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Suggestion To Reduce Jump Sniping


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Poll: Suggestion To Reduce Jump Sniping (218 member(s) have cast votes)

Thoughts on the suggestion of shake?

  1. Yes, I agree (170 votes [77.98%] - View)

    Percentage of vote: 77.98%

  2. No, I disagree (41 votes [18.81%] - View)

    Percentage of vote: 18.81%

  3. Abstain (7 votes [3.21%] - View)

    Percentage of vote: 3.21%

Thoughts on the suggestion of heat increase?

  1. Yes, I agree (132 votes [60.55%] - View)

    Percentage of vote: 60.55%

  2. No, I disagree (64 votes [29.36%] - View)

    Percentage of vote: 29.36%

  3. Abstain (22 votes [10.09%] - View)

    Percentage of vote: 10.09%

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#61 Hellcat420

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Posted 23 April 2013 - 02:08 PM

quit making all mechs essentially omnimechs and problem is solved.

#62 WassonG

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Posted 23 April 2013 - 03:21 PM

A big problem is I think a break down in the role jump jets are suppose to fulfill.

They are put on mechs to jump over obstacles reach high places the mech cannot walk too.

As it stands right now, they're role is to simply make the mech "fly" for a limited amount of time. In the real-time gamespace online, the mechs movement along two more-divergent vectors seems to have some negative on state rewind - so not only do those who are jumping with the ability to burst damage for 35 / 45 damage have that advantage, they gain freedom from obstructions and perfect weapon convergence on target, and usually then falling to receive an obnoxiously small amount of damage to there legs.

It's all pretty much right there in the canon - Jump Jets decrease weapon accuracy and generate quite a lot of heat actually.

#63 KKillian

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Posted 23 April 2013 - 04:14 PM

Speaking as a jump sniper main Phract 3D as my favorite, JJ shake would not affect me whatsoever unless they just randomly make you shake while in the air even when jets are not firing which would make no damn sense in the first place..... I use jets to find my target, I take my shot on the way down with no jets firing as close to cover as possible to avoid being spotted. I also play Jenner, Commando, Hunchback, Trebuchet, Catapult, Jagermech, Stalker, Atlas and Highlander quite effectively and really do not find an issue in the current meta, they seem to be working as intended.

Often I hear the term skilless sniper... oxymoron if I ever heard one. Many times I am not in the mood to snipe and simply cannot hit the broad side of a barn so I play my quad laser or lrm boat stalker to "clay pidgeon" shoot, other times I am a crackshot cockpit demon, but I must say much skill and concentration is required. More often than not I see people simply standing out in the open waiting for a target oblivious of possible incoming sniper fire. These people are also suprised when they get slammed by a long range alpha for standing still, They also seem to like forum polls.

Lights running in strait lines, people standing still, lights rushing bases instead of harassing snipers or lrm boats... wake up!

Edited by KKillian, 23 April 2013 - 04:15 PM.


#64 jakucha

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Posted 23 April 2013 - 04:17 PM

http://www.reddit.co...ctor_of/c9laqep

#65 Jess Hazen

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Posted 23 April 2013 - 07:40 PM

Anyone who has a problem with jump snipers now doesn't know how to play the game and is a big wet pussycat.

#66 pencilboom

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Posted 23 April 2013 - 08:57 PM

agree to the shake increase

#67 Ialti

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Posted 23 April 2013 - 09:17 PM

Yes to more shake--that's reasonable and tests our skill.
No to heat adjustments without tons of careful work first. Let's not mess up weapons balance anymore than we have!

#68 pencilboom

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Posted 23 April 2013 - 09:26 PM

View PostIalti, on 23 April 2013 - 09:17 PM, said:

Yes to more shake--that's reasonable and tests our skill.
No to heat adjustments without tons of careful work first. Let's not mess up weapons balance anymore than we have!


you know..weapons heat are not directly affected by this..if you stand still on the ground you wont be affected. but if you're jump sniping then yes, you're affected by the heat change.. in other words, if you're using ppc mechs without jump jets, the heat will stay the same.. :)

Edited by pencilboom, 23 April 2013 - 09:26 PM.


#69 Black Templar

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Posted 24 April 2013 - 03:02 AM

Shake no. Heat probably yes. Any kind of randomness and therefore not taking the player's skill into account is just bad in my opinion. as said above the UAC/5 is an exception to that because it's damage output is mostly still determined by proper aiming.

#70 ender707

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Posted 24 April 2013 - 03:09 AM

I like some of these ideas, but have another suggestion that I think can solve a big part of the pop-tarting issue: more urban maps.

If just about every map did not contain sightlines that made a team comprised of 8 snipers such an effective way to play (like LRMs before it) I think this issue would not be as prevalent.

Right now you are 100% likely to drop into a map where you can snipe effectively. If 50% of the maps had far less sniper friendly sightlines (especially with the current implementation of random map drops) I think a lot more players would bring brawlers to the party.

#71 Joseph Mallan

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Posted 24 April 2013 - 04:27 AM

View PostJess Hazen, on 23 April 2013 - 07:40 PM, said:

Anyone who has a problem with jump snipers now doesn't know how to play the game and is a big wet pussycat.

I'm just getting around to practicing my
Posted Image

Edited by Joseph Mallan, 24 April 2013 - 04:28 AM.


#72 Clit Beastwood

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Posted 24 April 2013 - 08:01 AM

OP - you might want to change "ridicule" to "reticle", to avoid some actual ridicule.

#73 ArmageddonKnight

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Posted 24 April 2013 - 12:04 PM

I agree to both possible solutions.

i would like to throw another into the fold though.

Finite JJ fuel. You wouldnt want to poptart so much if u knew u could only do it a certai number of times b4 ur JJ run out.

People could poptart as easily as they can now, but for only a limited number of times.

#74 Cattra Kell

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Posted 24 April 2013 - 12:33 PM

View PostFierostetz, on 24 April 2013 - 08:01 AM, said:

OP - you might want to change "ridicule" to "reticle", to avoid some actual ridicule.


Thanks - its a bad side product of waking up after writing two exams and a term paper! haha

Also a BIG thanks to Bitmonger505 over on reddit for linking this thread during the AMA!

Edited by Cattra Kell, 24 April 2013 - 12:42 PM.


#75 Kahoumono

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Posted 24 April 2013 - 10:02 PM

Again, its not jump sniping thats the problem its weapons convergence. Jump sniping is good for getting your pot shots in and hats off to those who can do it consistently. However they are so much better when you can place all your weapons with pinpoint accuracy. Imagine if stalkers could jump? Why would you do anything else?

#76 SmokinDave73

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Posted 25 April 2013 - 04:56 AM

I think the heat increase for using jump jets is a great idea it would mean there would be a trade of for heavy and assualt mechs to use their maxium amount of jump distance all the time and still make it so lights and mediums can use their jump jets for mobility and scouting. This would make people think more about when to jump and then alpha stike their FOTM PPC builds. For the reticle shake side of things I dont think it would be a good idea purely because you a piloting a massive 20+ton mech with AI and advance computer electronics. The simple act of jumping and landing to the ground should have no affect what so ever on a mech.

#77 Hans Jorgenssen

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Posted 25 April 2013 - 04:58 AM

Shake rattle and roll will limit the ability of Jump Snipers to the few with truly good aim.

#78 Target Rich

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Posted 25 April 2013 - 05:05 AM

Welcome back to MW4 on steriods. MWLL had a good fix for this poptarting mess and this poll includes two of them.

BUT...the real reason that we have sniper camps...is the broken status of LRM's. A properly modeled LRM...does NOT require direct LOS to do significant damage...IT IS A INDIRECT FIRE WEAPON... A properly modeled LRM can hit and do significant damage to poptarting mechs that are hiding behind cover. That damage becomes absolutely decisive if a properly modeled NARC option is included for Light mechs...

In Battletech...the primary "punch" of the light scout mechs like the Raven 3L is its ability to shoot and attach a NARC beacon that guides indirectly fired missiles so that they home in on the targeted spot...AND that NARC beacon must last through 5 or so salvoes.


PGI...the number one problem in the current lack of balance....is the LRM's. Properly modeled...you have a interesting meta game composed of move and counter move...

Right now...its sniper camping COD with mech skins...

#79 Bobzilla

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Posted 25 April 2013 - 06:35 AM

http://mwomercs.com/...niper-solution/

Just don't wanna write it out again, its a minor change that could help but not hamper too much.

#80 Asmosis

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Posted 25 April 2013 - 06:37 AM

My suggestion to avoid jump sniping: don't stand out in the open.

Or learn how to shoot yourself. They aren't exactly bobbing and weaving. Its no more difficult to shoot someone jump-jetting than it is for them to shoot you, the angle of attack change is identical for both of you.





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