Jump to content

Omg, I Just Found The Counter To The Sniper Builds.


133 replies to this topic

#1 Xandergod

    Member

  • PipPipPipPipPip
  • Knight Errant
  • 145 posts
  • LocationIllinois

Posted 20 April 2013 - 10:48 AM

It's called teamwork!!




Even a little bit helps. Do you know the biggest disadvantage to using these powerful alpha builds. Maneuverability. They work well in the right situation, but their advantage isn't insurmountable. The reason why it seems like the PPC stalker and pop-a-phracts are OP is the predictability of engagements. If you notice, there are locations where the pilots always go. They want height advantage and easy cover. If you fight them at range, you will lose. It's easy to manage high heat builds at a km away. It isn't when the enemy is all over you. This is where they show their true weakness. Personally, I've been having great success with my Jager-s and K2.
  • Know your a maps - This seems like a no brainier, but I watch people walk into no mans land time and time again, only to die by sniper fire. On most maps it's pretty easy to close distance while remaining in cover. Ironically enough, these are the same tactics you use to avoid missile spam. They work equally as well avoiding high alpha builds. It seems people have forgotten that lesson. If you take the regular route to engagement, don't be surprised when snipers are waiting for you.
  • If you fight fire with fire, you might get burned. - With the growing popularity of long range combat, I've seem game play shift to a sniper vs. sniper style. The problem with this is that if the enemy has more snipers or have slightly better aim, You're probably going to lose the fight. Take the war in Iraq as an example. When enemy combatants fought head to head with American solders, they were out trained, out gunned and overall out matched. Their campaigns didn't see real gains until they started using IEDs on the battlefield. You saw similar tactics in the Vietnam war and even in the American revolution. It's some real Sun Tsu ****, but The Art of War is time tested.
  • Know your enemy - The two main sniper weapons are guass and erPPCs. It is my personal opinion that guass snipers are far more dangerous than their counterparts. Due to ammo restrictions, they are more likely to pick their shots more carefully. Also due to the lack of heat generation, when engaging at close range. They are far better at defending themselves. With this in mind, your best bet is to encourage them make bad shots. The lights and mediumsexcel at this with their ability duck in and out of cover.All the while, your heavy hitters can close distance. PPC users are at such a huge disadvantage at close range, it isn't even funny. Even with this disadvantage, you see most of them continuing to alpha strike in hopes to catch someone running by. They are plagued by frequent shutdowns, giving you more then enough time to move to their 6 and do you unmolested damage
  • For the love of God, keep moving - My general purpose anti sniper build is my Jager S. It's equip with 4 AC5s, 2 med lasers and several tons of ammo. While I don't move very fast, I focus on shooting while moving. Because my rate of fire is much higher than and alpha sniper, I can land many shots while moving to more cover. These snipers have become very bold. Many will stay stationary while firing just until the point of overheating. if they even seek cover at all. With the ability to lay down suppressive fire at long range. Some simply just soak up damage and out DPS the enemy. Use this to your advantage, It's much harder to hit a moving target and many snipers will pick easy targets over moving ones. As for the pop-a-phracts. They normally have a target before they jump and engage. A moving target means they have to worry about vertical as well as lateral aiming. Making their shots that much more inaccurate.
​I understand people are up in arms about the current metagame. I'm not trying to say that the way things are now can't be improved. Just don't call for mass nerfs every time the game is played in a way you don't like. I'm willing to bet that people that hate snipers, hated missile users just as much. We all have to live with the fact that not everyone is going to play the game the same way. Sniping is a good mechanic and I argue that it isn't broken. What's broken is antiquated notions of combat engagement. You think these heavy hitters are OP now. Just wait until the clans arrive and pack serious alpha strike power.

#2 JSparrowist

    Member

  • PipPipPipPipPipPipPip
  • 589 posts
  • LocationBoomer Sooner

Posted 20 April 2013 - 10:50 AM

*yawn*

#3 Scromboid

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 456 posts
  • LocationBlue Ridge Mountains

Posted 20 April 2013 - 10:50 AM

gl with pugs

#4 Victor Morson

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 6,370 posts
  • LocationAnder's Moon

Posted 20 April 2013 - 10:53 AM

View PostJSparrowist, on 20 April 2013 - 10:50 AM, said:

*yawn*


The typical refined PUG response to good ideas.

You keep on lurching towards the first thing you see and attacking, zombie man.

Edited by Victor Morson, 20 April 2013 - 10:54 AM.


#5 LordBraxton

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,585 posts

Posted 20 April 2013 - 10:55 AM

Hey genius!

Whats the counter to

snipers who use teamwork?

#6 Wrayeth

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 221 posts
  • LocationHesperus II

Posted 20 April 2013 - 10:55 AM

To be honest, the current trend towards sniper builds is just good preparation for the arrival of the Clans, whose weapons have superior range and will need to be countered by IS sniper weapons.

#7 Lonestar1771

    Member

  • PipPipPipPipPipPipPipPip
  • 1,991 posts
  • LocationTexas

Posted 20 April 2013 - 10:56 AM

View PostLordBraxton, on 20 April 2013 - 10:55 AM, said:

Hey genius!

Whats the counter to

snipers who use teamwork?


Not playing is the ultimate trump card.

#8 Tehone

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 144 posts
  • LocationDeutschland

Posted 20 April 2013 - 10:58 AM

WTF

#9 Xandergod

    Member

  • PipPipPipPipPip
  • Knight Errant
  • 145 posts
  • LocationIllinois

Posted 20 April 2013 - 10:59 AM

View PostLordBraxton, on 20 April 2013 - 10:55 AM, said:

Hey genius!

Whats the counter to

snipers who use teamwork?

So what you're saying is that sniping is the end all be all. A well balanced team will always have an advantage. A team of snipers simply all share the same weaknesses.

#10 Lonestar1771

    Member

  • PipPipPipPipPipPipPipPip
  • 1,991 posts
  • LocationTexas

Posted 20 April 2013 - 11:00 AM

View PostLexLuther, on 20 April 2013 - 10:59 AM, said:

So what you're saying is that sniping is the end all be all. A well balanced team will always have an advantage. A team of snipers simply all share the same weaknesses.


Which is what exactly?

#11 neviu

    Member

  • PipPipPipPipPipPipPip
  • 505 posts
  • Locationnetherlands

Posted 20 April 2013 - 11:01 AM

hahahaha

#12 DocBach

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,828 posts
  • LocationSouthern Oregon

Posted 20 April 2013 - 11:01 AM

View PostLonestar1771, on 20 April 2013 - 11:00 AM, said:

Which is what exactly?


weapons still damage them!

#13 Xandergod

    Member

  • PipPipPipPipPip
  • Knight Errant
  • 145 posts
  • LocationIllinois

Posted 20 April 2013 - 11:02 AM

View PostForestGnome, on 20 April 2013 - 10:55 AM, said:

BUT WHAT IF THE TEAM OF SNIPERS APPLIES EVERYTHING YOU JUST SAID?


THEN WHAT?


god you people are so stupid. JUST PLAY BETTER!!!! COVER YOUR TEAMMATESSS!!!! you idiots do realize the enemy team of snipers can do (and probably is doing) the same thing right?

There is no need for name calling. What i'm saying, is that there is no growth without adversity. Also i'm not saying play better. I'm saying play differently. That's all.

#14 Cel

    Member

  • PipPipPipPipPipPip
  • 444 posts

Posted 20 April 2013 - 11:02 AM

I found the real counter to this FOTM:

DON'T PLAY.

#15 Lonestar1771

    Member

  • PipPipPipPipPipPipPipPip
  • 1,991 posts
  • LocationTexas

Posted 20 April 2013 - 11:07 AM

View PostDocBach, on 20 April 2013 - 11:01 AM, said:


weapons still damage them!


So, the same weakness that even well balanced teams have? Balance achieved! And we didn't need a long and stupid post to do it!

Edited by Lonestar1771, 20 April 2013 - 11:08 AM.


#16 Xandergod

    Member

  • PipPipPipPipPip
  • Knight Errant
  • 145 posts
  • LocationIllinois

Posted 20 April 2013 - 11:12 AM

View PostLonestar1771, on 20 April 2013 - 11:07 AM, said:

So, the same weakness that even well balanced teams have? Balance achieved! And we didn't need a long and stupid post to do it!

Still with the condescending tone, I see.
A team of snipers doesn't share all the weaknesses of one the is mixed class. As pointed out in my "stupid" post. Is it possible to have civilized conversation on the internet?

#17 Staplebeater

    Member

  • PipPipPipPipPipPip
  • 321 posts

Posted 20 April 2013 - 11:14 AM

This is all true. Some maps favor snipers more than others. Alpine is just horrible vs a set a snipers cause there are firing spots that you can murder anyone coming at you. Brawlers counter snipers if you can get close enough. Problem is the PUGs don't work well enough together to close the distance using cover and/or from multiple angle preventing the sniper from shooting everyone. the really good snipers know their firing lanes and pick their perches well

Edited by Staplebeater, 20 April 2013 - 11:15 AM.


#18 Mr 144

    Member

  • PipPipPipPipPipPipPipPip
  • 1,777 posts
  • LocationWisconsin

Posted 20 April 2013 - 11:14 AM

Meh...the current Meta annoys me, as I loathe pop-tarting, but I'm not all noes! over it. I have a few problems with your 'guide' however.

Encourage snipers to miss...any strategy which relies on the lack of skill of your opponent is not a valid tactic in mind. I happen to know a few very good snipers who gets quite upset with themselves if they miss a light/medium....counting on poor aiming skills / timing is a poor choice for strategy.

Know Your Maps....yes, cover..blah blah...this completely ignores the fact that most sniper are just as dangerous up close and personal as they are from range. Even normal PPC's minimum range is tough for a slower heavy or assault to close into without heavy damage taken. A light or medium simply lacks the firepower to finish one quickly in a team enviornment...and should be busy dealing with scouting and enemy lights/mediums.

There is no longer a short range weapon which surpasses the raw pinpoint damage of sniper weapons. Closing with them does nothing, as you either are running the exact same weapons, or are under-gunned. The highest damage weapons are also sniper weapons...heck, even the AC/20 is gauss damage good out to 450 meters...

Teamwork....Moot point...The enemy uses teamwork as well....again, counting on an inferior opponent is not a strategy.

DPS vs. Pinpoint Alpha...While I love me my Dips...I can't agree here either...although you have higher DPS your aim must be far superior to your opponents to win the war. You simply cannot sustain enough DPS (assuming equal skill) to reliably counter builds that can pop a side out in 2-3 alphas...once that occurs (if not just destruction in general) your DPS is now handicapped so far as to no longer be relevant.

All-in-all...a poorly thought out 'guide' which amounts to nothing more than L2P noob, and hope your opponent has not yet.

The only fix is SRMs...they use to be worth it to close into a sniper, as your optimal short range was superior in burst to there no-range alpha. Without a superior weapon system (restricted by range) there is no point in closing or tactics....only counter sniping.

Mr 144

#19 Victor Morson

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 6,370 posts
  • LocationAnder's Moon

Posted 20 April 2013 - 11:15 AM

View PostLordBraxton, on 20 April 2013 - 10:55 AM, said:

Hey genius!

Whats the counter to

snipers who use teamwork?


If they're 6 PPC Stalkers, still Teamwork.

#20 Victor Morson

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 6,370 posts
  • LocationAnder's Moon

Posted 20 April 2013 - 11:18 AM

View PostMr 144, on 20 April 2013 - 11:14 AM, said:

Teamwork....Moot point...The enemy uses teamwork as well....again, counting on an inferior opponent is not a strategy.


Here's where you misunderstand. Teamwork is limited by what you have available.

And if your team has multiple 6 PPC Stalkers, you are going to have heat problems. So even if your teamwork is superior, a team that's using even moderate teamwork with more viable designs will completely mop the floor with you.

Thus, Teamwork is still the answer. You need to identify these threats and then punish them with (hopefully) powerful counter designs.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users