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We Need Integrated Voip


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Poll: Integration of VOIP (189 member(s) have cast votes)

Do you think integrated VOIP would be a great addition to MW:O?

  1. Voted Yes. (154 votes [81.48%] - View)

    Percentage of vote: 81.48%

  2. No. (29 votes [15.34%] - View)

    Percentage of vote: 15.34%

  3. Undecided. (6 votes [3.17%] - View)

    Percentage of vote: 3.17%

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#1 Black Templar

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Posted 17 April 2013 - 01:16 PM

With the new Lance features aswell as a potential rework of the commander's battlegrid, i think it is time for integrated VOIP. this would not only vastly improve teamplay but also work in favor of any social aspects within the game.

Battlefield 2 had it, Natural Selection 2 has it and we want it, too. Please vote!

Edited by Black Templar, 17 April 2013 - 01:26 PM.


#2 neviu

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Posted 17 April 2013 - 01:18 PM

Posted Image

#3 AnnoyingCat

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Posted 17 April 2013 - 01:19 PM

Where's the maybe button?

#4 Willie Sauerland

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Posted 17 April 2013 - 01:21 PM

View PostBlack Templar, on 17 April 2013 - 01:16 PM, said:

With the new Lance features aswell as a potential rework of the commander's battlegrid, i think it is time for integrated VOIP. this would not only vastly improve teamplay but also work in favor of any social aspects within the game.

Battlefield 2 had it, Natural Selection 2 has it and we want it, too. Please vote!

It is a low priority

since people tend

to prefer their own

VOIP solutions.

See the link

in my signature

for publicly accessible

teamspeak servers.



#5 Black Templar

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Posted 17 April 2013 - 01:23 PM

i don't care about premades. i thought it was obvious that integrated VOIP would be beneficial for PUGs.

#6 Willie Sauerland

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Posted 17 April 2013 - 01:25 PM

View PostBlack Templar, on 17 April 2013 - 01:23 PM, said:

i don't care about premades. i thought it was obvious that integrated VOIP would be beneficial for PUGs.

Obvious,

yes.

But the devs

have already stated

most players drop

in groups.

So it is a

low priority.



#7 BlackWidow

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Posted 17 April 2013 - 01:25 PM

View PostWillie Sauerland, on 17 April 2013 - 01:21 PM, said:

It is a low priority

since people tend

to prefer their own

VOIP solutions.

See the link

in my signature

for publicly accessible

teamspeak servers.





Whom are these "peoples" you speak of?

I personally use TS with my guild, but when I drop solo, I use nothing at all and would LOVE and auto-generated chat group in game.

#8 Koniving

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Posted 17 April 2013 - 01:26 PM

C3. We have said integrated system. But getting people that can use it is another story.

#9 Tennex

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Posted 17 April 2013 - 01:27 PM

we need this so hard

for a immersive new player experience. (also better learning experience)
and for pugs

Edited by Tennex, 17 April 2013 - 01:31 PM.


#10 jeffsw6

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Posted 17 April 2013 - 01:27 PM

Most players drop in groups because the game experience is ******* terrible for PUGs, especially new players.

The reason why? Lack of integrated VOIP, causing lack of team-work.

D u h.

#11 Dakkaface

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Posted 17 April 2013 - 01:30 PM

Do I think integrated VOIP would be great? Yes.
Do I think integrated VOIP would be awful? Yes.

On one hand, I do particularly want to be able to shout to my teammates for help, and announce enemy locations without laboriously typing out the messages. The game sorely needs better communication tools for teams.

On the other hand, I have no desire to hear a squeaky voiced teenager hurling inaccurate racial slurs at the team for 8 minutes because he ran off on his own and got killed without backup.

I think VOIP would be nice, but I'll settle for some kind of quick-key callout system. Being able to share your targeting data to the chatbox via one keystroke would be fine. Jab one key and have "Enemy AS7-D in E5" pop up. Even if it was a menu with V followed by a number for a variety of different callouts, it'd be faster than typing.

Edited by Dakkaface, 17 April 2013 - 01:33 PM.


#12 Willie Sauerland

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Posted 17 April 2013 - 01:31 PM

View PostBlackWidow, on 17 April 2013 - 01:25 PM, said:


Whom are these "peoples" you speak of?

I personally use TS with my guild, but when I drop solo, I use nothing at all and would LOVE and auto-generated chat group in game.

Let me find the quote.



#13 TheMadTypist

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Posted 17 April 2013 - 01:32 PM

PGI is talking about doing all these things to improve the new player experience... why not go with integrated voip?

So what if premades use their own, big ******* deal, this isn't for them. It's for all those players who PUG, including all those new players who they so desperately want to capture. You know, without grouping? How many people dropping into the game for the first time take a group with them?

Yeah, most players group right now. Because most of the new pugs don't stay, and old pugs are leaving. And they've already admitted they can't sustain the game based on the current demographics, hence the 3rd person debacle. Integrated VOIP, like C3 without grouping, would help.

#14 RG Notch

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Posted 17 April 2013 - 01:36 PM

First thing I would do was disable it.

#15 Willie Sauerland

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Posted 17 April 2013 - 01:37 PM

Found one:



View PostBryan Ekman, on 22 March 2013 - 07:08 AM, said:

Ask the Devs #34
Irvine: HI, any ETA on integrated comms? Haven't heard alot about it in a while.

A: I would hope to see it around Community Warfare. However, we find most players still prefer to use their own VOIP solutions.

So,

it is still planned,

but on the back burner...



#16 skullman86

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Posted 17 April 2013 - 02:07 PM

I don't understand how PGI and some players can say this is low priority all because most players drop in groups and use their own voice servers. They use their own servers because the only other option is a POS 3rd party program with half-assed integration. Smaller groups get paired with other small groups, do they not? Wouldn't having the ability to communicate with that other pre-made or those random players be beneficial to gameplay? The fully integrated VOIP that we get in every other PC based FPS benefits groups just as much as solo droppers.

Has anyone here played TF2? I know it's gone to **** since going F2P, but look at the way Valve does their VOIP...That is what I would like to see in this game. When I played with my clan, I would be on TS and I would still use in-game VOIP to communicate with pubs because it made coordinating attacks and defenses that much easier. It's not that hard to see how useful integrated VOIP can be and I think PGI are screwing themselves by putting it off this long.

#17 Ranek Blackstone

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Posted 17 April 2013 - 02:10 PM

View PostBlack Templar, on 17 April 2013 - 01:16 PM, said:

With the new Lance features aswell as a potential rework of the commander's battlegrid, i think it is time for integrated VOIP. this would not only vastly improve teamplay but also work in favor of any social aspects within the game.

Battlefield 2 had it, Natural Selection 2 has it and we want it, too. Please vote!


Check the link in my sig. Been on this soapbox for a good long while.

Nice to see someone else take up the mantle.

#18 Willie Sauerland

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Posted 17 April 2013 - 02:15 PM

View PostRanek Blackstone, on 17 April 2013 - 02:10 PM, said:

Check the link in my sig. Been on this soapbox for a good long while.

Nice to see someone else take up the mantle.

This soapbox

has never left.

But I understand

the need to

fix bugs

and

add content...



#19 0I0

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Posted 17 April 2013 - 02:27 PM

Personally the whole argument that most groups are using there own voice programs is crap. Lets say they are(which I believe since I'm regularly on vent and TS3 myself), the issue here is not for the older mechwarrior player base(who are either older gamers, or have just played the older iterations of the franchise), its for the newer generation of gamers. Which have become used to an industry standard in FPS. Now as some of you will moan about the low maturity levels of the FPS junkies out there, the reality is, if you want a successful game, you need to have your play environment conducive to all players.

Or we can make it so that only the most hardcore Mechwarrior fans out there play, say screw you to the newer players, and hope that the game is just good enough based on its own merits to attract all the new blood necessary to make the game successful. Ya sounds like an excellent business strategy.

Or not, and we complain less about something that doesn't effect us, or in other cases acknowledge a needed element to the game.

As far as whinny kids in voice, mute em, and find the good ones every so often. If you have a clan, well then why even voice an opinion to the contrary? You have your groups, and your voice all set up and good to go,

As far as Voice being needed, if we can establish a few facts about the game first:

1. Specialty FPS
2. Skill based combat
3. Team-work orientated

In any given situation, we can assume that downing another mech is vastly easier with a wingman, in the case we have currently. Most newbies think there going to **** the first time they power up, whats quickly discovered is that this isnt the case, the smarter ones stick to it do some research, and build a better mech. Whats discovered after that is that even then they won't consistently score a kill every match. So the smartest will then conclude that you have to work with your lance to get kills or stay alive, doing so without voice is however next to impossible.

You want better matchs? Then you want your opponents to coordinate better. You want better builds? Then you want your player base to talk about them before and after matches. You want an active community? Then you want to bridge the communication gaps during the most controlled environment....in voice...before/during/after game.

Or not, I guess we can just run around killing the newer players and laughing at when we watch them core there own teammates backs.

#20 Kyynele

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Posted 17 April 2013 - 03:27 PM

I voted no, but I'd be ok with it if I could turn it off and nobody would expect me to use it. I respect your opinions on the matter and can understand the reasoning why you think it would be beneficial for the game.

One of the best parts of the game for me is chatting with my friends while playing. Adding strangers to that mix makes it less fun for me. It would probably also be frowned upon if 1 lance would be talking in a foreign language all the time, with lots of stuff not even having anything to do with the match at hand.

Imo they should concentrate on better communication in game without the cumbersome typing, like having hotkeys for the most common things you need to tell your team, maybe have some simple way of clicking on the map what you're going to do and that info going straight to the chat, and like MARKING AN ENEMY so that people can see who they should concentrate fire on...

I also think it's really weird that we can see enemy weapon loadouts but there's no way to check team members' loadouts. I've followed an Atlas in a match for minutes just to realize it's a sniper build and he's just going to go stand on top of a hill as far away from enemies as possible, where my 270m brawling weapons don't really get to shine.

I'm getting off topic, so I'll just conclude that there are tons of really simple things that would make it much easier for everyone to play more coordinated and make better decisions in a pug.





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