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Bring Back Repairs And Rearm


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#161 INSEkT L0GIC

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Posted 18 April 2013 - 04:59 PM

View PostPanzerman03, on 18 April 2013 - 04:43 PM, said:


It's a terrible idea. I'm already annoyed that I'm locked out of a mech for 30 seconds at the finish of a match. Any game mechanic that actively discourages actually playing the game is a terrible idea.


Fair enough. How would you introduce a more balanced form of R&R?

#162 TOGSolid

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Posted 18 April 2013 - 05:00 PM

View PostINSEkT L0GIC, on 18 April 2013 - 04:59 PM, said:

Fair enough. How would you introduce a more balanced form of R&R?

I'd like to see it in Community Warfare and tied to the merc corp/house's bankroll personally. THERE it has a proper, logical place with a lot of merit and potential. For PUG matches though? Pfffft, no.

#163 LordBraxton

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Posted 18 April 2013 - 05:28 PM

discussed to death

R+R = P2W

because

Premium account owners can afford to run higher tech mechs more often, even if they always get scrapped.

Also it is horrible to balance in game meta with out of game economy.

So why would you want it!?

#164 Hellcat420

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Posted 18 April 2013 - 05:29 PM

View PostTOGSolid, on 18 April 2013 - 05:00 PM, said:

I'd like to see it in Community Warfare and tied to the merc corp/house's bankroll personally. THERE it has a proper, logical place with a lot of merit and potential. For PUG matches though? Pfffft, no.

you do understand that community warfare is just a fancy scoreboard right. there have been other games that have tried cw and all have failed(they were more experienced than pgi, more money, and more manpower).

Edited by Hellcat420, 18 April 2013 - 05:36 PM.


#165 Davers

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Posted 18 April 2013 - 05:34 PM

View PostHellcat420, on 18 April 2013 - 05:29 PM, said:

you do understand that community warfare is just a fancy scoreboard right. there have been other games that have tried cw and all have failed(they were more experienced than pgi).

Sadly, I fear this is the truth. It is going to be a rather simplistic system with little depth. We are going to be doing the same drops that we have been since CB except every hundred drops we are going to get a badge or maybe a free skin.

#166 Davers

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Posted 18 April 2013 - 06:25 PM

View PostTahribator, on 18 April 2013 - 03:36 PM, said:

Anything that will prevent other people from playing how they want, I'm on board.

FTFY

#167 ManDaisy

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Posted 18 April 2013 - 06:27 PM

View PostHellcat420, on 18 April 2013 - 05:29 PM, said:

you do understand that community warfare is just a fancy scoreboard right. there have been other games that have tried cw and all have failed(they were more experienced than pgi, more money, and more manpower).


There is always pitchforks and torches to go around.

#168 Und3rSc0re

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Posted 18 April 2013 - 06:28 PM

View PostTOGSolid, on 18 April 2013 - 03:50 PM, said:

Tonnage limits. Next question please.


Now what will happen if there are tonnage limits and an excess of assault players are waiting in que huh? People will be waiting in que for quite a while until they get a game and people will complain. Else the matchmaker just lops in 8 assaults versus 8 assaults and people will still complain because tonnage limits still does not solve the issue of mass amount of assaults everywhere.

Edited by Und3rSc0re, 18 April 2013 - 06:30 PM.


#169 Skadi

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Posted 18 April 2013 - 06:30 PM

Posted Image

#170 TOGSolid

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Posted 18 April 2013 - 06:31 PM

View PostUnd3rSc0re, on 18 April 2013 - 06:28 PM, said:


Now what will happen if there are tonnage limits and an excess of assault players are waiting in que huh? People will be waiting in que for quite a while until they get a game and people will complain. Else the matchmaker just lops in 8 assaults versus 8 assaults and people will still complain because tonnage limits still does not solve the issue of mass amount of assaults everywhere.
Too bad for them really because just like R&R has been confirmed as never returning, tonnage limits have been confirmed as coming in at some point.

#171 Davers

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Posted 18 April 2013 - 06:32 PM

View PostUnd3rSc0re, on 18 April 2013 - 06:28 PM, said:


Now what will happen if there are tonnage limits and an excess of assault players are waiting in que huh? People will be waiting in que for quite a while until they get a game and people will complain. Else the matchmaker just lops in 8 assaults versus 8 assaults and people will still complain because tonnage limits still does not solve the issue of mass amount of assaults everywhere.

The Devs mentioned something about tonnage limits, but I don't know how it will be much different than weight class matching. The game is going to be 12v12. Taking lighter mechs will not give you numerical superiority.

#172 Und3rSc0re

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Posted 18 April 2013 - 06:32 PM

View PostTOGSolid, on 18 April 2013 - 06:31 PM, said:

Too bad for them really because just like R&R has been confirmed as never returning, tonnage limits have been confirmed as coming in at some point.


Ha i can't wait for the qq threads from that if it gets implemented poorly.

#173 0I0

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Posted 18 April 2013 - 06:42 PM

View PostUnd3rSc0re, on 18 April 2013 - 06:32 PM, said:


Ha i can't wait for the qq threads from that if it gets implemented poorly.


If they have the player base to support it, then maybe. If theirs incentive to drive something besides an assault, or a few of the heavies, strong maybe. If its just used as a cheap and easy way to solve the tonnage issues, that just ends up forcing people to wait, then the QQing will commence shortly thereafter.

#174 Sheraf

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Posted 18 April 2013 - 06:48 PM

Real challenge to me is fighting whatever build people can come up with, without the hassle of repair and rearm limit them, so repair and rearm is not needed :P

#175 Und3rSc0re

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Posted 18 April 2013 - 06:55 PM

View PostOloccorb, on 18 April 2013 - 06:42 PM, said:


If they have the player base to support it, then maybe. If theirs incentive to drive something besides an assault, or a few of the heavies, strong maybe. If its just used as a cheap and easy way to solve the tonnage issues, that just ends up forcing people to wait, then the QQing will commence shortly thereafter.


The only incentive to play other mechs than assault was rr but it is never coming back so what are they going to do now? From my experience and free to play games the majority of players aren't very good so if they start out in a medium and keep getting stomped by assaults then they will want to get in a assault asap to own peeps. I mean its big, does lots of damage if you can aim from a slow platform "easy" and takes lots of damage. The only bad thing they will do is have terrible positioning but they are assaults which is part meat shield in the first place, i always try to salvage a situation when a assault on the team runs out to try and solo 5 guys.

#176 0I0

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Posted 18 April 2013 - 07:09 PM

View PostUnd3rSc0re, on 18 April 2013 - 06:55 PM, said:


The only incentive to play other mechs than assault was rr but it is never coming back so what are they going to do now? From my experience and free to play games the majority of players aren't very good so if they start out in a medium and keep getting stomped by assaults then they will want to get in a assault asap to own peeps. I mean its big, does lots of damage if you can aim from a slow platform "easy" and takes lots of damage. The only bad thing they will do is have terrible positioning but they are assaults which is part meat shield in the first place, i always try to salvage a situation when a assault on the team runs out to try and solo 5 guys.


The big issue is there(ATM), not allot of incentive to drive a smaller mech(sides lights). So ya everyone runs around in heavies and assaults, untill they figure out a way to make driving the smaller guys viable(mostly talking about mediums here), we're just going to see allot of assault mostly games for a couple of weeks.

#177 Ricama

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Posted 18 April 2013 - 07:27 PM

View PostInkarnus, on 18 April 2013 - 03:06 PM, said:

atleast as i said it the last times i dont envision an RandR MK2.0 that it hinders you too use that equip
it should just give the one that intelligently put his mechload out a reward and this reward should be higher the much more low
tech he uses and how less tonnage he runs and how effective he she is with it simple concept?

IT would stop this from top down mentallyty like now were you just see Assaultmechs in each team
and rarly somebody grinding a med
this way both sides would get a cookie the old vets who want to run there equipment and the new
players and the players who want to get the cbills and that will be alot of them so its a WIN WIN situation here.


So in other words you want to force people to play the way you want them to play, just like every other proponent of R&R I've seen. You seem to think this will encourage people to have fun in a medium but it actually will force people to either have fun or make money. Except of course for the people who already like playing the way you want them to play (and I'm guessing you're one of them). Assaults already have an economic aspect that makes them more expensive to run: they cost more. This sounds trivial but by the time you've made enough xp to max out an assault you can just barely afford another one. With any other class you have money left over so maxing out 3 variants leaves you with extra c-bills but with assaults you're back where you started.

R&R simply punishes one playstyle over another, and those who enjoy the punished playstyle end up grinding e-monies so they may be allowed to have fun while those who enjoy the blessed playstyle make more e-monies with no loss of fun or battlefield effectiveness.

#178 Davers

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Posted 18 April 2013 - 08:33 PM

View PostRicama, on 18 April 2013 - 07:27 PM, said:


So in other words you want to force people to play the way you want them to play, just like every other proponent of R&R I've seen. You seem to think this will encourage people to have fun in a medium but it actually will force people to either have fun or make money. Except of course for the people who already like playing the way you want them to play (and I'm guessing you're one of them). Assaults already have an economic aspect that makes them more expensive to run: they cost more. This sounds trivial but by the time you've made enough xp to max out an assault you can just barely afford another one. With any other class you have money left over so maxing out 3 variants leaves you with extra c-bills but with assaults you're back where you started.

R&R simply punishes one playstyle over another, and those who enjoy the punished playstyle end up grinding e-monies so they may be allowed to have fun while those who enjoy the blessed playstyle make more e-monies with no loss of fun or battlefield effectiveness.

Agreed. By the time I saved up enough Cbills to buy and properly equip a D-DC I had enough exp to Master my Founder's Atlas. This was with the Founder bonus plus premium time.

#179 Kaspirikay

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Posted 18 April 2013 - 08:35 PM

OP let me ask you a question: How will that make this game fun?

#180 DaPwnageMachine

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Posted 18 April 2013 - 09:25 PM

View PostKaspirikay, on 18 April 2013 - 08:35 PM, said:

OP let me ask you a question: How will that make this game fun?


Simple. Weapons and mechs will have such glaring weaknesses that they will all be forced into a "checks and balances" type of balance. Energy weapons are easier to maintain, but are massively harder to manage in battle due to high heat. Gauss Rifles, ACs, LRMs, and SRMs are more preferable with less heat but will cost you more for upkeep per game. No more pure ammo boats every game due to expensive upkeep. You want to take a missle or gauss boat without spending an arm and a leg? Take less ammo and more support wepaons like small or medum lasers. PPC and ERPPC boats will be dominant at respective ranges, but will be severely crippled at close range where insane heat will cause SRMs, medium lasers, and other close range weapons to be more viable with their higher rates of fire.

Heavier and Assault mech builds wlll always be the prime mechs of choice, but a more difficult and costly upkeep will cause medium mechs and light mechs to become more viable choices to make more money. This will lead to less assault and heavy fests and will cause much more lower tonnage drops. Of course, this situation would require collisions to return as well so that games aren't full of Raven 3Ls running around without impunity.

The biggest argument to R&R is that "Players who pay more or have played longer will have too much of an advantage over newer players." Getting your assaults or heavies first before others may put you at an advantage first, but your money wouldn't allow you to hold that advantage for long no matter how rich you were. You would have to choose when you use your heavier configs and mechs. Or maybe you would use them after saving up for a while. But you wouldn't have that luxury without having to play light and medium mechs a great deal.

Are you seriously planning on spending X amount of dollars to have premium time every month? I didn't, that's for sure. I paid my $30 and I was done. And if you do pay money continually, you should be rewarded handsomely for your financial support to the game. I have nothing against players having an advantage against me if they paid more money and supported this game more than I did. In fact, I thank those players for helping to keep this game alive with their funding. Even then, the advantage is miniscule and only serves to reduce grind. Reducing grind does not give you an advantage in skill. You can pay $400 of your real money for your Atlas and I would still have a pretty good chance to kill your Atlas in my Hunchback that I paid no money for. In a heads up fight? Probably not, but thankfully there are many strategies to win than just going heads up.

The biggest problem with R&R is that many players themselves DON'T wanna play light or medium mechs at all unless it was their cup of tea, or any mech for that matter that isn't the "prime build." And if you went broke to the point where you can't repair your mech, which you would be if you used your prime OP build over and over and over, then you would be reduced to the trial mechs and put you back on the same field just like all the new players coming out that don't have their own builds to use. At least you won't have to save up to buy the mech again.

In short, every mech and weapon in R&R would be a viable option but everything would have it's downside as well so that nothing is better than the other. You would have to go back to building your mechs skillfully to manage your costs to upkeep them as well as for performance in-game. As it is now, there is no downside in taking the best mech and that is why there is no depth or variety in this game. The current meta game right now is jump snipers, before that it was all LRMs and SRMs, before that it was all Raven 3Ls and STRK cats, before that it was all gauss boats, before that it was all Atlases. Yes, paying money would give you a small advantage, but let's be fair here, people who pay are financially supporting a game so that people can play for free. They should be thanked in the most handsome way possible, not criticized. It's sad that we live in a world where someone can refuse to pay for a game and only play it because it's free then have the same nerve to have a problem with someone getting extra benefits ONLY BECAUSE they financially supported a game.

Anyway, despite some of the jerks in this thread, there were some great points made on both ends. I hope this game turns for the better and reimplements a very big deep part of the game in R&R, even if it's not in the way I suggested. Thanks to everyone who contributed positively and see you all when the game gets more interesting.

Edited by DaPwnageMachine, 18 April 2013 - 09:49 PM.






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