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If You Want To Nerf Aiming ...


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#61 Tenzek

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Posted 18 April 2013 - 10:15 AM

View PostSug, on 18 April 2013 - 08:31 AM, said:


But were you rocketing over a hill with jumpjets on your feet at the time?



That's classified.

#62 jay35

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Posted 18 April 2013 - 10:18 AM

It's an FPS MechWarrior game, it's not a Battletech simulator.

#63 Zeroskills

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Posted 18 April 2013 - 10:25 AM

View PostSug, on 18 April 2013 - 10:08 AM, said:


So....how is that different than a small cone of fire? Seems like the same result to me.




Because it would make it more difficult to repeatedly hit the same spot, but still leave it entirely up to the pilot's skill and not the dumb luck of the RNG.

#64 Fut

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Posted 18 April 2013 - 10:26 AM

View Postjay35, on 18 April 2013 - 10:18 AM, said:

It's an FPS MechWarrior game, it's not a Battletech simulator.


Regardless, shouldn't the goal be to have the game as close in likeness to the intellectual property on which it's based?

#65 Joseph Mallan

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Posted 18 April 2013 - 10:26 AM

View PostSyllogy, on 18 April 2013 - 07:59 AM, said:

When I was in the military I used to reliably get Headshots on a man-sized target up to 300m away with an open sight.

When the target is the size of a 4 story building, why is hitting a panel the size of a buss hard to do at 800m?

Only 300m? You must have been army! :P

#66 Kurayami

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Posted 18 April 2013 - 10:35 AM

there is no need to trow random into convergence actually.
as we all know most bt weapons mounts are semi articulated.
so for example we have torso mounted mlaser of atlas D. lets asume it have semi articulated mount with firing cone of 5-10 grad. laser can be moved with speed of X/Y grad per sec. by default firing point set on neutral - center of firing cone. when player set cross hair on something, targeting computer give solution to weapons to converge on target using fastest way possible.

wait a little and if it is possible said mlaser will fire with pinpoint accuracy. fire away and mlaser will fire at location it currently pointed and will continue to draw line to the center of cross hair.

JJ usage, fast movements, running hot, impacts will affect targeting speed and maybe trow firing point back into neutral position.
now make all los weapons like this and add semitransparent reticles for each so player could see where weapons a pointed in given moment and it is done. - this will force people ot actually think of what, where, how and when should be mounted and fired.

#67 IceSerpent

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Posted 18 April 2013 - 10:36 AM

View Postjay35, on 18 April 2013 - 10:18 AM, said:

It's an FPS MechWarrior game, it's not a Battletech simulator.


"FPS MechWarrior game" makes about as much sense as "FPS Simcity game". It's either FPS or it's Mechwarrior.

#68 Krzysztof z Bagien

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Posted 18 April 2013 - 10:37 AM

Nerf everything but MG. That will make MG actually usefull!

#69 Bagheera

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Posted 18 April 2013 - 10:40 AM

View PostZerberus, on 18 April 2013 - 08:11 AM, said:

What really needs to be nerfed is nerfing in general. It`s generally too often and often too much. :P


Someone get this guy a membership to the "Post of the Month" club, because he gets it.


View PostKrzysztof z Bagien, on 18 April 2013 - 10:37 AM, said:

Nerf everything but MG. That will make MG actually usefull!


Sadly, it would probably still be marginal and best used only for the lulz. :D

Also, Sssshhhh, we aren't allowed to post about MGs! :lol:


View PostJoseph Mallan, on 18 April 2013 - 10:26 AM, said:

Only 300m? You must have been army! :)


Please send over someone to clean the coffee off my keyboard. Kthxbai. :lol:

Edited by Bagheera, 18 April 2013 - 10:42 AM.


#70 Narcissistic Martyr

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Posted 18 April 2013 - 10:43 AM

I don't want to nerf aiming. Every slug should go where it's supposed to, every PPC shot, and every laser. I do however want the game to take recoil and the movement from walking/running into account so they'll actually go where they should.

#71 ElLocoMarko

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Posted 18 April 2013 - 10:46 AM

Jump jet shake? Not so unreasonable.
Look at 3:05 in the cockpit view of the Space Shuttle Discovery


It's not much. Just a little wiggle. But realism and gameplay would benefit from adding it in.

#72 wolf74

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Posted 18 April 2013 - 10:47 AM

why Nerf Aiming just make it where you Really have to aim. Remove Auto-Convergence and have it where We the players have to pick the Convergence ranges we want (Mouse wheel anyone, or a Joystick Slider) for manual Control of the Convergence point. Only than will your be able to say you are truly aiming. But if you want the current type of aiming than you have to pay the CBT weight of the Targeting Computers and Extra Heavy Duty Weapon Convergence motor needs for the Targeting Computer System.
For those of you who don't know for the I.S. the Targeting system was 1 Ton/Crit Targeting system needed for every 4 tons of Direct Fire weapons (Auto-Cannons, M.G.'s, Lasers, PPCs)

Edited for Target Computer info

Edited by wolf74, 18 April 2013 - 10:51 AM.


#73 Willie Sauerland

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Posted 18 April 2013 - 10:52 AM

View PostLee Ving, on 18 April 2013 - 10:07 AM, said:

Clearly 1000 years have made it impossible for silicon microchips to adjust for windage, and lasers are effected by that, somehow.

-->Enlightenment<--



View PostJoseph Mallan, on 18 April 2013 - 10:26 AM, said:

Only 300m? You must have been army! :P

That is how I know about the paper targets.

If you didn't qualify expert, you had some severe problems.


Edited by Willie Sauerland, 18 April 2013 - 11:03 AM.


#74 Viper69

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Posted 18 April 2013 - 11:00 AM

View PostBagheera, on 18 April 2013 - 10:40 AM, said:

Please send over someone to clean the coffee off my keyboard. Kthxbai. :)


That would be the Navy's department I would guess.

#75 Mercules

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Posted 18 April 2013 - 11:01 AM

View Post3rdworld, on 18 April 2013 - 09:33 AM, said:


What you are doing is called moving the goal post.

You claim "every" shooter since 99 has had cone of fire. I say Halo didn't.

You then say that you meant PC games. Halo was on PC.

Now it must be a shooter that is your interpretation of which games were PC games and which were just bad ports?

In zoom CoD weapons don't have cone fire either. But I am guessing that is just a bad port as well.


You forgot DukeNukem Forever. That didn't have a cone of fire. Quality game that.

#76 Royalewithcheese

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Posted 18 April 2013 - 11:06 AM

View PostIceSerpent, on 18 April 2013 - 10:36 AM, said:


"FPS MechWarrior game" makes about as much sense as "FPS Simcity game". It's either FPS or it's Mechwarrior.


There has never been a non-FPS Mechwarrior game haha. MW is BT the FPS.

#77 Sug

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Posted 18 April 2013 - 12:04 PM

View PostZeroskills, on 18 April 2013 - 10:25 AM, said:

Because it would make it more difficult to repeatedly hit the same spot, but still leave it entirely up to the pilot's skill and not the dumb luck of the RNG.



Maybe i'm not picturing correctly but I still don't see how that would work.

A Right Torso with 45 armor divided up into 3 sections would give every section 15 armor. So hitting a section with 2 ppcs would blow through the armor and hit the internals?

Or once a section of 15 armor is destroyed damage transfers to other torso sections? That would be the same as having 1 section of RT armor so that can't be right.

Or would they give each section 45 armor so my RT has 135 total armor?

Explain!

#78 Pinselborste

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Posted 18 April 2013 - 12:09 PM

View PostSug, on 18 April 2013 - 12:04 PM, said:



Maybe i'm not picturing correctly but I still don't see how that would work.

A Right Torso with 45 armor divided up into 3 sections would give every section 15 armor. So hitting a section with 2 ppcs would blow through the armor and hit the internals?

Or once a section of 15 armor is destroyed damage transfers to other torso sections? That would be the same as having 1 section of RT armor so that can't be right.

Or would they give each section 45 armor so my RT has 135 total armor?

Explain!


Think he means that the rt for example would have 3 individual hitboxes with their own armor and internals each, wich would all need to be destroyed in order to disable the rt, so you cant just alpha the rt and nearly destroy it immediatly.

Edited by Pinselborste, 18 April 2013 - 12:11 PM.


#79 IceSerpent

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Posted 18 April 2013 - 12:35 PM

View PostRoyalewithcheese, on 18 April 2013 - 11:06 AM, said:


There has never been a non-FPS Mechwarrior game haha. MW is BT the FPS.


I'll give you a little hint: not all games that use 1st person view qualify as FPS games. For example, both IL2 and CoD use 1PV, but one of those is FPS while the other is not. I'll let you figure out which one is which.

#80 raygun

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Posted 18 April 2013 - 12:39 PM

Oh my goodness, first lets all take a step back and untwist our panties and take a look at whats missing from the whole picture. A whole weapon system that helps mechs stay behind cover and rain down on exposed mechs and can be used as suppressive fire to keep snipers at bay. Once LRMs are more in line with how PGI wants them, (hopefully) we will see a bigger diversity of tactics. Atm lets all just calm down, take deep breath. If your getting too worked up about a game, maybe its time to take a break





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