jeffsw6, on 20 April 2013 - 03:10 PM, said:
There are more choices for PUGs to make when they drop on the North side than the South. When a random team has choices they don't all make the same one, so they are separated and therefore die more easily. In the cheese 4-man, though, it does not matter; because those 3 Stalkers will kill every opponent. The worst thing about playing in that group on my D-DC is I rarely get a kill ... the Stalkers don't let anyone get close enough. If I do kill anyone it's a light mech who could do more damage to me by standing between me and a stalker and hoping he friendly-fires me, than the opponent could ever hope to do with his own weapons.
So I think the real problem is teamwork op, as usual. Your 3 PPC stalkers, would be just as effective with your ECM atlas providing cover for an LRM boat group (before the LRM nerf anyway, and still moderately effective now), or even dual gauss cataphracts/Jaegars. Now you're complaining the maps are too sniper friendly...this is HILARIOUS because, back when we only had 2 maps, (Frozen and Forest) Sniping was laughed at because they were brawler friendly (The phrase Mechbrawl Online was thrown around). Add in River City, which offers a pretty good mix, and 3 more open maps...and suddenly it's unbalanced. Obviously what we need is another good close range brawler map, preferably one that limits jumpjets with low ceilings? Lets get a cave system based map!
(Edit to point out my sarcasm based reply kind of turned into a real preferable idea. There's an uneven amount of open/brawl maps, even it back out, and it should help the problem tremendously.)
Edited by Kaboodle, 20 April 2013 - 03:30 PM.