Buff Srms And Bring Back The Brawlers
#1
Posted 19 April 2013 - 01:18 AM
Ideally a brawler should be taking some hits getting into range while his opponent is fresher but once the brawler is in range it should have the advantage. right now range is just so much better to have because the damage boost for getting in close just isn't there.
#2
Posted 19 April 2013 - 03:52 AM
#3
Posted 19 April 2013 - 03:57 AM
So we will have seasons...from
- January - Light Mech Madnes
- February - SRM Brawler
- March - LRM Boats
- April - PPC Jump Sniper
- May - AC 20 Brawler
- Jun - Medium Mech Madness
#4
Posted 26 June 2013 - 09:16 PM
#5
Posted 26 June 2013 - 09:29 PM
But I also think that with the current thight SRM-Spread they will be new FOTM.
#6
Posted 26 June 2013 - 09:33 PM
That's a bit of an oversimplification because of the really strange spread pattern before, but it's mostly right.
Edited by xenoglyph, 26 June 2013 - 09:35 PM.
#7
Posted 26 June 2013 - 09:48 PM
#2.5TheMovement
#8
Posted 26 June 2013 - 10:10 PM
#9
Posted 26 June 2013 - 10:11 PM
DocBach, on 26 June 2013 - 10:10 PM, said:
Agree. Incremental changes. PGI has a bad habit of swinging the pendulum too far in any direction each time it tries to fix stuff. Small changes PGI....they work.
#10
Posted 26 June 2013 - 10:17 PM
DocBach, on 26 June 2013 - 10:10 PM, said:
GIVE ME BACK MY ******* WACKY FLIGHT PATTERN AND THEN GIVE THAT 2.5 DAMAGE BUFF YOU SON A OF *****! >:0
I loved the old flight pattern, a veteran pilot (like myself) could make use of the cool trajectory when all the missiles just HONED onto this teeny tiny spot and you can just nail the crap out of anyone in that sweet gold spot.
Edited by PanzerMagier, 26 June 2013 - 10:18 PM.
#11
Posted 26 June 2013 - 10:46 PM
#12
Posted 26 June 2013 - 10:57 PM
I take my splatCat out every now and again, and it's really not THAT BAD, usually no less than 350 dmg.
So even at 2.0 damage that'd jump up to what, 460something? Hell, at that point ima just put artemis on it...
#13
Posted 26 June 2013 - 11:11 PM
zazz0000, on 26 June 2013 - 10:57 PM, said:
I take my splatCat out every now and again, and it's really not THAT BAD, usually no less than 350 dmg.
So even at 2.0 damage that'd jump up to what, 460something? Hell, at that point ima just put artemis on it...
350 damage base for a brawler is not good. That's 8ish shots from any mediocre PPC/Gauss Build. You know how ridiculously easy it is to land 8 shots in a match? That type of 'good' damage claims is precisely why they need a huge buff.
#14
Posted 26 June 2013 - 11:32 PM
Mr 144, on 26 June 2013 - 11:11 PM, said:
350 damage base for a brawler is not good. That's 8ish shots from any mediocre PPC/Gauss Build. You know how ridiculously easy it is to land 8 shots in a match? That type of 'good' damage claims is precisely why they need a huge buff.
Weeeellllll my statement was "not less than", not... "at most" or even "average".
And I said I agree with a buff, by all means, just that 2.5 is jumpin the gun a bit.
#16
Posted 27 June 2013 - 12:54 AM
#17
Posted 27 June 2013 - 01:04 AM
#18
Posted 27 June 2013 - 01:05 AM
Praehotec8, on 27 June 2013 - 12:54 AM, said:
The spread and heat (IMHO) are fine, but the damage is so lackluster that they just aren't intimidating anymore.
In days of yore, a glance at an enemy weapons loadout that displayed 3 or more SRM6's was enough to make anyone start frantically pressing the X key to rethink their approach strategy, or at the very least pucker up and prepare to torso twist like their life depended on it... which it did.
Now, people don't even bother twisting away - which sucks, as even PPCs are a better brawling weapon than SRMs. I'm only mildly exaggerating there.
A damage increase to 2 with the current spread would at least make them respectable, and would help you remain a threat to the enemy even though you would have lost both arms, a torso and most of a leg to PPC and Gauss fire before you were in SRM range. It would still leave them lackluster at long range, and would make them exponentially more dangerous the closer you get to your enemy.
Which is as it should be.
#19
Posted 27 June 2013 - 01:08 AM
Kiiyor, on 27 June 2013 - 01:05 AM, said:
That's my point. With the current spread pattern the damage is not enough. Spread is ugly looking, but fine for balance if damage increases. Aesthetically I still miss the spirals though.
#20
Posted 27 June 2013 - 01:27 AM
I want SRM Commandos, Hunchbacks, Centurions and Trebuchets!
I want to brawl in a Atlas, Awesome, or a Highlander.
10 user(s) are reading this topic
0 members, 10 guests, 0 anonymous users