 Asmosis, on 25 April 2013 - 06:37 AM, said:
Asmosis, on 25 April 2013 - 06:37 AM, said:
My suggestion to avoid jump sniping: don't stand out in the open.
 
Or learn how to shoot yourself. They aren't exactly bobbing and weaving. Its no more difficult to shoot someone jump-jetting than it is for them to shoot you, the angle of attack change is identical for both of you.
Or learn how to shoot yourself. They aren't exactly bobbing and weaving. Its no more difficult to shoot someone jump-jetting than it is for them to shoot you, the angle of attack change is identical for both of you.
not entirely true - let me play devils advocate for a minute. When they jump up they technically have a better shot on you then you do them for they hit your head - C.torso easier than you do them. There is also a number of players who I have seen in the Marik Campaign - mainly with the highlander - that jump only as high as their hands - fire - then fall into cover before you can hit them back.
Edited by Cattra Kell, 25 April 2013 - 10:14 AM.
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				 Spiderwith  6 JJ, 2 meduim lasers and 1 tag.  Both of them are performing well now even though they do not carry much Alphastrike firepower. One of the main reasons for that is the heavy use of JJ in heated situations and especially when enemys come to close while playing the treb(and yes i brawl as much with it as I snipe). The suggested changes would hurt these builds far more then a typical 35+ dmg-alphastrike poptarter since they only use a small part of their jumping capability and and their alpha would not be limited by the changes u suggested - that would lead to me using more cheesy designs that stack weapons to create high alphas (like a lot of people already do) since that would be the only way to compensate. That really what you want to see happening? The only way to prevent poptarting is to prevent high alphas with pinpoint dmg. And yes that will affect groundcrawlers too which would be a good thing.
 Spiderwith  6 JJ, 2 meduim lasers and 1 tag.  Both of them are performing well now even though they do not carry much Alphastrike firepower. One of the main reasons for that is the heavy use of JJ in heated situations and especially when enemys come to close while playing the treb(and yes i brawl as much with it as I snipe). The suggested changes would hurt these builds far more then a typical 35+ dmg-alphastrike poptarter since they only use a small part of their jumping capability and and their alpha would not be limited by the changes u suggested - that would lead to me using more cheesy designs that stack weapons to create high alphas (like a lot of people already do) since that would be the only way to compensate. That really what you want to see happening? The only way to prevent poptarting is to prevent high alphas with pinpoint dmg. And yes that will affect groundcrawlers too which would be a good thing.
					
					 
						
				
 
						
				










 
								

