Pablocampy, on 18 April 2013 - 08:39 AM, said:
Jumpers are effective because there is no aiming penalty when you jump. As soon as you introduce that penalty, non-jumping snipers get the upper hand.
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Stalker doesn't need to move completely out of cover - it's energy mounts in the arms are high enough for it to just hill-hump.
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So, all those threads about PPC Stalkers being "cheese" indicate that they are not a problem, but similar number of threads about jump-snipers being "cheese" indicate that those are a problem? Well played, sir, well played.
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Lighter mechs are already in a bad spot due to PGI's version of weapon "balance". Depending on the actual proportion to the weight you would either end up with jump-sniping 3Ds + non-jumping assault snipers or just non-jumping assault snipers. Competitive teams would include one light mech strictly for scouting purposes (i.e. find out where the other team is going so that your team can figure out a good sniping position).