Gregore, on 18 April 2013 - 06:39 AM, said:
So you're saying the LRM people need to learn to aim?
Bad troll is bad. But, for the sake of anyone who'd actually take you seriously...
From what I've seen, the typical accuracy among experienced LRM players is around 30 to 35%. Thontor's is actually the highest I've ever seen and it's still only 40%. I assume his figures include Artemis, TAG, and probably some fantastic skill.
There are a lot of reasons the accuracy is that low, all of which are also reasons that LRMs need to be improved to remain competitive.
First off, they're extremely slow. Flight time to a target only 500 meters away can be greater than 5 seconds, and the target gets a warning the entire time. During their absurdly long flight time, any number of things can cause LRMs to miss.
If the target moves behind cover, the missiles miss.
If the target goes into an ECM field, the missiles miss.
If the firing mech loses lock because he moves behind cover, the missiles miss.
If the firing mech loses lock because he's blanketed by an ECM field himself, the missiles miss.
If the target has respectable AMS cover, the missiles miss.
If the target is even moderately fast and runs away from the missiles, they miss.
If the target moves within the relatively huge minimum, they miss (They don't deal reduced damage, they deal NO damage).
It just goes on from there...
Everyone calls LRMs the noob weapon of MWO, but the truth is that they're anything but. LRMs are harder to use than just about any other weapon in the game. PPC's, Lasers, ACs, and all the others are mostly just point and click with a little bit of leading. LRMs actually take planning, work, and skill.
Mind you, I say all this as an advocate of LRMs, but as someone who only occasionally uses them now. I've included them in balanced builds throughout the life of MWO, but for the last few months I've found them to be so bad that they're almost completely untenable.