Posted 03 September 2013 - 08:45 AM
You will never get the same fps in training grounds as you will in a match (unless you have a system good enough to max fps in match). Saying that is the same as saying your Honda Civic doesn't overheat while sitting still, so it shouldn't when going down the highway doing 60 towing a 20,000lbs trailer, uphill.
The reason is that in training grounds there are less mechs, and all mechs are static (except yourself). The number of mechs matters because the more mechs there are the more information the game has to keep track of, the more textures that have to be updated on each frame refresh, the more environmental effects the game engine has to keep track of (you hear the laser and gun sounds, well the game engine has to determine how far away from you the sound is to determine how loud to make the sound, whether or not you can see the shot, reflected effects and other environmental variables.
The only type of comparison that would be accurate is if in another Cryengine3 based game you received better fps, or your fps immediately prior to an update (not 2-4 months ago). This is not saying a trend in fps loss from one update to another isn't a valid concern, however, this should also point out that you need to start considering upgrading your hardware (unless you already have good mid - high end hardware).
New games are going to start to be developed for the next generation of consoles, so if your system does not meet or exceed the new PS4 or XBOX 1 you need to upgrade as once these units are mainstream console platforms, all new games will be based on them (as new games that are multi-platform are usually based on the current generation of consoles then ported to PC). Dual core is not going to be able to keep up with newer games, not just this one.