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Are We In Need Of Lightweight Ballistic Weapons / Machine-Cannons?


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Poll: LW Ballistics (242 member(s) have cast votes)

Do we need additional leightweight ballistic weapon systems?

  1. Yes! (157 votes [64.88%])

    Percentage of vote: 64.88%

  2. No! (85 votes [35.12%])

    Percentage of vote: 35.12%

Is the basic idea of a machine cannon a good concept?

  1. Yes! (113 votes [46.69%])

    Percentage of vote: 46.69%

  2. No! (129 votes [53.31%])

    Percentage of vote: 53.31%

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#1 WolvesX

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Posted 20 April 2013 - 04:06 AM

Greetings fellow BETA testers!

A concept I would really like to try / test on a test-server is my idea of a machine-cannon.
I had some mechs in mind while thinking up the basic concepts: Dragon, Centurions, Cicada, Hunchback and JagerMech.

The idea is a light weight machine-cannon, a low weight, low range, mediocre DPS, low heat weapon system.

The clue is, its fires salvos of 3 bullets, like an AR-15 on burst.

Imagine these weapons as huge "2 cm FLAK/KwK guns from the 2nd WW" or really, really large "Browing M2HBs", of cause 1k years in the future in the BT universe.

MED PULSE LASER MACHINE-CANNON
DMG 6.00 2.8
HEAT 5.00 1.00
COOLDOWN 3.00 3.00
EFF RANGE 180 90
MAX RANGE 360 270
SLOTS 1 2
TONS 2.0 3.0
SPEED - 2000m
DURATION 0.75 3x0,3
DPS 1.60 2,15
HPS 1.33 0.77
EHS14 8
IMPULSE - -
HP 10.00 10.00
CB 120,000 380,000

MEDIUM LASER LIGHT MACHINE-CANNON
5.00 2.00
4.00 0.50
3.00 3.00
270 180
540 540
1 1
1.0 1.5
- 2000m
1.00 3x0.3
1.25 1,53
1.00 0,4
10 5
- -
10.00 10.00
80,000 250,000

Imagine a HBK-4G with three of them (light or normal MCs and 3 MLs) or a DRG-5N with 3 of these in the arm.

What do you think of this, imo very basic concept?

Good Idea? Bad Idea? You decide!






Have fun and good luck!
Wolves X

Please rate and comment! I love to read your opinions on that topic!






EDIT: Looks like my table didn't work. =(

Any idea how I get this in a table correctly?

Edited by WolvesX, 20 April 2013 - 04:38 AM.


#2 General Taskeen

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Posted 20 April 2013 - 04:38 AM

Machine Guns are "machine-cannons" bro.

#3 Tekyio Wolf

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Posted 20 April 2013 - 04:41 AM

View PostWolvesX, on 20 April 2013 - 04:06 AM, said:

A concept I would really like to try / test on a test-server is my idea of a machine-cannon.
I had some mechs in mind while thinking up the basic concepts: Dragon, Centurions, Cicada, Hunchback and JagerMech.

The idea is a light weight machine-cannon, a low weight, low range, mediocre DPS, low heat weapon system.

The clue is, its fires salvos of 3 bullets, like an AR-15 on burst.


Good Idea, but why do they need burst fire exactly?

#4 Keifomofutu

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Posted 20 April 2013 - 04:43 AM

I just wish battletech had been smart enough to create a .5 ton weapon that could damage battlemechs at close range.

#5 General Taskeen

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Posted 20 April 2013 - 04:44 AM

View PostKeifomofutu, on 20 April 2013 - 04:43 AM, said:

I just wish battletech had been smart enough to create a .5 ton weapon that could damage battlemechs at close range.


I see what you did there.

#6 ShadowDarter

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Posted 20 April 2013 - 04:44 AM

sorry, no non canon weapons please remember this is based not only a series of table top games series as well as series of well known and loved computer games.

enjoy whats out there at the moment, the 3050,s was the golden years in battletech, when it was the start of the golden age.

#7 WolvesX

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Posted 20 April 2013 - 04:44 AM

View PostGeneral Taskeen, on 20 April 2013 - 04:38 AM, said:

Machine Guns are "machine-cannons" bro.

I know that. MGs are 20mm Gatlings and such lore wise...

View PostTekyio Wolf, on 20 April 2013 - 04:41 AM, said:


Good Idea, but why do they need burst fire exactly?

Because, if they would only shot 1 time, you could just focus them too easy while boating and with this solution, you need more skill (stay on target).

#8 SirLANsalot

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Posted 20 April 2013 - 04:46 AM

your thinking of the MG arrays from MW4. They were 3 (IS) or 4 (Clan) MG's packed into a singe slot. They did good damage and could be spammed harder via the MW4 fitting system, here they would be balanced nicely. Since you would need to stay on target to keep up the damage, mechs like the spider would be decent, but not OP.

#9 WolvesX

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Posted 20 April 2013 - 04:49 AM

View PostSirLANsalot, on 20 April 2013 - 04:46 AM, said:

your thinking of the MG arrays from MW4. They were 3 (IS) or 4 (Clan) MG's packed into a singe slot. They did good damage and could be spammed harder via the MW4 fitting system, here they would be balanced nicely. Since you would need to stay on target to keep up the damage, mechs like the spider would be decent, but not OP.

Yup, I would MG arrays would be the better option, since they are in BT lore anyway, but they are not in the current timeline, as "non canon machine-cannons" are of couse too.

#10 stjobe

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Posted 20 April 2013 - 05:03 AM

If they would just stop being stupidly, canon-ignoringly, illogically freaking obstinate and just buff the g-ddamn MG, we wouldn't have to have these discussions.

Edited by stjobe, 20 April 2013 - 05:04 AM.


#11 Hatachi

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Posted 20 April 2013 - 05:07 AM

My ballistic based Spider-K cries itself to sleep at night.

#12 Yokaiko

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Posted 20 April 2013 - 05:08 AM

They could just make MGs like not suck.

#13 Erasus Magnus

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Posted 20 April 2013 - 05:18 AM

View PostWolvesX, on 20 April 2013 - 04:06 AM, said:

Greetings fellow BETA testers!

A concept I would really like to try / test on a test-server is my idea of a machine-cannon.
I had some mechs in mind while thinking up the basic concepts: Dragon, Centurions, Cicada, Hunchback and JagerMech.

The idea is a light weight machine-cannon, a low weight, low range, mediocre DPS, low heat weapon system.

The clue is, its fires salvos of 3 bullets, like an AR-15 on burst.

Imagine these weapons as huge "2 cm FLAK/KwK guns from the 2nd WW" or really, really large "Browing M2HBs", of cause 1k years in the future in the BT universe.

MED PULSE LASER MACHINE-CANNON
DMG 6.00 2.8
HEAT 5.00 1.00
COOLDOWN 3.00 3.00
EFF RANGE 180 90
MAX RANGE 360 270
SLOTS 1 2
TONS 2.0 3.0
SPEED - 2000m
DURATION 0.75 3x0,3
DPS 1.60 2,15
HPS 1.33 0.77
EHS14 8
IMPULSE - -
HP 10.00 10.00
CB 120,000 380,000

MEDIUM LASER LIGHT MACHINE-CANNON
5.00 2.00
4.00 0.50
3.00 3.00
270 180
540 540
1 1
1.0 1.5
- 2000m
1.00 3x0.3
1.25 1,53
1.00 0,4
10 5
- -
10.00 10.00
80,000 250,000

Imagine a HBK-4G with three of them (light or normal MCs and 3 MLs) or a DRG-5N with 3 of these in the arm.

What do you think of this, imo very basic concept?

Good Idea? Bad Idea? You decide!










Have fun and good luck!
Wolves X

Please rate and comment! I love to read your opinions on that topic!










EDIT: Looks like my table didn't work. =(

Any idea how I get this in a table correctly?


i voted no for both, because first, we already have a gun that could take a good spot in the ballistics department, if pgi would already get their heads out of their ***** and make the machine gun a VALID option, just like the small laser is in the energy departement. second, although not that important, its not canon.

IF you would need something even more dakka than the machine gun, there is still the machine gun array to take the higher spot between machine guns and ac2.

edith says:i should have read through the comments, instead of just posting right away. quite a few stated exactly my opinion.

Edited by Erasus Magnus, 20 April 2013 - 05:26 AM.


#14 Team Leader

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Posted 20 April 2013 - 05:24 AM

I think this is more unlikely than just outright buffing the MG damage, which seems about as likely as them admitting they're wrong about this.

I'm conflicted as how to vote, as 3 tons isn't exactly light when you're working with a flea with 2 ballistic slots.

#15 Elizander

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Posted 20 April 2013 - 05:30 AM

Solution:

Prototype weapons - Similar to future weapons that will be available with same tonnage and critical space, but slightly less range/damage or more heat. These are experimental weapons which explains why they are here before their time and when they are officially 'released' they get the full improved stats of the original. If not experimental, then they are the 'earlier' release versions and later on improved when technology gets better.

Prototype Light Autocannon 2

Weight: 4.0 tons
Critical Spaces: 1
Damage: 2
Range: 450m (15 hexes, original LAC2 range is 18 hexes)

Prototype Light Autocannon 5

Weight: 5.0 tons
Critical Spaces: 2
Damage: 5
Range: 360m (12 hexes, original LAC5 range is 15 hexes)

Edited by Elizander, 20 April 2013 - 05:31 AM.


#16 Gremlich Johns

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Posted 20 April 2013 - 05:38 AM

View Poststjobe, on 20 April 2013 - 05:03 AM, said:

If they would just stop being stupidly, canon-ignoringly, illogically freaking obstinate and just buff the g-ddamn MG, we wouldn't have to have these discussions.

Then where would the Trolls go?

Edited by Gremlich Johns, 20 April 2013 - 05:40 AM.


#17 Elepole

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Posted 20 April 2013 - 05:43 AM

We don't need one: PGI just have to make the one we have useful. (hintL give MG same dps as SML)

#18 Ozric

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Posted 20 April 2013 - 05:52 AM

Yes. We need Light Gauss, stat!

#19 CDLord HHGD

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Posted 20 April 2013 - 05:54 AM

If it's not on the weapon list for TT for the time period it breaks canon and risks ceasing to be Mechwarrior. I'm all for allowing the MG to evolve into a sort of machine cannon to make it viable in this game so long as it does not infringe upon the viability of the small laser and ac/2.

Perhaps treat the MG like a pulse laser with ammo. 1000 rounds/ton, but each shot takes 20/25 rounds and does 1/2 the damage of ac/2 at the range it has now. Or heck, give it the damage of ac/2 and keep the current range. And because it's a stream of bullets, unless your target is stationary, damage would be spread.

#20 Greye

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Posted 20 April 2013 - 07:00 AM

MW4 Mercs had some really interesting weapons. Figuring out what would fit the timeline/canon is another discussion but there were some great weapons in that game.





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