Leedair, on 20 April 2013 - 05:16 PM, said:


Make Machine Guns Work The Same Way Small Pulse Lasers Do And Give Them The Same Damage Output.
#21
Posted 20 April 2013 - 05:23 PM
#23
Posted 20 April 2013 - 05:28 PM
#24
Posted 20 April 2013 - 05:34 PM
#25
Posted 20 April 2013 - 05:35 PM
FupDup, on 20 April 2013 - 05:18 PM, said:
The crits are rare and take longer to remove all components from an unarmored section than the time it takes to destroy the entire section with a normal weapon.
Hardpoints prevent this. Also, how can it kill crits? I never knew that crits could be killed.
Use during cool down. I would never suggest as a main weapon and it does take time to remove ALL the components. If you can remove a SRM of PPC while cooling it is worth the cost. So very little cost.
-1 for semantic argument on killing non living crits. You know what I was saying. Spider could boat them I guess. Ilya-Go with a 3 PPC's and then have tonnage for 3 MG. Not going to Smufy's over this. 1.5t we are talking about.
You really want this I guess.
#26
Posted 20 April 2013 - 05:35 PM
snakeman5150, on 20 April 2013 - 05:28 PM, said:
Edited by Yoseful Mallad, 20 April 2013 - 05:36 PM.
#27
Posted 20 April 2013 - 05:36 PM
snakeman5150, on 20 April 2013 - 05:28 PM, said:
do me a favour please
Go to your stats page and copy/paste the stats for your machine guns
could you format it with the number of hits and damage done being clearly labeled as well
I feel you should take a proper look at what you are actually doing with those machine guns in a match.
Leedair, on 20 April 2013 - 05:35 PM, said:
-1 for semantic argument on killing non living crits. You know what I was saying. Spider could boat them I guess. Ilya-Go with a 3 PPC's and then have tonnage for 3 MG. Not going to Smufy's over this. 1.5t we are talking about.
You really want this I guess.
some light and medium mechs are supposed to run with machine guns as their primary weapon though.
#29
Posted 20 April 2013 - 05:41 PM
Leedair, on 20 April 2013 - 05:16 PM, said:
Except they don't and you're MUCH better off running a bigger weapon to just instantly shred the spot instead of wasting a huge amount of time trying to crit out a section.
Quote
8,709
rounds Fired
4,704 Hit
54.01%
01:29:50
Time used 167 Total Damage.
4,704 hit, only 167 damage. Really these statistics say everything that needs to be said. It's a really bad weapon that needs a buff and it being bad is actively hurting a lot of mechs right now.
snakeman5150, on 20 April 2013 - 05:28 PM, said:
Do us a favor and post your MG statistics. I've run that build and I can guarantee your lasers are doing all of the work.
Quote
Why would you want to trade a weapon that does damage and can instantly shred a section for a weapon that does none of that?
Edited by TOGSolid, 20 April 2013 - 05:44 PM.
#30
Posted 20 April 2013 - 05:44 PM
TOGSolid, on 20 April 2013 - 05:41 PM, said:
4,704 hit, only 167 damage. Really these statistics say everything that needs to be said. It's a really bad weapon that needs a buff and it being bad is actively hurting a lot of mechs right now.
This is like one of the first posts i've read from you that I really properly agree with.
The only reason mgs receive this attention and not flamers despite flamers being just as useless is because for ballisitics there is no other option.
Energy on the other hand has Small laser, Small pulse, Medium laser and Medium pulse all within 1.5 tonnes of each other meaning even light mechs can use them.
Where as ballistics it's 0.5 tonnes for a MG and then BAM 6 tonnes for an AC/2
#31
Posted 20 April 2013 - 05:44 PM
.035 damage is simply not useful.
#32
Posted 20 April 2013 - 05:45 PM
Blackfire1, on 20 April 2013 - 05:44 PM, said:
.035 damage is simply not useful.
Why don't you agree that MGs should be the ballistic weapon equivalent of a nice filler weapon? I don't agree they should be identical and fire in bursts because dakkadakkadakkadakka, but having the same DPS would be nice.
Edited by TOGSolid, 20 April 2013 - 05:46 PM.
#33
Posted 20 April 2013 - 05:45 PM
Leedair, on 20 April 2013 - 05:35 PM, said:
I'd rather replace them with DHS so that I can cool down faster. Or take cover while you cool down. Or torso twist to spread damage.
Leedair, on 20 April 2013 - 05:35 PM, said:
That's exactly why it's more advantageous to destroy the entire section, because every component dies instantly and it saves time. Also, "main weapon" is an ambiguous term. Medium lasers are the main weapons on a Jenner, but they're only secondary weapons on an Atlas. It's all about what weapon makes up most of a mech's firepower. Mechs like the Spider 5K and Cicada 3C have 4 ballistic hardpoints and only 1 energy, so most of their weapons will probably be MGs or other ballistics.
Leedair, on 20 April 2013 - 05:35 PM, said:
A buffed 4 MG Spider would still die to a Jenner or Raven any day of the week. Or most other boats. Also, 3 MGs wouldn't make much of a difference on a long-range configured mech. It would be better to put that extra weight into other things like armor, DHS, etc.
Edited by FupDup, 20 April 2013 - 05:48 PM.
#34
Posted 20 April 2013 - 05:47 PM
#35
Posted 20 April 2013 - 05:48 PM
Blackfire1, on 20 April 2013 - 05:44 PM, said:
.035 damage is simply not useful.
Things the mg does that make it worse than the small laser even if it did the same damage over time.
Needs ammo.
CONE FIRE (Spreads shots all over the place only weapon that does this apart from LBX)
Constant firing (can't torso twist to avoid damage only other weapon that does this is AC/2)
AMMO EXPLOSION (BOOM, my ammo critted and killed me)
DHS (no effect on the mg)
Things laser benefits from
Engine heat sinks meaning small lasers have infinite 'ammo'
DHS(effectively doubles the number of small lasers that can fire forever when energy weapons use heat as their ammo directly)
#36
Posted 20 April 2013 - 05:49 PM
At least machine guns do well once the armor is gone.
#40
Posted 20 April 2013 - 05:53 PM
TOGSolid, on 20 April 2013 - 05:41 PM, said:
Why would you want to trade a weapon that does damage and can instantly shred a section for a weapon that does none of that?
I was saying you could fire the MG during cool down and possibly destroy a PPC or SRM on an enemy mech. I haven't run MG for quite a while and I don't see them real often (more than SLaser) but I have lost components to them 3 times in the last few weeks. I admired their audacity. Not totally worthless for only 1.5t and not a superweapon for sure.
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