Ask The Devs 36 - Answers!
#61
Posted 19 April 2013 - 05:23 PM
machine guns have trouble downing Elementals in battletech, god forbid it's a mech. Be glad they rip up internals. I'd of just left them as is and made fun of folks~
#62
Posted 19 April 2013 - 05:23 PM
Eddrick, on 19 April 2013 - 05:16 PM, said:
ah so this is all a "misquoting" based from another conflicting source on info.
#63
Posted 19 April 2013 - 05:24 PM
Parnage, on 19 April 2013 - 05:23 PM, said:
machine guns have trouble downing Elementals in battletech, god forbid it's a mech. Be glad they rip up internals. I'd of just left them as is and made fun of folks~
Because 2 damage to mechs in Battletech is soooo low.
#64
Posted 19 April 2013 - 05:26 PM
Parnage, on 19 April 2013 - 05:23 PM, said:
machine guns have trouble downing Elementals in battletech, god forbid it's a mech. Be glad they rip up internals. I'd of just left them as is and made fun of folks~
I understand where you are coming from.
But the problem is, they've added light and medium mechs with ballistic slots, and MG's are really the only real option. (I will say there are some silly UAC/5/AC/2 etc. craziness, but they aren't real builds). So if you have those variants, MG's have to do SOMETHING.
Right now even the internal crit thing doesn't work.
#65
Posted 19 April 2013 - 06:16 PM
Dont worry; theyre just misquotes!
#66
Posted 19 April 2013 - 06:18 PM
I guess Valve had no idea what they were doing with Counter-Strike...10 years ago.
#67
Posted 19 April 2013 - 06:28 PM
BlueSanta, on 19 April 2013 - 06:18 PM, said:
I guess Valve had no idea what they were doing with Counter-Strike...10 years ago.
I still dont understand how third person view will help ppl learn first person view.
or are you saying they need tpv just to have tpv and stay playing tpv?
#68
Posted 19 April 2013 - 06:37 PM
Considering for the 6 months or so I've been playing, EVERY and I mean EVERY time a PUG vs. Premade argument comes up. All the premades do is say "GET VOICE, GET VOICE, GET VOICE".
#69
Posted 19 April 2013 - 07:08 PM
Bryan Ekman, on 19 April 2013 - 02:59 PM, said:
Viper69: Would you consider giving people a free mech bay with the purchase of a hero mech? It is a nice little touch to make people buy if you give a little you can get a lot.
A: Currently this is a technical limitation, we are unable to offer bundles. With the launch of UI 2.0, we plan to support bundles, bundle prices, etc..
Bundles was not exactly my question. Or are you talking bundles as in grouping items? If thats the case I understand that it would have to be bundle capable to be able to add a free mech bay with purchase, if I am reading that right.
#70
Posted 19 April 2013 - 07:09 PM
Edited by Apostal, 19 April 2013 - 07:09 PM.
#71
Posted 19 April 2013 - 07:27 PM
#72
Posted 19 April 2013 - 08:36 PM
Bryan Ekman, on 19 April 2013 - 02:59 PM, said:
Riddler9884: Are there currently any new weapons or variations of weapons in the works?
A: Yes, we are adding all of the Clan weapons.
Oh the fun of my Highlander armed with 2 CERPPC and 4 SSRM6's.
Quote
A: Very soon 30-60 days.
Yes, the sooner the better!
Quote
A: We’re changing up how we handle BattleMech concept art. Expect some new content very soon.
Ibid!
Quote
A: No ETA on either. They have been designed and will be worked on at some future date.
We need MAD as of 4 months ago! Gimme, gimme, gimme!
Quote
A: Possibly.
I've been hoping for this one as well. Maybe connected with a pilot having the Command Console or a C3 Unit?
Quote
A: Possibly.
Again, yes please.
Quote
A: No plans to add this functionality.
Because, I can't see this being horribly abused.
Maybe a once per month option to suspend for when a family goes on a vacation would be nice. But an 'at will' option would be brutally abused.
Quote
Ratiborus: Is it possible to implement the C-bills and/or MC transfer between the players?
A: No plans to allow transfer of any items or money between accounts.
Never hopefully. This would definitely draw gold-farmers into this game.
#73
Posted 19 April 2013 - 08:44 PM
That game is far easier to play in third person (blocking requires having the opponent's sword tip in roughly the centre of the screen.. also situational awareness is much greater), so everyone has to use it because otherwise they are at a disadvantage.
It loses most/all of the immersion that first person gave (it felt a lot more like *YOU* were swinging the sword before).
Sure, there are servers with no third person option enabled. However, the fact that third-person is "required" to compete on every other server means that only a small subpopulation of the players are any good using first-person.
Is MWO dependent on immersion to provide an enjoyable playing experience? If it is, then don't put in third person. If it isn't, then it shouldn't be affected much by third person.
Edited by Praslek2, 19 April 2013 - 08:47 PM.
#74
Posted 19 April 2013 - 09:01 PM
'Mech concept art drop?
A: We’re changing up how we handle
BattleMech concept art. Expect some new
content very soon.
I like that.
#75
Posted 19 April 2013 - 09:14 PM
Missile fix,
No collisions, and disagreeing with yourself?
MGs balanced? Really?
No real heat disadvantages?
Sigh.
Ok we are all human, I'm going to say this in a nice way, because its good to be nice to your fellow man.
Bryan, I really appreciate the work you and everyone at PGI puts into this game. I have high hopes for it! Although I disagree heavily with what is said, over and over, I want you do know that I only wish you all the best, and the best for MWO. Good luck with making the game.
I do have to take a second to tell you though. Artemis effecting SSRMs is very bad, and removes the slight disadvantage of using SSRM (lock on time, is very short). I don't pretend to understand, that fixing it could take quite a bit of resources and time, so it can't be quick, but can we at least see ASSRMs costing a ton and slot more? When they have to lock on, you can fight them in covered areas, when ASSRMed, they are 100% better for .5 tons, and are impossible to dodge enough to matter. The way the hit the center is very prevalent as well, I don't see any SRMs anymore, just SSRMs because those are the only thing that is really worth it, and even with ECM, I can't blame them.
I'm going to stop now, please have a good day.
shintakie, on 19 April 2013 - 04:14 PM, said:
Just turn it into a drinkin game.
Every time "No ETA" is said, take a drink.
Every time "No plans" is said, take a drink.
Every time they repeat the answer for a question they already answered in a earlier ATD, take a drink. If they answer the same question twice or more in the same ATD, take 2 drinks for every repeat.
Every time they blatantly make somethin up (6 MG spiders, 3 second Jenners, nobody sayin collisions would be back soon), take a drink.
I died
Parnage, on 19 April 2013 - 05:23 PM, said:
machine guns have trouble downing Elementals in battletech, god forbid it's a mech. Be glad they rip up internals. I'd of just left them as is and made fun of folks~
A/C-2 and MG did the same damage in TT, MG did more damage to infantry. Do you want an A/C-2 with .4 DPS? (It would fire every 5 seconds, instead of half seconds).
I mean Small Lasers do generate heat, but 9 of them on a hunch can be fired more than 40% of the time, and at that point, they are 100% better than MGs, and I don't think Small Lasers are breaking this game.
Edited by ICEFANG13, 19 April 2013 - 09:23 PM.
#76
Posted 19 April 2013 - 09:46 PM
Quote
CCQ1: There have been a number of community events, leagues, and competitions that do not conflict with official events. Are there plans to better support these events through additional in-game tools, promotion, stats, sponsorship, or participation?
A: We’re focused on getting Community Warfare out the door, along with more official events and leagues. At this time we have not decided how or if we plan to support any non-official competitions/events. I would expect us to examine this after CW goes live, late this year.
Sir, we do not need the support from IGP /PGI on this! ( while it would be nice to have it later on as you describe it).
All we need is to be able to drop one group of any size against a SPECIFIC other group of any size together.
No XP no Cbills no rewards at all required.
This simple little ability would make the day for a lot of your customers. And certainly for a lot of the newbies coming in to this game as they can be thought by vets who brought them in in a "save" environment.
And as for the impact on matchmaking or other components... I can see none. because there is none. And well, consider hiring Multitallented for a week to implement this little thingy ^^ ( ok, the last one was a tiny bitter joke at your expense, could not resist) ( Multi, I hope you can forgive me for using you here^^)
Edited by grayson marik, 19 April 2013 - 09:47 PM.
#77
Posted 19 April 2013 - 09:55 PM
First time I am ever happy for the end of the summer.
Edited by Big Giant Head, 19 April 2013 - 09:58 PM.
#78
Posted 19 April 2013 - 10:19 PM
#79
Posted 19 April 2013 - 10:33 PM
shintakie, on 19 April 2013 - 04:14 PM, said:
Just turn it into a drinkin game.
Every time "No ETA" is said, take a drink.
Every time "No plans" is said, take a drink.
Every time they repeat the answer for a question they already answered in a earlier ATD, take a drink. If they answer the same question twice or more in the same ATD, take 2 drinks for every repeat.
Every time they blatantly make somethin up (6 MG spiders, 3 second Jenners, nobody sayin collisions would be back soon), take a drink.
I'd be so drunk, I would think I was vomiting in PGI's version of the Urbie.
Edited by Deathlike, 19 April 2013 - 10:57 PM.
#80
Posted 19 April 2013 - 10:51 PM
Quote
A: We’re changing up how we handle BattleMech concept art. Expect some new content very soon.
Firstly, OMG DEVS ANSWERED MY QUESTION! For that, thank you. Secondly, OMG NEW CONCEPT ART.
Edit: Quote clean up.
Edited by Teir Dasande, 19 April 2013 - 10:52 PM.
6 user(s) are reading this topic
0 members, 6 guests, 0 anonymous users