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Buff Srms And Bring Back The Brawlers


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#21 xenoglyph

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Posted 27 June 2013 - 02:06 AM

View Postblinkin, on 27 June 2013 - 01:04 AM, said:

do we really have to have this same conversation a dozen times at once? does it really contribute anything to bump every SRM damage thread that was ever made?


You're welcome.

#22 aniviron

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Posted 27 June 2013 - 02:58 AM

View Postblinkin, on 27 June 2013 - 01:04 AM, said:

do we really have to have this same conversation a dozen times at once? does it really contribute anything to bump every SRM damage thread that was ever made?


Pretty sure that we do. Seeing as how we were told SRMs would be adjusted and they have not been, it has evidently escaped PGI's notice that they suck, and the close-range game will continue to be bad until srms and pulse lasers are viable. SRMs are fine except for the damage right now, but pulse lasers are going to take a lot of fixing; let's have them fix the easy thing first.

#23 MustrumRidcully

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Posted 27 June 2013 - 03:03 AM

View PostKarl Streiger, on 19 April 2013 - 03:57 AM, said:

Yes just ran from one extreme right into the others.

So we will have seasons...from
  • January - Light Mech Madnes
  • February - SRM Brawler
  • March - LRM Boats
  • April - PPC Jump Sniper
  • May - AC 20 Brawler
  • Jun - Medium Mech Madness
... could work as balancing aspect too :P


"On a 6-month average, this game is well balanced".

#24 trollocaustic

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Posted 27 June 2013 - 03:12 AM

So sitting on your *** in a crevice until the sniper already fought your team and is moving in to instagib him with your weapons is fine?

#25 xenoglyph

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Posted 27 June 2013 - 04:07 AM

View Postblinkin, on 27 June 2013 - 01:04 AM, said:

do we really have to have this same conversation a dozen times at once? does it really contribute anything to bump every SRM damage thread that was ever made?


Yes.

#26 Training Instructor

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Posted 27 June 2013 - 04:41 AM

Rolled around in a splatcat earlier, just to check on srms. They're not fine. I'm also suffering from rubberbanding at the moment though, so I'm getting some bad ghost shots.

#27 3rdworld

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Posted 27 June 2013 - 05:14 AM

View PostPaul Inouye, on 21 March 2013 - 02:46 PM, said:

This is a TEMPORARY fix to quell the damage


#28 PanzerMagier

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Posted 27 June 2013 - 09:11 AM

I say set the damage to 2.5
We don't have splash anymore. There's something really really wrong when I unload 400 srms in total and my damage score barely reaches 500.

If it's too op sniper boats qq their eyes out. We can look at 2.0

Edited by PanzerMagier, 27 June 2013 - 09:11 AM.


#29 Kaldor

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Posted 27 June 2013 - 09:16 AM

View PostM0rpHeu5, on 19 April 2013 - 03:52 AM, said:

True brawlers never left.


Nah, they just die on the way or die when they get there.... ;)

#30 Peter2000

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Posted 27 June 2013 - 10:29 AM

View PostPanzerMagier, on 27 June 2013 - 09:11 AM, said:

I say set the damage to 2.5
We don't have splash anymore. There's something really really wrong when I unload 400 srms in total and my damage score barely reaches 500.

If it's too op sniper boats qq their eyes out. We can look at 2.0


Agreed. The 2.5 was fine until the splash mechanic was changed (because of LRMs), and completely broke them. Now that bug is fixed, and it should be set back to 2.5, and watch brawling become viable again.

Edited by Peter2000, 27 June 2013 - 10:30 AM.


#31 blinkin

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Posted 27 June 2013 - 10:41 AM

View PostPeter2000, on 27 June 2013 - 10:29 AM, said:

Agreed. The 2.5 was fine until the splash mechanic was changed (because of LRMs), and completely broke them. Now that bug is fixed, and it should be set back to 2.5, and watch brawling become viable again.

no 2.5 was pretty OP. before the missile changes my standard matches in my catapult C4 were 700 damage and 3 kills, anything less than 300 damage meant i had royally screwed up. until that patch i had collected a half dozen 5 kill matches and i stopped bothering to count the 4 kill matches. <-it was a common occurrence for me to personally murder half of the enemy team, does anyone else see something wrong with that?

2 volleys from a catapult A1 (72 SRM) will kill a healthy atlas from the rear right now <-that is where it should be.

just fix the lag shield so that light mechs actually care when i hit them directly with 36 SRM.

#32 Peter2000

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Posted 27 June 2013 - 01:07 PM

View Postblinkin, on 27 June 2013 - 10:41 AM, said:

no 2.5 was pretty OP. before the missile changes my standard matches in my catapult C4 were 700 damage and 3 kills, anything less than 300 damage meant i had royally screwed up. until that patch i had collected a half dozen 5 kill matches and i stopped bothering to count the 4 kill matches. <-it was a common occurrence for me to personally murder half of the enemy team, does anyone else see something wrong with that?

2 volleys from a catapult A1 (72 SRM) will kill a healthy atlas from the rear right now <-that is where it should be.

just fix the lag shield so that light mechs actually care when i hit them directly with 36 SRM.


I challenge you to kill an Atlas from behind in a splat cat in 2 volleys. Your 72 SRMs will do slightly over 100 damage. If you can get even half that to hit the Atlas CT on training grounds, I will be surprised, and that Atlas will still be alive.

#33 Solis Obscuri

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Posted 27 June 2013 - 02:31 PM

SRM spread is now viable out to max range without doing ridiculous concentration in close. The damage needs to come back up to at least 2.0 so that missile-based brawlers can be effective again.

Edited by Solis Obscuri, 27 June 2013 - 02:31 PM.


#34 PropagandaWar

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Posted 27 June 2013 - 02:38 PM

View PostM0rpHeu5, on 19 April 2013 - 03:52 AM, said:

True brawlers never left.

Yeah but we have to work twice maybe three times as hard. Especially in the medium variety. Once we get close in the uber nukers can still hit us. My Hunch that I do great with has 4 medium laser a SRM6 and SRM4. Seeing successful hit after hit with high heat and spread damage and no reward kind of sucks especially while I need to fight at about 100 meters to make those srms have a decent chance of almost all hitting them.

View Postblinkin, on 27 June 2013 - 10:41 AM, said:

no 2.5 was pretty OP. before the missile changes my standard matches in my catapult C4 were 700 damage and 3 kills, anything less than 300 damage meant i had royally screwed up. until that patch i had collected a half dozen 5 kill matches and i stopped bothering to count the 4 kill matches. <-it was a common occurrence for me to personally murder half of the enemy team, does anyone else see something wrong with that?

2 volleys from a catapult A1 (72 SRM) will kill a healthy atlas from the rear right now <-that is where it should be.

just fix the lag shield so that light mechs actually care when i hit them directly with 36 SRM.

I feel the "Splash" nonsense was OP 2.5 not so much but im fine with 2.0 dmg.

#35 Lucky 7

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Posted 27 June 2013 - 02:40 PM

As a great friend of the SRM I would say that something between 2 and 2.5 would be about right.

#36 blinkin

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Posted 27 June 2013 - 02:43 PM

View PostPeter2000, on 27 June 2013 - 01:07 PM, said:

I challenge you to kill an Atlas from behind in a splat cat in 2 volleys. Your 72 SRMs will do slightly over 100 damage. If you can get even half that to hit the Atlas CT on training grounds, I will be surprised, and that Atlas will still be alive.

i have more than a couple times in the past couple weeks. 2 volleys from an A1 planted in the middle of the back WILL kill a healthy atlas. i haven't tried in the training grounds because i did it where it actually matters, ON THE BATTLEFIELD.

#37 Elizander

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Posted 27 June 2013 - 02:46 PM

I'd be happy if they just lower the heat on these things.

#38 Peter2000

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Posted 27 June 2013 - 02:48 PM

View Postblinkin, on 27 June 2013 - 02:43 PM, said:

i have more than a couple times in the past couple weeks. 2 volleys from an A1 planted in the middle of the back WILL kill a healthy atlas. i haven't tried in the training grounds because i did it where it actually matters, ON THE BATTLEFIELD.


On the battlefield is the true test. But there's also other factors. Like other people shooting your target. If you want to figure out how much damage you do, you need to do it where other people aren't shooting.

Here's some facts. Atlas internal structure is ~60 in the CT. Assume rear CT armor is 20. So, you need to do roughly 80 damage through the center of the Atlas to kill it from behind. You're telling me you can do that with ~100 damage spread in a shotgun pattern. I'm calling BS.

Edited by Peter2000, 27 June 2013 - 02:48 PM.


#39 blinkin

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Posted 27 June 2013 - 02:53 PM

View PostPeter2000, on 27 June 2013 - 02:48 PM, said:


On the battlefield is the true test. But there's also other factors. Like other people shooting your target. If you want to figure out how much damage you do, you need to do it where other people aren't shooting.

Here's some facts. Atlas internal structure is ~60 in the CT. Assume rear CT armor is 20. So, you need to do roughly 80 damage through the center of the Atlas to kill it from behind. You're telling me you can do that with ~100 damage spread in a shotgun pattern. I'm calling BS.

i know of at least one pure healthy atlas that was only taking hits from me. he still had his front armor when i ended him and my catapult is too big to shoot around when i am within 30m of a target.

this isn't just a single lucky case. i have done it several times, and it is hilarious how many of them don't even try to turn around after the first volley.

Edited by blinkin, 27 June 2013 - 02:55 PM.


#40 Peter2000

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Posted 27 June 2013 - 08:10 PM

View Postblinkin, on 27 June 2013 - 02:53 PM, said:

i know of at least one pure healthy atlas that was only taking hits from me. he still had his front armor when i ended him and my catapult is too big to shoot around when i am within 30m of a target.

this isn't just a single lucky case. i have done it several times, and it is hilarious how many of them don't even try to turn around after the first volley.


a. If people are stupid enough to not turn around at all with a splat cat behind them, they're morons.
b. Even with only 20 rear armor, if you are the only person hitting a STANDARD engine Atlas (the kind people who aren't morons run), you still need to do 80 damage to kill.
c. 2 volleys from a splat cat is 108 damage.
d. No way you get 75%+ of your missiles hitting CT





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