Atlas Eyes
#21
Posted 19 April 2013 - 01:18 AM
same as an Atlas Monocle
#23
Posted 19 April 2013 - 01:26 AM
#24
Posted 19 April 2013 - 02:25 AM
And when you're in critical status, the red light is quite strong so.. it's good as it is now.
#25
Posted 19 April 2013 - 03:20 AM
Anonought of the Undivided, on 18 April 2013 - 10:25 PM, said:
Different eye colors would also create another MC sink for PGI.
this would work.
#26
Posted 19 April 2013 - 04:16 AM
#27
Posted 19 April 2013 - 04:18 AM
Edited by bigdaddynash, 19 April 2013 - 04:18 AM.
#28
Posted 19 April 2013 - 04:24 AM
Curccu, on 19 April 2013 - 12:59 AM, said:
The glow is a part of the mech.
Thus you either make the whole mech have a render distance of 400m (which would be funny for Atlases, bt not anyone else) or you make code that makes them a separate object that perfectly follows the Atlas' head.
One can't work in a game and the second one is surely a lot of time and effort that is better put somewhere else.
#29
Posted 19 April 2013 - 07:11 AM
P2W bawwww fest ensues.
tophat and monocle to follow.
#30
Posted 19 April 2013 - 07:21 AM
Anonought of the Undivided, on 18 April 2013 - 10:25 PM, said:
Different eye colors would also create another MC sink for PGI.
I want the ability to wink at an enemy. For the Eviluz
#31
Posted 19 April 2013 - 07:33 AM
#32
Posted 19 April 2013 - 07:38 AM
Karma Police, on 18 April 2013 - 10:39 PM, said:
think about it. your closing down on an enemy atlas shooting at him, then all of a sudden he turns around at you and his eyes light up, it almost looks as if youve pissed him off lol. that would be cool.
Ahh ... no?
Waste of development time. Doesn't impact game play. Won't really be noticed. Doesn't add value to the game. Opportunity to introduce new bugs. Would spawn the whole "me too crowd" requests from other mechs. etc, etc, etc.
Bad ideas are Bad and better left unspoken.
#33
Posted 19 April 2013 - 07:50 AM
ok fair enough you can see the red eyes coming a long way away so simply add a toggle for it the same as you do for the cockpit light and missile bay doors. if people choose to have them on then its their own descision
NinetyProof, on 19 April 2013 - 07:38 AM, said:
Waste of development time. Doesn't impact game play. Won't really be noticed. Doesn't add value to the game. Opportunity to introduce new bugs. Would spawn the whole "me too crowd" requests from other mechs. etc, etc, etc.
Bad ideas are Bad and better left unspoken.
wont really be noticed ey^^ says the guy posting on a forum topic specifially talking about atlas eyes hehe
#34
Posted 19 April 2013 - 07:52 AM
buttmonkey, on 19 April 2013 - 07:48 AM, said:
ok fair enough you can see the red eyes coming a long way away so simply add a toggle for it the same as you do for the cockpit light and missile bay doors. if people choose to have them on then its their own descision
Ahh ... No?
New users would get confused ... turn them on ... die because they got snipped ... and then left the game and never gave any money to PGI.
Also, this is a *team* game, and just cause some window licker wants to run with eyes on and be a target, but also give away the position of the team doesn't mean it's a "good idea".
"Eyes On" is a terrible idea all the way around. Folks thought it was "cool" at first, then people started using their brains and figured out all the different negative aspects of it.
So ... turn on your brain please ... you do have a brain right? please use it for something other then deciding what to have for breakfast.
#35
Posted 19 April 2013 - 07:54 AM
Add em back. The Atlas thrives on intimidation factor, and that's what glowing eyes do best.
#36
Posted 19 April 2013 - 07:56 AM
Edited by Royalewithcheese, 19 April 2013 - 07:57 AM.
#37
Posted 19 April 2013 - 07:59 AM
If they really want them, let them have it.
(insert ERPPC recharge sound here)
#38
Posted 19 April 2013 - 08:05 AM
I'm pretty sure I remember them from closed beta. By the time you were able to notice the lights, you would've been able to identify and fire on the Atlas' head with or without them.
#39
Posted 19 April 2013 - 08:13 AM
King Arthur IV, on 19 April 2013 - 12:18 AM, said:
people are running around in pink mechs for crying out loud. what are some of you trying to say??? bright colors ok? but my glow eyes not??
A pink mech at 1000m is still a Black silhouette. An atlas at 1000m was a black silhouette with a glowing "hit here" marker for the cockpit hitbox. Even a n00b like me could hit it with ease, I know because I have.
If we eventually (like in a years or so) get teh chance to have it reimplemented, maybe on a player controlled on-off basis w/or w/o MC colors, great. If not; i can live with matches lasting more than 30 seconds
Edited by Zerberus, 19 April 2013 - 08:14 AM.
#40
Posted 19 April 2013 - 08:47 AM
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