Hauser, on 06 July 2013 - 12:55 PM, said:
Good to know ty.
Hauser, on 06 July 2013 - 12:55 PM, said:
The match maker takes both Elo and weight into account when setting up matches. It takes weight into account in the same fashion as Elo. It looks at what is in the queue that is nearest to what it needs to even out the teams weight. When it can't find anything it gets less picky about what it needs.
The last thing I read said that weight is only taken into account for groups of 2-4. It doesn't apply to 8 mans or pugs. My info might be out of date.
Hauser, on 06 July 2013 - 12:55 PM, said:
The KD is nice but you've only played some 100 games since stat tracking. I don't know if you've played much more before stat tracking was implemented, or how those 100 games are distributed over your mechs that but that's barely enough to grind out your elite efficiencies and upgrade your mech(s). If you are indeed better then average you might be held back by your gear.
Where did the 100 come from? Just wondering if there's a counter somewhere. In my stats i have 3012 games played, since the last wipe, and in the "Game Mode" section of my Stats is says i've got about 1,000 matches, almost balanced between Assault and Conquest.
(also seeing that i've been a member since November 20
11 killed me a bit inside.)
Hauser, on 06 July 2013 - 12:55 PM, said:
They will advance simply by being better. The way you can get better is by recognizing your mistakes. Your team is full of equal players, and they make mistakes. They make mistakes that can cost you the match. But so do you. You're at the same Elo afterall. If you stop making mistakes then there will be 7 guys on your team that make mistakes against 8 on the other. You might not win every game but on the long run you should go up.
Its too long a run. Your Elo only goes up significantly if the matchmaker decides that, based on your teams average Elo, you have low odds of winning. A victory against even odds rewards you very little. And a loss also would drop you very little.
So if you get almost no reward/penalty from wining/losing against an equal team, and the match maker
tries to give you an equal team......
yeah.
Bingo bango. no one moves very far.
Hauser, on 06 July 2013 - 12:55 PM, said:
But a more important question is this. Do you want to improve your rank? And why? It isn't visible anywhere and the game won't become easier when it goes up. If you're having fun right now, forget about Elo, forget it exists, for all you care it's a tool to get you into a somewhat balanced match. If you join a unit, join one for sake of playing with other people, not because you want to win.
While I do appreciate a good game, even a loss (some of my favorite games have been close losses) what I don't appreciate are the losses or wins that are 0 - 8 blow outs. That's not a good game.
Right now I want to advance in rank so I'll stop getting team mates in trial mechs that don't know how to target or how to group weapons. Right now if I lose a game it's typically
because my team lost the game, not that the other team won.
Basically though, I play to win. Sorry but 50% is a failing grade in almost every school. I know I'll never have a 90% win ratio but there's no way i'm going to accept 50% when CW and real game play starts. (and I join a unit)
Why would I play a game I lose half the time?
MWO: The game that combines the excitement of coin flipping with the thrill of sitting there.
I'm not going to take that and I know most other serious players won't either.
Hey that might be a new sig.
Edit: just read those may 21st patch notes. I think the "secret" new player Elo ranking is a good start but after 25 games they get thrown to the wolves.
Yeah, no one on their 26th game should be considered an experience player. Try a couple hundred games at least PGI.
Edited by Sug, 06 July 2013 - 01:35 PM.