Small pulse lasers do 3 damage for a duration (burst) of .5 seconds so... do the same with machine guns. Have machine guns burst fire just as small pulse lasers do and that .5 second burst of ammo can do 3 damage just as a small pulse laser do.
If they worked the same as burst fire (pulse) weapons and did 3 points of damage per burst, machine guns would be on the same level as small pulse lasers.
now the advantages and disadvantages...
Both small pulse lasers and Machine guns have an optimum range of 90m but the advantage goes to machine guns at a max range of 200m over small pulse lasers at 180m and machine guns do not build heat like the small pulse lasers do. However, machine guns do need ammo and that ammo runs a risk of cooking off or being hit and blowing up. So... both weapons still have their advantages and disadvantages, giving players reason to use both or either depending on play style. But making machine guns work in the same manor as small pulse lasers and giving them 3 damage per burst would give them a lot more bite.
The only other change i would do with machine guns is to make their recycle time 1.00 instead of the continuous 0.1 fully auto fire between each individual machine gun round as we have now. The machine guns would still have a faster recycle time and have an advantage over the small pulse lasers recycle time of 2.25, but again... the small pulse lasers have the advantage of not needing ammo so it all works out in the wash.
Edited by Yoseful Mallad, 20 April 2013 - 04:54 PM.