DemonRaziel, on 22 April 2013 - 01:37 PM, said:
First of all, your Commando example is weird as all the COM chassi are sort of similar (4 hard points total, distributed between E and M), with the 2D having a clear advantage with ECM. So your problem was more likely in the 'Mech itself, instead of a particular variant...
they're not really comparable to spiders in what they carry, but in how useless they can be and how delicate they are. pretty much the only commando worth taking at all is the 2d (not counting the death smell). the rest are fairly weak, cant really do much of anything damage wise, cant really take much ammo or heat sinks, and arent really worth taking if you have any other mech to take. if you had all 3 variants why would you ever take anything other than the 2d if you arent trying to master the chassis?
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The Spider 5K problem is different, as A) you only have 3 variants and need to grind all of them in order to master at least one and
the 5K is inferior to it's energy-heavier counterparts because its hard points literally enforce it to carry MGs - a weapon that is just not effective in any meaningful way and there are no alternatives that would make it in any way better (or at least comparable) to the other Spider variants.
right, just like the various commando variants suck compared to the 2d. It's just got the added crappiness that you HAVE to take the sh***iest variant if you want to master them.
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Griding the 'Mech with GXP, or grinding your teeth together with grinding the 'Mech and selling it once the basics are unlocked in NO WAY solves the problem - that we have a useless weapon and by extension a couple of useless 'Mech chassi that rely on said weapon.
right, which brings up MY question of "WTF did they add it if they know MGs suck and that they probably arent going to change them much, if at all" and not "They added a variant that is useless because MGs suck against mechs, gotta buff MGs" when i'm saying just get rid of the useless variant and add one that isnt designed to suck. They complain about limited resources, they probably shouldnt be wasting those resources putting out variants with no use in THIS game.
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Ignoring a weapon and the 'Mechs that use it, or going out of our way to come up with some crazy builds overcomming the inherent flaws (introduced by strange - non-canon and counter productive - developer choices in regards to MGs) is not a solution, it's a workaround... and a bad one.
i think they just need to either sh*t or get off the pot on the MGs, either buff them, or leave them useless for some reason and get rid of variants that rely on them, or add extra variants that dont, if they dont want to throw away the useless ones.
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An MG, is not an anti-infantry weapon. It's a short range AC2 with bonus against infantry. If you really want to discuss BT canon.
then they should make it do that, and i agree. why are they fighting that fact so much?
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By nerfing the MG to it's current state, claiming it's supposed to be an anti-infantry weapon (and thus inefficient against 'Mechs) and not implementing infantry (and confirming there are no plans to do so in the future), the devs have just wasted their time. Adding a low-tonnage balistics-heavy 'Mechs just adds insult to injury.
this i agree with, which is why i said it up higher, and i guess we're on the same page.
They either need to stop beating around the bush with the MGs and decide what they want them to do, or stop putting out variants that rely on them.
there's also the possibility that they have plans to fix them later and are waiting for something else to get finished before doing it for some reason, just like every other thing that they said they want in the game and have been putting off for months to add. That excuse is wearing a little thin as well.
Edited by Particle Man, 22 April 2013 - 03:38 PM.