Jump to content

Please Take Base Cap Out Of Assault Gamemode


85 replies to this topic

Poll: CAP RACE (216 member(s) have cast votes)

Should base cap be removed from assault game mode?

  1. yes (48 votes [22.22%] - View)

    Percentage of vote: 22.22%

  2. no (168 votes [77.78%] - View)

    Percentage of vote: 77.78%

Vote Guests cannot vote

#81 NeonKnight

    Member

  • PipPipPipPipPipPipPip
  • The Patron Saint
  • The Patron Saint
  • 567 posts
  • LocationSurrey, BC, Canada

Posted 21 April 2013 - 05:59 AM

As long as I see poptarting Highlanders & Cataphracts, i will cap bases!

#82 Klaus

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 297 posts

Posted 21 April 2013 - 06:06 AM

View PostDaikyu Kell, on 19 April 2013 - 11:20 PM, said:

Yes i'm having a ***** but there are those who agree, just have to watch the ingame chat.


That's because you're all 12 years old and need to go play CoD with the other ADHD kiddies.

#83 Thundercles

    Member

  • PipPipPipPipPipPip
  • Survivor
  • Survivor
  • 378 posts

Posted 21 April 2013 - 06:14 AM

View PostAlois Hammer, on 21 April 2013 - 05:36 AM, said:


The only things that would benefit from such a tweak are the egos of all the mincing Nancies who think their "mad skillz" aren't being showcased properly.

Can't handle the possibility of being capped, demand Team Deathmatch- but stop being such pretenders and acting like it's the game's fault you suck at Assault mode.


I do just fine in assault, thanks. I'm not divinity's gift in a 'mech, but I hold my own. I can't help it if the basic point I'm trying to make whooshes over your head like a jump-jetting Spider. There is a reason why capping nets such a small reward - it carries very little risk. However, if you wish to assume that I'm complaining about the concept of base capping as opposed to the details of how it's implemented, then go right ahead. The fact that you've jumped to baseless assumptions of personal skill tells me all I need to know about the viability of any counter-argument you might have.

#84 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 21 April 2013 - 06:23 AM

Personally, I think there should be a little more to capturing a base than simply standing in a square.

The concept generally comes from MechCommander, where you could capture gate controls, turret controls, and such by running up to them and "hacking in" which took x amount of seconds. But during this the mech involved in the hacking is actually unable to really fight or do much else; thusly requiring multiple mechs to defend it during this process. Rather than "I'm going to start capturing watch my back." We have "OMG EVERYONE STAND ON THE FREAKING POINT!" "GET ON POINT!"

Push cart; full time job.

To make it worse, our bases are drilling platforms, drilling into the space 19 stories above the ground of an AIRPORT in one case. Seriously? Why don't we have an actual base? Maybe a mobile command center (doesn't have to actually move), or a mechbay? Hell we have the dropship on River City, that's more than enough "Base" as it is. On the other side? Mechs on a dock, who could play off as being those assigned to guard the city from the invading dropship force. Matter of fact conquest mode on River City makes no sense. If the area was resource rich, no one would have built a city there.

The old bases used to be a probe/landing beacon for extraction, were clearly if it were destroyed or captured, it'd be pretty clear that you weren't getting off the planet due to no way to call for extraction. At least then defeat made sense.

----

But in the long run, if you don't like getting captured, then why not play base defense? It only takes one or two anti-light mechs to fight off a base cap before it even starts. If they send all their forces, well the rest of the people on your team can go cap them for being stupid enough to not defend their base.

Bryan Ekman in ATD 36 said bases will have turrets and defenses in a community warfare exclusive game mode. We'll see.

Personally I'm still waiting for dropship mode. Just imagine, 12v12, with each player having 4 different mechs to be delivered in when the previous one dies.

Edited by Koniving, 21 April 2013 - 06:28 AM.


#85 Zerberus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 3,488 posts
  • LocationUnder the floorboards looking for the Owner`s Manual

Posted 21 April 2013 - 06:28 AM

Yesterday.

Alpine.

Team runs towards where epsi would be on conquest as fast as they possibley can, like chickens with their heads cut off

The single light (me, Com-2D) uses bis brain and takes up a high, well covered spotting position. overlooking the j line.

I type to team "Raven, Jenner, Dragon, Jäger, Dragon, Catapult and a straggling highllander moving to cap our base"

Our dragon which has advanced over the j line confirms that 2 atlases are behind that highlander, entire opfor is moving to cap.

Yet the only people not camping around near epsi are, what a suprise, the dragon and the commando.

We lost to cap simply becasue nobody cared to play the game properly. They had 3 minutes between first contact notification and beginning of cap, I dan get from the lower ridge (to which they never procededed, they were all on the mountain) to the upper ridge in an Atlas in that time and have a firing position, there is no excuse for what happened other than stupidity, laziness, and flat out being a dumbass.

But they all cared enough to whine about how lame capping is and flame the other team.

50 bucks says that`s exactly what happens to most others that are whining about how much capping sucks. They are in reality whining about their own tactical shortcomings and incapability to understand and pursue mission objectives effectively.

So by all means keep whining about yourselves all you like. :D

Edited by Zerberus, 21 April 2013 - 06:34 AM.


#86 EGG

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 322 posts

Posted 21 April 2013 - 06:32 AM

I don't remember hacking into things in MechCommander. I was pretty sure you could just run up to the control towers to take over gates/turrets.

At the time I usually assumed they'd started doing what you wanted because you'd just pointed a big cannon at all the squishy humans in the control tower.





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users