Reincrease the heat on energy weapons massively so that boating actually takes more skill than just having mastered coolrun with +18 double heat sinks.
Gauss boats, SRM boats, and LRM boats? Make refilling ammo extra expensive to the point where you would actually make it costly to take one just like how it was costly to take an XL engine or an Atlas.
Want more medium mechs? Make repairing heavy mechs and assault mechs so costly to repair that you would want a light or medium in your mechbay to make money off of. Introduce a "skill" bonus in cbills earned based on kills that would be greater for lights and mediums while having a smaller bonus or heavies and assaults. Of course, such a bonus should not be introduced until after collisions are brought back correctly. Bring skill back to light mechs with collisions.
There you go, instant balance for all weapons that everyone is crying OP about every patch. I don't bout you guys, but the game was so much more fun and deep when the economy was in place despite it's massive exploit that ruined it. With the economy gone, I have no interest in this game with nothing to play for and I think a lot of players are feeling hte same way. I think we're in a much better position now to prevent that trial run suiciding exploit and bring this game back to the way it was supposed to be.
Edited by DaPwnageMachine, 18 April 2013 - 11:08 AM.