding instead of giving us a blow by blow of every line they write?

I'm talking about decision, not technical problems. (oh, this is tiresome)
Like the initial consumables design, a wrong decision could be averted with discussion.
#69
Posted 17 April 2013 - 10:52 AM
Nicholas Carlyle, on 17 April 2013 - 10:28 AM, said:
1.) It's been years since anyone has taken gaming sites seriously. Once it became fairly common knowledge that they were taking kick backs for reviews and articles, they became a laughing stock. Articles on these sites are not an effective way of earning customers. Infact I'd wager most of the traffic on those articles is US because PGI doesn't put their information on their official website (go figure).
2.) If you can't effectively get the current hardcore player base to spend money on the game, you sure as heck aren't going to get all these "New" players that are supposedly joining due to reading an article on a random gaming website to spend. Remember this is F2P. Even if the article managed to make someone try it out, having them spend money is a different problem all together.
3.) Right now when someone posts about this game on a forum I read I say "It's got the makings of a decent game, but they have made a lot of misstep's, do not communicate well and hold key features close to their chest making it hard to get an idea of development". I'd rather be able to say "it's got the makings of a decent game, they are very open with the community, and these are the key things they are working on, why not join now so you can get the mechs you want before that feature comes out."
4.) This is purely on PGI. They have not created a good relationship with the players and have burned nearly all bridges created from the Founders Program. Aside from the white knighters who refuse to see any wrong with PGI most of the player base on the forums sees disillusioned.
1) Agree that the "scores" are fishy, but people still go to them to learns about what's out there. Which again, is why PGI (and most other game companies) give them new info. If PGI only put info on their own site, than people who don't already know about the game have no way of learning about it.
2) F2P is a numbers game. If you have to choose between a small group paying a lot each vs large group playing a little each, you'll take the large group every time. As important as 1 person who pays $100 feels they are, the developer would much rather have 5 people paying $20. The long term potential (in spend and retention) is higher.
3.) Forum posts are what they are and people see things through their own filter. You might see post after post of what's wrong, I might see reply after reply that disputes it, and every person after a will see something different. PGI does apparently read them, and notes the trends (and apparently locks machine gun threads accordingly...yikes).
4) As I stated my 4th point was pure opinion so you are welcome to your response in kind, I make no attempt to dispute it.
#70
Posted 17 April 2013 - 10:57 AM
For point #2, you use both pay and play...not sure which you mean. But it's open beta, you should get your house in order first. They don't do that. They are fishing for new players that may or may not exist for an unfinished game. While turning their back on a fairly large sized core player base that is obviously willing to spend money.
I always use myself as an example. I will spend money. But not with the way PGI is currently treating things.
For point #3, that had nothing to do with forum posts, it had to do with word of mouth. I was just using other forums I frequent as an example.
#71
Posted 17 April 2013 - 10:59 AM
You know you thought it too...
#72
Posted 17 April 2013 - 11:02 AM
- yank MWO off the market to make the game private
- allow people to play the game totally free of charge, but BY INVITATION ONLY (
)
- treat the players as my game's NPCs (
)
#73
Posted 17 April 2013 - 11:03 AM
- still complain, since your idea of a "fix" or "how it should be done" is not mine
- demand the mechs I've seen in the concept and be vocal about it, louder and louder as the weeks and months pass
...that's just a glance of me being in your community. Are you entertained yet?

MadPanda, on 17 April 2013 - 10:40 AM, said:
LOL! 4 weeks. Yeah...just LOL!

I bet PGI wont be working today. They are rolling on the floor laughing after reading this topic. xD
Edited by GODzillaGSPB, 17 April 2013 - 11:05 AM.
#74
Posted 17 April 2013 - 11:04 AM
and zero, on 17 April 2013 - 10:42 AM, said:
I am sad to tell you it is quite the opposite. Go look at the list of games. It is beyond depressing.
However, the issue that I and many that I have spoken to have is much beyond that.
It is their attitude. I would not really mind the severe lack of experience or the poor game design choices if Pgi would try to work WITH the community. Most of us here really care about MW and dearly want this game to succed. We would love to help any way that we could. Many still continue to attempt to provide constructive, useful feedback. And Pgi continues to ignore it and basically say screw you to the core player base (which apparently is not the target audience).
-blows off deadlines, does not bother to explain why.
-ignores community for months on major issues. then asks for "official feedback" on said issues. then ignores that.
-works against player run leagues/tournaments instead of with them. why?
-attempts to pull off utterly pay to win consumables. Community realizes and gets upset. claims it was just a big misunderstanding.
Etc.
It is about respect and trust.
They are most likely freaking out because they bit off more than they could chew too early and it's coming out at the community.
This franchise is a freaking nightmare to bring up to speed, and I really feel that they picked the wrong engine to do it in.
Until Star Citizen comes out, there really isn't much in the simulation stable for Cryengine 3. They are pretty much having to code stuff up as they go, like Host State Rewind and whatnot.
Would you have pretty next gen graphics, or have battalion level armored engagements in five hundred square kilometer battlezones?
#75
Posted 17 April 2013 - 11:04 AM
1) Ubrbie
2) Madcat
3) Beermech (backstory: parade mech refitted for combat)
4) Locust (because I sad so)
5) Pony bobbleheads
/\/\/\
Those things will print money
6) Big party for personal
7) May do everything as they see fit
P.S. I actually have degree in business

#76
Posted 17 April 2013 - 11:04 AM
Agent of Change, on 17 April 2013 - 09:15 AM, said:
Ohh you are on dangerous ground there m8, don't assume everyone that plays games is a kiddy, I have ran two businesses in my time, made television programmes, worked under some top TV directors/Producers and worked alongside some ledgends of British comedy. I am not saying I could run PGI but don't assume we are all just in from school, I would put my mortgage on their being some top class businessmen and women that play MWO.
#77
Posted 17 April 2013 - 11:05 AM
#78
Posted 17 April 2013 - 11:07 AM
GODzillaGSPB, on 17 April 2013 - 11:03 AM, said:
- still complain, since your idea of a "fix" or "how it should be done" is not mine
- demand the mechs I've seen in the concept and be vocal about it, louder and louder as the weeks and months pass
...that's just a glance of me being in your community. Are you entertained yet?

Let me ask you this though.
Right now lets say the community is 50/50 split on ECM or MG's. Wouldn't it make sense to make a change and try to get to where it's 80/20 or 70/30, such that when a complaint thread starts, MOST of the people are good with it?
Same for your mech point. Right now I'd say it's also at ABSOLUTE best 50/50 on PGI releasing information in a productive manner. Wouldn't it be better to open up communication and get 70-80% of the player base behind you, so when a thread starts people are defending you without needing to be total white knighters?
#79
Posted 17 April 2013 - 11:09 AM
Nicholas Carlyle, on 17 April 2013 - 10:40 AM, said:
What does that have to do with anything?
He put some ideas out about how he would fix things.
Would you quit because PGI released a lot more information to us? Would you quit because they released more variants while making sure they are viable?
Would you quit because they changed ECM?
Would you quit because they added a founders program for the clans?
What part makes you quit?
This. ^
I even added more info in the OP and explained I have no assumption of owning PGI. I think people are just reading the topic's title and posting hate words. Those points are only my humble opinion - if people read them, they might actually agree with many.
GODzillaGSPB, on 17 April 2013 - 11:03 AM, said:
- still complain, since your idea of a "fix" or "how it should be done" is not mine
I know. You would be even complaining "harder" because these are ideas by another member.
GODzillaGSPB, on 17 April 2013 - 11:03 AM, said:
I hope they read at least. That's kind of the goal of the thread.
#80
Posted 17 April 2013 - 11:11 AM
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