

Standard Time For Target Decay
#1
Posted 18 April 2013 - 12:58 AM
#2
Posted 18 April 2013 - 01:59 AM
#5
Posted 18 April 2013 - 02:30 AM
#7
Posted 18 April 2013 - 02:43 AM
#8
Posted 18 April 2013 - 07:28 AM

Edited by WidowMaker91, 18 April 2013 - 07:29 AM.
#9
Posted 18 April 2013 - 08:13 AM
Coolant pods are OP for beam mechs
Blah blah...
Its good on an lrm mech for hitting a target that goes behind a small hill. Doesn't help if they go behind a big hill or building. It doesn't seem to help if your lock is from a scout on your team either, but I'm not 100% sure about that...
#10
Posted 18 April 2013 - 09:01 AM
Edited by armyof1, 18 April 2013 - 09:02 AM.
#11
Posted 18 April 2013 - 09:30 AM
ssm, on 18 April 2013 - 02:41 AM, said:
Really.
WidowMaker91, on 18 April 2013 - 07:28 AM, said:
...
I know that. What I don't know is what the standard length is.
#12
Posted 18 April 2013 - 09:43 AM
NamesAreStupid, on 18 April 2013 - 09:30 AM, said:
You might want to try using Wolfram Alpha when being witty with searches. An increase of 275% is to add 275% of the initial value on top of the initial value. That would result in 3.75 seconds.
#13
Posted 18 April 2013 - 09:51 AM
Avardo, on 18 April 2013 - 09:43 AM, said:
You might want to try using Wolfram Alpha when being witty with searches. An increase of 275% is to add 275% of the initial value on top of the initial value. That would result in 3.75 seconds.
I obviously meant 275% OF 1 second, only my wording was not correct. He was the one being snarky.
And I really don't think I need Wolfram Alpha for percentage calculation.
Also I did a few tests in the testing grounds and timed it at 2 seconds which I think is more reasonable than 1 second.
Edited by NamesAreStupid, 18 April 2013 - 09:51 AM.
#14
Posted 18 April 2013 - 07:24 PM
armyof1, on 18 April 2013 - 09:01 AM, said:
yea i honestly have not noticed a difference lol
#16
Posted 18 April 2013 - 11:12 PM
One does notice the lvl 2 target decay.
There should be a lvl 3 target decay.
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