Krzysztof z Bagien, on 20 April 2013 - 10:53 AM, said:
Think about his: keeper is horrible, and can't save even once, but the rest of the team is so good that they either won't let opponent score (so keeper has nothing to do during whole match) or they manage to score more goals than the opponent. They will still win, despite keeper is worthless. With current system his rating will go higher with every win, and it should not, as he sucks.
The example you've described is that of a a consistent team with a single bad player. This is not the regular example we're considering but it is possible in MWO so I'll entertain it.
So yes if this one guy plays with a good team his rating will go higher and higher. At least up to a point where the match maker matches him and his team against another team that has been winning just as much. Now this poor guy will have to start to work. And as his team mates will find out, he can't play worth a damn.
But this isn't really anybodies problem with the exception of his team mates. In the long run they'll and their opponents be served with a 50/50 chance at winning. Or as close to that as possible in the given population. This satisfies the aims of the matchmaking system.
Krzysztof z Bagien, on 20 April 2013 - 10:53 AM, said:
The flaw in using Elo system the way it is used in MWO is that when your performance is so significant that it influences outcome of the game it also means that the rest of your team didn't do anything significant to change the outcome - but their rating will change depending on win/lose they are not responsible for. If you do 90% of the job it means the rest of your team did only 10%. And even if every player contributes to the win (or lose) equally it still is only 1/8 of the whole "job". Moreover, 3 players can be terrible, other 3 can be as good as the previous 3 suck, and their "contribution" will cancel out, leaving 2 remaining players' performance to be deciding factor (of course it's a great simplification).
Edit: you said "both", but there were 3 games in my example. And the other thing is: it is not he goalkeeper who wins a game. It's the whole team.
Now I get the feeling you're not familiar with statistics. You keep on mentioning rather specific examples that work towards your argument but you don't take into account that with random match making those examples can go either way. The better players can on either team. So I'll reduce this to a very small and simple example.
Imagine a game of tug of war. Each players skill in game can be represented by a number, the higher the number the better they are. This number is the players inherent aptitude at playing tug of war, you can not measure it, it is a hidden value. I do expose them however so I can simulate the game.
We have 3 players, A, B, C and D. They have a power of 1,2,2 and 3 respectively. You can add up these powers to see how strong a team is. The stronger team will win. If the scores are equal it's a 50/50 chance either way.
Given a random matchmaker the possible teams are:
AB | CD = 3 vs 5
BC | AD = 4 vs 4
AC | BD = 3 vs 5
Now if you look at all possible outcomes we get this:
A has a 16.6% chance of winning.
B has a 50% chance of winning.
C has a 50% chance of winning.
D has a 82.6% chance of winning.
B and C are both average players and as such have an average chance of winning and losing. Their elo won't change much.
A and D are a different story though. D is usually carrying the team, unless he is paired with A. A on the other hand is poor player and while he might occasionally be carried by D, he'll still lose most of his games.
As such when using elo, D increase in rank while A goes down. Atleast until the point where their scores are so extreme that winning from A or losing against D yields no change in elo.
Now keep in mind that while the BC | AD match gave both teams a 50% chance of winning, the match maker is not averaging out elo. Rather it searches for people that match a specific rating, which shows you need a good population for elo to work. As such this population is too small to provide good matches, but I'm trying to keep this example simple.
So in summary, if you consistently do the majority of the work for your team (like D does), then you will go up. Perhaps not in every match, but on average you will go up.
edit:
Split up quote, fixed percentages.
Edited by Hauser, 20 April 2013 - 12:01 PM.