What we need is a complete overhaul of the MG.
It is just utterly useless. Come on it's the single piece of equipment nobody is or ever has been fighting over whether it is OP, OK, or useless. This really is the only concensus I have ever seen on these forums that the MGs is fun but useless (maybe Flamer too).
Now what can we read in ATD35:
Ask the devs 35 said:
CCQ 1: Bryan, can you elaborate on you statement: “That's exactly the polarizing type of content we want!”?
A: We want there to always be a debate about whether something is too powerful or too weak. There’s a sweet spot where players from both sides of an opinion balance each other out. This means we have a mechanic or design that has the desired polarizing or competitive effect.
CCQ 3: Why is Machine Gun damage so low?
A: Partly due to the nature of how MGs work in the TT rules, partially due to how we chose to make it useful. When equipping a MG, keep in mind that it is not meant to burn through armor but is very useful for tearing up internals (crits). Bumping MG damage will turn it into a laser that can be kept on with no heat penalty until it runs out of ammo. Now imagine the devastating effect that a 6 MG spider could do to the back of an Atlas! We are still investigating balance of the MG but don’t expect any significant increase in damage.
I have no clue which 6 Ballistics Spider he is talking about, also TT would suggest the same damage as an AC2.
But let's not discuss about that. Just here right now in MWO the MG is useless, the damage is zero and the crit bonus is useless.
Also I dont see the MG becoming a laser since it deals (even if implemented following TT) little damage per shot and you need to hold on target all the time.
Edited by Red squirrel, 20 April 2013 - 07:32 AM.