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Project: Battletech Universe


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#61 Monsoon

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Posted 29 June 2013 - 08:08 PM

Very cool, makes me want to brush up on my old 3DS skills.

#62 SVK Puskin

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Posted 26 October 2013 - 10:43 AM

Cool, finally some single player i hope we will have it from PGI as well. :P

#63 HellJumper

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Posted 14 February 2014 - 01:58 AM

is this project dead or something?

#64 Mighty Spike

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Posted 14 February 2014 - 06:58 AM

Ya,common! Neeews! WE NEED THIS GAAAAAME!!!!!!!!!

#65 HellJumper

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Posted 20 February 2014 - 09:52 PM

maybe its completely dead as no reply whatso ever

#66 Bishop Steiner

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Posted 20 February 2014 - 10:02 PM

or one could try asking on NGNG, as that is the site you are going to get in contact with Sean and company fastest on.

#67 HellJumper

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Posted 20 February 2014 - 10:08 PM

but i dont have an account over their...

#68 Threat Doc

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Posted 20 February 2014 - 10:30 PM

It doesn't take very long to make an account, either. Try here, as well!!!

#69 Sean Lang

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Posted 22 February 2014 - 10:32 PM

This has been on hold as Shortpainter has had real life things going on, like getting a job etc...

We will be actually kicking things back off very soon, very exciting actually!

#70 Odanan

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Posted 23 February 2014 - 02:29 AM

View PostSean Lang, on 22 February 2014 - 10:32 PM, said:

This has been on hold as Shortpainter has had real life things going on, like getting a job etc...

We will be actually kicking things back off very soon, very exciting actually!

Phil, did you buy the rights for Battletech or this will be a free, fan-made game?

Anyway, nice job! The game has even melee. (please consider adding a multiplayer mode)

#71 CyclonerM

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Posted 23 February 2014 - 04:19 AM

The prewiew looks good. There is actually something i do not like: i quite have the impression those PPCs recharge too quickly ;) You are not trying to make a fast-paced MechWarrior game, quineg? :D

#72 9erRed

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Posted 25 February 2014 - 08:23 AM

Greetings all,

As long as the machines depicted in this game do not violate the BattleTech rights holders copyrights, or a licence has been granted/purchased, then they can make new art for there Mech's. Microsoft holds the rights, and issues licences to those that want to develop the interactive section of the franchise.

This will be the newest rendition of the "single player" foray into the BattleTech world in some time. I'm not counting the last "browser required style" game. (MechWarrior tactics) The preview looks like an updated Mech Commander type of game, but with direct control over the single Mech. Good luck with the work.

9erRed

Edited by 9erRed, 25 February 2014 - 08:24 AM.


#73 CyclonerM

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Posted 26 February 2014 - 07:48 AM

Honestly, i was fine with not controlling the 'Mechs. After all, MechCommander is a RTS.. But looks an interesting project!

#74 Nathan Foxbane

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Posted 26 February 2014 - 10:42 AM

View PostMarack Drock, on 26 February 2014 - 08:01 AM, said:

Hey Sean what kind of game will it be?

Appears to be a top down third person shooter from the looks of the preview video. They are actually pretty fun and since you have the top down perspective the devs can throw more enemies at you without overwhelming you. I am thinking something like Sigma Team's Alien Shooter series with a much slower pace and a BT flavor.

#75 Carnifex125

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Posted 26 February 2014 - 10:59 AM

ahh nice! kind of reminds me of an old battletech game I had on my sega genesis.

#76 Wall Flower

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Posted 28 February 2014 - 06:35 PM

This looks so cool, keep up the great work. Hopefully get to play it soon ;)

#77 Stingray Productions

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Posted 01 March 2014 - 09:26 AM

I'm excited. Looks very fun to play.

#78 Zoltan

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Posted 30 September 2014 - 11:05 PM

Sean Lang, please, tell us about the project status. Do we have a hope to play this amazing game?
Thank you.

#79 Zoltan

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Posted 26 October 2014 - 02:09 AM

Up

#80 Tarogato

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Posted 26 October 2014 - 02:49 AM

Oh my gawd. If you guys ever figured out multiplayer support for this... imagine all the mission possibilities! In real time! With real people! And not just the FPS that MWO is, but actual Battletech.

Btw, random thought while watching the gameplay footage: there's a way to implement torso-arm convergence - have the camera lock to the legs instead of the torso, give the free reticle to the mouse and have it torso twist automatically just as in MWO. I think that would add a lot of depth and I bet it's possible to do!





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