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Are We In Need Of Lightweight Ballistic Weapons / Machine-Cannons?


154 replies to this topic

Poll: LW Ballistics (242 member(s) have cast votes)

Do we need additional leightweight ballistic weapon systems?

  1. Yes! (157 votes [64.88%])

    Percentage of vote: 64.88%

  2. No! (85 votes [35.12%])

    Percentage of vote: 35.12%

Is the basic idea of a machine cannon a good concept?

  1. Yes! (113 votes [46.69%])

    Percentage of vote: 46.69%

  2. No! (129 votes [53.31%])

    Percentage of vote: 53.31%

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#21 MustrumRidcully

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Posted 20 April 2013 - 07:09 AM

View Poststjobe, on 20 April 2013 - 05:03 AM, said:

If they would just stop being stupidly, canon-ignoringly, illogically freaking obstinate and just buff the g-ddamn MG, we wouldn't have to have these discussions.

But what would we talk about all day?

#22 GumbyC2C

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Posted 20 April 2013 - 07:20 AM

The MG from canon would be fine. You could even make it work somewhat like the pulse lasers in that it shoots a burst that does 2 damage if you hold it on the target for the full burst and eats one of its 200/ton ammo.

#23 Red squirrel

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Posted 20 April 2013 - 07:30 AM

What we need is a complete overhaul of the MG.
It is just utterly useless. Come on it's the single piece of equipment nobody is or ever has been fighting over whether it is OP, OK, or useless. This really is the only concensus I have ever seen on these forums that the MGs is fun but useless (maybe Flamer too).

Now what can we read in ATD35:

Ask the devs 35 said:

CCQ 1: Bryan, can you elaborate on you statement: “That's exactly the polarizing type of content we want!”?
A: We want there to always be a debate about whether something is too powerful or too weak. There’s a sweet spot where players from both sides of an opinion balance each other out. This means we have a mechanic or design that has the desired polarizing or competitive effect.

CCQ 3: Why is Machine Gun damage so low?
A: Partly due to the nature of how MGs work in the TT rules, partially due to how we chose to make it useful. When equipping a MG, keep in mind that it is not meant to burn through armor but is very useful for tearing up internals (crits). Bumping MG damage will turn it into a laser that can be kept on with no heat penalty until it runs out of ammo. Now imagine the devastating effect that a 6 MG spider could do to the back of an Atlas! We are still investigating balance of the MG but don’t expect any significant increase in damage.


I have no clue which 6 Ballistics Spider he is talking about, also TT would suggest the same damage as an AC2.
But let's not discuss about that. Just here right now in MWO the MG is useless, the damage is zero and the crit bonus is useless.

Also I dont see the MG becoming a laser since it deals (even if implemented following TT) little damage per shot and you need to hold on target all the time.

Edited by Red squirrel, 20 April 2013 - 07:32 AM.


#24 Tennex

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Posted 20 April 2013 - 07:32 AM

buff machinegun DPS

#25 WolvesX

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Posted 20 April 2013 - 10:02 AM

Of couse, a simple buff to the MG would be sufficient, I just had the idea that PGI could maybe try something.

#26 jeffsw6

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Posted 20 April 2013 - 10:10 AM

View PostRed squirrel, on 20 April 2013 - 07:30 AM, said:

Now what can we read in ATD35:

I wonder if Bryan trolled us all by intentionally stating the single most idiotic opinion of Machine Gun effectiveness I've ever read, and trying to support it by saying that a mech which doesn't exist would become over-powered?

Devs .. Troll Players? Clever Clever!

#27 armyof1

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Posted 20 April 2013 - 10:14 AM

If the devs don't want to make MGs useful they certainly will not make a new weapon to fill up that slot. Is it just to be stubborn or is it because making some variants like the Spider-K suck will motivate more people to use MC to do the GXP conversion so they don't have to play that POS? Only they know the answer to that.

#28 jeffsw6

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Posted 20 April 2013 - 10:18 AM

One day I'm going to beg my in-game friends to make a 4-man of SDR-5K and see if we can actually kill an enemy. Need to dig up my fraps license code.

#29 Paula Fry

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Posted 20 April 2013 - 10:19 AM

Pocket Nukes for everyone......it's on the House!

#30 Rebas Kradd

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Posted 20 April 2013 - 10:24 AM

WolvesX is back!

#31 Merky Merc

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Posted 20 April 2013 - 10:26 AM

RACs, and LACs plz

#32 Yokaiko

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Posted 20 April 2013 - 10:30 AM

View Postjeffsw6, on 20 April 2013 - 10:18 AM, said:

One day I'm going to beg my in-game friends to make a 4-man of SDR-5K and see if we can actually kill an enemy. Need to dig up my fraps license code.



You can get kills with a K.


.....the enemy just has to be AFK or one of those altases that thinks its a good idea to strip all rear armor.

#33 WolvesX

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Posted 20 April 2013 - 10:39 AM

View PostRebas Kradd, on 20 April 2013 - 10:24 AM, said:

WolvesX is back!

Only in the forums, not ingame.

#34 stjobe

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Posted 20 April 2013 - 10:49 AM

View PostYokaiko, on 20 April 2013 - 10:30 AM, said:

You can get kills with a K.

Sure, it just won't be the MGs doing any of the work.

#35 Royalewithcheese

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Posted 20 April 2013 - 10:55 AM

We have lightweight ballistic weapons - the problem is that they all suck on lighter mechs and/or suck in general.

I'm a huge proponent of the LBX doing much more damage and having tighter spread even if PGI is dead-set on making "crit-seeking" a thing. The whole point of the LBX is that it runs multiple ammo types capable of ripping armor off or messing up internals, and it would be cool if the MWO version, even if multiple ammo types aren't implemented yet, at least has a similar role.

#36 Lightfoot

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Posted 20 April 2013 - 10:56 AM

Had to vote no. Light Mechs are generally restricted in ballistics due to weight, so they might carry 1 UAC5 or AC5 and some lasers. The Hollander carries a Gauss Rifle, but that is it's entire payload.

Machine Guns need a buff, maybe they use only half a critical so you mount them in pairs. That's a flaw in MWO's hardpoint usage maybe. Perhaps Light Mechs could get 10 Ballistic Hardpoints instead of 2 or 3, not like they could do anything but mount MGs on them.

#37 SirLANsalot

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Posted 20 April 2013 - 01:48 PM

bear in mind as well, PGI is balancing all these mechs and guns AGAINST what WILL be coming down the pipeline when time jumps happen.

Down the line we will have guns like the Light Gauss, and the Mini Gauss (13 and 9 tons respectively) or how about RAC's? All of these guns show up in the next 15 years BT wise and all exist for the Fed Com Civil War which is the next "big" thing in the timeline. A point in the game most people will remember since MW4:V (start of the war) to Mercs (end of the war) covered it. Its also a point I personally am waiting for myself :P

So thus is the reason many things are not being done, because clans are 5 months away and the ENTIRE game will change when they show up.

#38 Training Instructor

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Posted 20 April 2013 - 01:56 PM

View PostSirLANsalot, on 20 April 2013 - 01:48 PM, said:

bear in mind as well, PGI is balancing all these mechs and guns AGAINST what WILL be coming down the pipeline when time jumps happen.

Down the line we will have guns like the Light Gauss, and the Mini Gauss (13 and 9 tons respectively) or how about RAC's? All of these guns show up in the next 15 years BT wise and all exist for the Fed Com Civil War which is the next "big" thing in the timeline. A point in the game most people will remember since MW4:V (start of the war) to Mercs (end of the war) covered it. Its also a point I personally am waiting for myself :P

So thus is the reason many things are not being done, because clans are 5 months away and the ENTIRE game will change when they show up.


That's idiotic on their part then, if you actually believe that. They're balancing every other weapon for how it affects gameplay right now.

That they're not balancing machine guns for the game they've created right now speaks more to their obliviousness or incompetence, or maybe some combination of the two.

They're fighting for their future right now, not a year from now. Machine guns needs to be useful now, not six months or one year from now. If they're going to release light or light-mediums with loads of ballistics slots, but have the only weapons that logically fit in those slots suck, then they're simply trolling the player base. It may be unintentional, or simply lazy, but it's reality. The Cicada 3C and Spider 5K are ballistic mechs with no good ballistics to put in them. At least the Cicada pilot has the option of simply not choosing the 3C if they want to master a good variant of the Cicada, but the Spider pilot has zero choice but to buy the 5K, and it's a complete piece of trash.

#39 Erasus Magnus

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Posted 20 April 2013 - 02:55 PM

View PostMustrumRidcully, on 20 April 2013 - 07:09 AM, said:

But what would we talk about all day?

ecm and lrms.

#40 TOGSolid

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Posted 20 April 2013 - 03:09 PM

View Poststjobe, on 20 April 2013 - 05:03 AM, said:

If they would just stop being stupidly, canon-ignoringly, illogically freaking obstinate and just buff the g-ddamn MG, we wouldn't have to have these discussions.

Quoted for emphasis.





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