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Astounded.


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#1 Smokeyjedi

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Posted 20 April 2013 - 04:09 AM

After all this time, over 1 year, I can still manage to get stuck, full out stuck in place in river city one of the oldest most played maps, this is a silly problem to have on a map after a year, such an immature approach at game design.

#2 smokefield

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Posted 20 April 2013 - 04:12 AM

so avoiding that unque place it would be a smart idea...

#3 Falcon554

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Posted 20 April 2013 - 04:13 AM

What in the sam hell does immature approach at game design even mean? Its a freaking bug, im sure its way down there on the priority list of stuff that needs fixed.

#4 Appogee

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Posted 20 April 2013 - 04:18 AM

View Postsmokefield, on 20 April 2013 - 04:12 AM, said:

so avoiding that unque place it would be a smart idea...

Touche!

Still, the OP has a point. ''It's a beta'' is a smokescreen for ''working on paid content instead of bugs''.

#5 Smokeyjedi

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Posted 20 April 2013 - 04:19 AM

View PostFalcon554, on 20 April 2013 - 04:13 AM, said:

What in the sam hell does immature approach at game design even mean? Its a freaking bug, im sure its way down there on the priority list of stuff that needs fixed.


Popping out mechs for cash and on top tier, whilst putting the core or engine of the game on the 2nd tier of development. if you've been around for more than 13 posts you would understand too.

#6 Sam Slade

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Posted 20 April 2013 - 04:20 AM

still get stuck on some places in Counterstrike you know... and I'm not talking about CS:GO or any of the player made content. Some bugs are just hard to swat.

#7 Smokeyjedi

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Posted 20 April 2013 - 04:21 AM

Basically Im trying to say that if the game was healthy in general these broken mechs they force on us would stand a better chance out of the gate, but hey don't be upset if logic doest make any sense to you......

#8 Xenosphobatic

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Posted 20 April 2013 - 04:21 AM

View PostSmokeyjedi, on 20 April 2013 - 04:09 AM, said:

After all this time, over 1 year, I can still manage to get stuck, full out stuck in place in river city one of the oldest most played maps, this is a silly problem to have on a map after a year, such an immature approach at game design.


How many support tickets have you filed for this bug?

#9 Belorion

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Posted 20 April 2013 - 04:21 AM

Its actually one of the newest maps. Only alpine and tourmaline are newer.

#10 MadPanda

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Posted 20 April 2013 - 04:28 AM

You can also get stuck in every capping point structure. It's on the side opposite of the helicopter landing pad.

#11 Smokeyjedi

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Posted 20 April 2013 - 04:30 AM

View PostBelorion, on 20 April 2013 - 04:21 AM, said:

Its actually one of the newest maps. Only alpine and tourmaline are newer.


one of the newest......only technicality, its over 6months old and is a simple reworked original daytime map. way to sidetrack the point.

#12 Falcon554

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Posted 20 April 2013 - 04:31 AM

View PostSmokeyjedi, on 20 April 2013 - 04:19 AM, said:


Popping out mechs for cash and on top tier, whilst putting the core or engine of the game on the 2nd tier of development. if you've been around for more than 13 posts you would understand too.


Lets see, a company making a game to make MONEY holy **** what a concept!! Now if you want to talk about how much their hero mechs are WAY over priced ill agree, but because you got stuck in a map in a 3d game your having a fit. Dear lord wonder what the /stuck was for in DAOC?

#13 LackofCertainty

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Posted 20 April 2013 - 04:31 AM

I gotta echo Xenosphobatic here.


To the OP, your post is useless, because you're not specifically saying where you got stuck. If you want something fixed, tell the forums exactly where on the map you get stuck, (and include a pic or a video if possible) and open a support ticket about it.

The detailed forum info would let other players test the spot, and brute force specifics out of it. (Like what mechs it effects, is it 100% reproducible, etc.)

The support ticket lets the devs know there's an issue. (and if your bug is reproducible, they'll get a lot of tickets, so the issue will get attention)

Since you've included no positional info, your post is basically as useful as saying: "I found a needle in your haystack. Get rid of it." Sure, you did let the devs know that there's an issue with their haystack, but in order to find said issue they'd need to spend hours scouring the hay trying to find where it is themselves. This wastes dev time, so instead they ignore the issue until someone else can give them more detailed info.

For example, the player that discovered the splash damage bug made a very detailed post on it, and because of that other people tried it out and confirmed it. This lead to a massive thread, along with tons of detailed support tickets. The issue was addressed in the very next patch.

Edited by LackofCertainty, 20 April 2013 - 04:33 AM.


#14 Smokeyjedi

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Posted 20 April 2013 - 04:34 AM

View PostLackofCertainty, on 20 April 2013 - 04:31 AM, said:

I gotta echo Xenosphobatic here.


To the OP, your post is useless, because you're not specifically saying where you got stuck. If you want something fixed, tell the forums exactly where on the map you get stuck, (and include a pic or a video if possible) and open a support ticket about it.

The detailed forum info would let other players test the spot, and brute force specifics out of it. (Like what mechs it effects, is it 100% reproducible, etc.)

The support ticket lets the devs know there's an issue. (and if your bug is reproducible, they'll get a lot of tickets, so the issue will get attention)

Since you've included no positional info, your post is basically as useful as saying: "I found a needle in your haystack. Get rid of it." Sure, you did let the devs know that there's an issue with their haystack, but in order to find said issue they'd need to spend hours scouring the hay trying to find where it is themselves. This wastes dev time, so instead they ignore the issue until someone else can give them more detailed info.


I didn't say any such things, I stated that a small issue with an aged map piloting an aged mech should by now be resolved just like many small things that have been evident from day 1, look way back you will find the posts about it than, I wont spoon feed you youll have to look.

#15 Smokeyjedi

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Posted 20 April 2013 - 04:37 AM

View PostFalcon554, on 20 April 2013 - 04:31 AM, said:


Lets see, a company making a game to make MONEY holy **** what a concept!! Now if you want to talk about how much their hero mechs are WAY over priced ill agree, but because you got stuck in a map in a 3d game your having a fit. Dear lord wonder what the /stuck was for in DAOC?


but see you are missing the point, Im stating that a healthy game engine that is optimized and thorough will have a lot less general issues............allowing for more growth and or content.

#16 Naja

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Posted 20 April 2013 - 04:39 AM

View PostSmokeyjedi, on 20 April 2013 - 04:34 AM, said:


I didn't say any such things, I stated that a small issue with an aged map piloting an aged mech should by now be resolved just like many small things that have been evident from day 1, look way back you will find the posts about it than, I wont spoon feed you youll have to look.


Pointing out problems and offering no solutions or support to create one? You my friend might just have a career in politics =P have you considered running for leader of the opposition?

#17 LackofCertainty

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Posted 20 April 2013 - 04:39 AM

View PostSmokeyjedi, on 20 April 2013 - 04:34 AM, said:


I didn't say any such things, I stated that a small issue with an aged map piloting an aged mech should by now be resolved just like many small things that have been evident from day 1, look way back you will find the posts about it than, I wont spoon feed you youll have to look.


Again, you're acting like a child. People had brought up issues with missiles before the mega missile splash thread, but most of the previous threads died off for reasons like this one will. Not enough specific info, so other people were unable to test. (though this was also partially tied to the lack of Testing Grounds too)

If you want it fixed, do some leg work.

If you don't care about it getting fixed and just want to whine, then keep doing as you're doing, I guess.


P.S.
And for crying out loud, you seem like you're actively going out of your way to avoid giving -any- useful info. You don't even specifically say which mech you used; Just that it is an "aged" one. Were you in a jenner? An Atlas?

Edited by LackofCertainty, 20 April 2013 - 04:42 AM.


#18 Smokeyjedi

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Posted 20 April 2013 - 04:45 AM

View PostLackofCertainty, on 20 April 2013 - 04:39 AM, said:


Again, you're acting like a child. People had brought up issues with missiles before the mega missile splash thread, but most of the previous threads died off for reasons like this one will. Not enough specific info, so other people were unable to test. (though this was also partially tied to the lack of Testing Grounds too)

If you want it fixed, do some leg work.

If you don't care about it getting fixed and just want to whine, then keep doing as you're doing, I guess.


P.S.
And for crying out loud, you seem like you're actively going out of your way to avoid giving -any- useful info. You don't even specifically say which mech you used; Just that it is an "aged" one. Were you in a jenner? An Atlas?


I was not going into specifics clearly, Maybe just maybe I have filed this ticket before, multiple times over the coarse of the year and maybe just maybe I wont do it another time, but you go ahead and jump to your conclusions, I Merely made a statement, I didn't offer a solution.

#19 Rylyn

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Posted 20 April 2013 - 04:47 AM

View PostSmokeyjedi, on 20 April 2013 - 04:09 AM, said:

After all this time, over 1 year, I can still manage to get stuck, full out stuck in place in river city one of the oldest most played maps, this is a silly problem to have on a map after a year, such an immature approach at game design.


I'd have to agree with you. If they would spend more time focusing on fixing existing problems we might have a larger player base.

#20 Smokeyjedi

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Posted 20 April 2013 - 04:50 AM

View PostRylyn, on 20 April 2013 - 04:47 AM, said:


I'd have to agree with you. If they would spend more time focusing on fixing existing problems we might have a larger player base.

If you have to force it chances are its more problematic. hense our current state of gameplay. bugged from every angle.





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