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Buff Srms And Bring Back The Brawlers


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#1 Merrik Starchaser

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Posted 19 April 2013 - 01:18 AM

It is simple risk vs reward, right now the reward in damage I get for getting to close range does not meet the risk of getting there.

Ideally a brawler should be taking some hits getting into range while his opponent is fresher but once the brawler is in range it should have the advantage. right now range is just so much better to have because the damage boost for getting in close just isn't there.

#2 M0rpHeu5

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Posted 19 April 2013 - 03:52 AM

True brawlers never left.

#3 Karl Streiger

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Posted 19 April 2013 - 03:57 AM

Yes just ran from one extreme right into the others.

So we will have seasons...from
  • January - Light Mech Madnes
  • February - SRM Brawler
  • March - LRM Boats
  • April - PPC Jump Sniper
  • May - AC 20 Brawler
  • Jun - Medium Mech Madness
... could work as balancing aspect too ;)

#4 xenoglyph

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Posted 26 June 2013 - 09:16 PM

+1 for SRM buff

#5 Sharknoms

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Posted 26 June 2013 - 09:29 PM

I have to admit, as much as I hated those 90 Alpha Cats. I liked them more than these AC40 mechs. Because they were dead in the water if you were able to stay out of their 270 death Arc.

But I also think that with the current thight SRM-Spread they will be new FOTM.

#6 xenoglyph

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Posted 26 June 2013 - 09:33 PM

It's not really a tight spread right now. Between point blank and ~120m it's more spread than before. After that it's a tighter spread than before, but it's still a mech sized shotgun pattern at that range.

That's a bit of an oversimplification because of the really strange spread pattern before, but it's mostly right.

Edited by xenoglyph, 26 June 2013 - 09:35 PM.


#7 PEEFsmash

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Posted 26 June 2013 - 09:48 PM

Damage is far too low. Boosting damage to 2.5 now that the splash bug has been fixed will fix this meta SO SIMPLY.

#2.5TheMovement

#8 DocBach

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Posted 26 June 2013 - 10:10 PM

I'd say put them at 2 and see how they go from there. Before they had a very wacky and random flight pattern - now they are much more consistent. 2.5 might makes them too powerful, especially for only weighing in at 3 tons --- and the Clan version which will be coming that weighs 1.5 tons.

#9 Lukoi Banacek

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Posted 26 June 2013 - 10:11 PM

View PostDocBach, on 26 June 2013 - 10:10 PM, said:

I'd say put them at 2 and see how they go from there. Before they had a very wacky and random flight pattern - now they are much more consistent. 2.5 might makes them too powerful, especially for only weighing in at 3 tons --- and the Clan version which will be coming that weighs 1.5 tons.


Agree. Incremental changes. PGI has a bad habit of swinging the pendulum too far in any direction each time it tries to fix stuff. Small changes PGI....they work.

#10 PanzerMagier

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Posted 26 June 2013 - 10:17 PM

View PostDocBach, on 26 June 2013 - 10:10 PM, said:

I'd say put them at 2 and see how they go from there. Before they had a very wacky and random flight pattern - now they are much more consistent. 2.5 might makes them too powerful, especially for only weighing in at 3 tons --- and the Clan version which will be coming that weighs 1.5 tons.


GIVE ME BACK MY ******* WACKY FLIGHT PATTERN AND THEN GIVE THAT 2.5 DAMAGE BUFF YOU SON A OF *****! >:0

I loved the old flight pattern, a veteran pilot (like myself) could make use of the cool trajectory when all the missiles just HONED onto this teeny tiny spot and you can just nail the crap out of anyone in that sweet gold spot.

Edited by PanzerMagier, 26 June 2013 - 10:18 PM.


#11 Miekael

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Posted 26 June 2013 - 10:46 PM

Bump bump bump.

#12 zazz0000

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Posted 26 June 2013 - 10:57 PM

2.5 is an overkill. I'm with DocBach, set them at 2 for starters, see how meta does for a few weeks.
I take my splatCat out every now and again, and it's really not THAT BAD, usually no less than 350 dmg.

So even at 2.0 damage that'd jump up to what, 460something? Hell, at that point ima just put artemis on it...

#13 Mr 144

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Posted 26 June 2013 - 11:11 PM

View Postzazz0000, on 26 June 2013 - 10:57 PM, said:

2.5 is an overkill. I'm with DocBach, set them at 2 for starters, see how meta does for a few weeks.
I take my splatCat out every now and again, and it's really not THAT BAD, usually no less than 350 dmg.

So even at 2.0 damage that'd jump up to what, 460something? Hell, at that point ima just put artemis on it...


350 damage base for a brawler is not good. That's 8ish shots from any mediocre PPC/Gauss Build. You know how ridiculously easy it is to land 8 shots in a match? That type of 'good' damage claims is precisely why they need a huge buff.

#14 zazz0000

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Posted 26 June 2013 - 11:32 PM

View PostMr 144, on 26 June 2013 - 11:11 PM, said:


350 damage base for a brawler is not good. That's 8ish shots from any mediocre PPC/Gauss Build. You know how ridiculously easy it is to land 8 shots in a match? That type of 'good' damage claims is precisely why they need a huge buff.


Weeeellllll my statement was "not less than", not... "at most" or even "average".

And I said I agree with a buff, by all means, just that 2.5 is jumpin the gun a bit.

#15 Kiiyor

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Posted 27 June 2013 - 12:51 AM

View PostM0rpHeu5, on 19 April 2013 - 03:52 AM, said:

True brawlers never left.


Very true.

They did however become more fatalistic, and started being denied life insurance policies.

#16 Praehotec8

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Posted 27 June 2013 - 12:54 AM

I miss the old spiral flight pattern (looked cool). At least damage needs to be 2.0 though for SRMs. Right now they aren't worth it compared to other weapons given their spread and heat they generate.

#17 blinkin

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Posted 27 June 2013 - 01:04 AM

do we really have to have this same conversation a dozen times at once? does it really contribute anything to bump every SRM damage thread that was ever made?

#18 Kiiyor

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Posted 27 June 2013 - 01:05 AM

View PostPraehotec8, on 27 June 2013 - 12:54 AM, said:

I miss the old spiral flight pattern (looked cool). At least damage needs to be 2.0 though for SRMs. Right now they aren't worth it compared to other weapons given their spread and heat they generate.


The spread and heat (IMHO) are fine, but the damage is so lackluster that they just aren't intimidating anymore.

In days of yore, a glance at an enemy weapons loadout that displayed 3 or more SRM6's was enough to make anyone start frantically pressing the X key to rethink their approach strategy, or at the very least pucker up and prepare to torso twist like their life depended on it... which it did.

Now, people don't even bother twisting away - which sucks, as even PPCs are a better brawling weapon than SRMs. I'm only mildly exaggerating there.

A damage increase to 2 with the current spread would at least make them respectable, and would help you remain a threat to the enemy even though you would have lost both arms, a torso and most of a leg to PPC and Gauss fire before you were in SRM range. It would still leave them lackluster at long range, and would make them exponentially more dangerous the closer you get to your enemy.

Which is as it should be.

#19 Praehotec8

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Posted 27 June 2013 - 01:08 AM

View PostKiiyor, on 27 June 2013 - 01:05 AM, said:

The spread and heat (IMHO) are fine, but the damage is so lackluster that they just aren't intimidating anymore.


That's my point. With the current spread pattern the damage is not enough. Spread is ugly looking, but fine for balance if damage increases. Aesthetically I still miss the spirals though.

#20 Kmieciu

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Posted 27 June 2013 - 01:27 AM

Buffing SRM is a must!
I want SRM Commandos, Hunchbacks, Centurions and Trebuchets!
I want to brawl in a Atlas, Awesome, or a Highlander.





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