Pinselborste, on 18 April 2013 - 12:09 PM, said:
Think he means that the rt for example would have 3 individual hitboxes with their own armor and internals each, wich would all need to be destroyed in order to disable the rt, so you cant just alpha the rt and nearly destroy it immediatly.
Soo.... once two sections of any torso (lets assume the CT) are destroyed by someone other than you. You have to look at the paperdoll to figure out what section of the CT hasn't been destroyed yet (kinda tough if the mech has ECM), remember exactly where on the mech that is, and aim for that to kill the mech.
So, do shots landing on the other (already destroyed) sections just don't count? Damage transfer from a destroyed RT to a CT, how is that handled?
And how do you assign crits for three section internals? Break the twelve crits of a section into subsections of four?
How do crits even work?... Since now I can probably fire on that cannon mount on the Atlas, and just about
guarantee killing an AC20 or Gauss mounted there.
And on that subject, how is the armor divided?
Automatically? (Blow through with an alpha and kill that section).
Maunually? (Armor up the section hardest to hit heavily and be a damage sponge).
Edited by Vapor Trail, 18 April 2013 - 01:55 PM.