The Ultimate Solution To Poptarting, Abusive Boating, And High Alpha Builds
#1
Posted 19 April 2013 - 05:42 PM
#2
Posted 19 April 2013 - 05:46 PM
#3
Posted 19 April 2013 - 05:47 PM
#4
Posted 19 April 2013 - 05:48 PM
#5
Posted 19 April 2013 - 05:48 PM
#6
Posted 19 April 2013 - 05:49 PM
#7
Posted 19 April 2013 - 05:53 PM
Team Leader, on 19 April 2013 - 05:42 PM, said:
Bluff called.
You're looking at someone who could snipe BattleArmor with ER PPCs out to 900 meters in MWLL with cockpit shake even (its not as effective as you all might think). And well tanks aren't nearly as effective as you think. Better at staying behind low cover, but thats about it.
Funniest thing is seeing a jump sniper jump into an Aerospace Fighter. Most effective way to counter air in fact was to jump into it or away from it.
I don't think combined arms are going to give you the results you wish.
Now Longtoms.. those worked. They are also very much complained about in MWLL lol.
#8
Posted 19 April 2013 - 05:54 PM
Team Leader, on 19 April 2013 - 05:42 PM, said:
and here i was thinking about a zyklon gas module... oh well...
#9
Posted 19 April 2013 - 06:00 PM
#10
Posted 19 April 2013 - 06:04 PM

105-point alpha on your face from above, with splash damage. Your precious hills shall not save you now, muhahahaha!
Edited by FupDup, 19 April 2013 - 06:16 PM.
#11
Posted 19 April 2013 - 06:12 PM
Edited by Keifomofutu, 19 April 2013 - 06:13 PM.
#13
Posted 19 April 2013 - 06:16 PM
CAP!
#14
Posted 19 April 2013 - 06:19 PM
#15
Posted 19 April 2013 - 06:21 PM
#16
Posted 19 April 2013 - 06:24 PM
James The Fox Dixon, on 19 April 2013 - 06:21 PM, said:
Ive said this before lol
#18
Posted 19 April 2013 - 06:30 PM
#19
Posted 19 April 2013 - 06:33 PM
Mechwarrior Buddah, on 19 April 2013 - 06:14 PM, said:
Yeah, TT heat scale. 30 heat max.
TT is 30 heat plus your heat dissipation. A daishi for example can generate 69 heat in a turn before automatic shutdown. It already sort of works like that in MWO. The more heatsinks you have, the more weapons you can fire before hitting 100%.
#20
Posted 19 April 2013 - 06:37 PM
Taemien, on 19 April 2013 - 06:33 PM, said:
TT is 30 heat plus your heat dissipation. A daishi for example can generate 69 heat in a turn before automatic shutdown. It already sort of works like that in MWO. The more heatsinks you have, the more weapons you can fire before hitting 100%.
thought it worked like you get heat THEN it dissipates not it dissipates heat AS you get it
and if it doesnt work like that, make it work like that.
You dont start dissipating till you generate heat. So that high alpha will top you into shutdown no matter how many heatsinks you have.
Edited by Mechwarrior Buddah, 19 April 2013 - 06:38 PM.
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